#include "stdafx.h" CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) : PROTO(protoName, userName), hAuthProcess(1), hMessageProcess(1), requestsQueue(1) { CreateProtoService(PS_CREATEACCMGRUI, &CSteamProto::OnAccountManagerInit); InitQueue(); m_idleTS = 0; isTerminated = false; m_hQueueThread = NULL; m_pollingConnection = NULL; m_hPollingThread = NULL; m_hMenuRoot = NULL; // icons wchar_t filePath[MAX_PATH]; GetModuleFileName(g_hInstance, filePath, MAX_PATH); wchar_t sectionName[100]; mir_sntprintf(sectionName, SIZEOF(sectionName), _T("%s/%s"), LPGENT("Protocols"), LPGENT(MODULE)); char settingName[100]; mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "main"); SKINICONDESC sid = {0}; sid.cbSize = sizeof(SKINICONDESC); sid.flags = SIDF_ALL_TCHAR; sid.ptszDefaultFile = filePath; sid.pszName = settingName; sid.ptszSection = sectionName; sid.ptszDescription = LPGENT("Protocol icon"); sid.iDefaultIndex = -IDI_STEAM; Skin_AddIcon(&sid); mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "gaming"); sid.ptszDescription = LPGENT("Gaming icon"); sid.iDefaultIndex = -IDI_GAMING; Skin_AddIcon(&sid); // temporary DB settings db_set_resident(m_szModuleName, "Status"); db_set_resident(m_szModuleName, "XStatusId"); db_set_resident(m_szModuleName, "XStatusName"); db_set_resident(m_szModuleName, "XStatusMsg"); db_set_resident(m_szModuleName, "IdleTS"); db_set_resident(m_szModuleName, "GameID"); db_set_resident(m_szModuleName, "ServerIP"); db_set_resident(m_szModuleName, "ServerID"); SetAllContactsStatus(ID_STATUS_OFFLINE); // services CreateServiceFunction(MODULE"/MenuChoose", CSteamProto::MenuChooseService); // avatar API CreateProtoService(PS_GETAVATARINFOT, &CSteamProto::GetAvatarInfo); CreateProtoService(PS_GETAVATARCAPS, &CSteamProto::GetAvatarCaps); CreateProtoService(PS_GETMYAVATART, &CSteamProto::GetMyAvatar); // custom status API CreateProtoService(PS_GETCUSTOMSTATUSEX, &CSteamProto::OnGetXStatusEx); CreateProtoService(PS_GETCUSTOMSTATUSICON, &CSteamProto::OnGetXStatusIcon); CreateProtoService(PS_GETADVANCEDSTATUSICON, &CSteamProto::OnRequestAdvStatusIconIdx); } CSteamProto::~CSteamProto() { UninitQueue(); } MCONTACT __cdecl CSteamProto::AddToList(int, PROTOSEARCHRESULT* psr) { MCONTACT hContact = NULL; ptrA steamId(mir_u2a(psr->id)); if (psr->cbSize == sizeof(PROTOSEARCHRESULT)) { if (!FindContact(steamId)) { //hContact = AddContact(steamId, true); //ForkThread(&CSteamProto::UpdateContactsThread, (void*)mir_strdup(steamId)); ptrA token(getStringA("TokenSecret")); PushRequest( new SteamWebApi::GetUserSummariesRequest(token, steamId), &CSteamProto::OnGotUserSummaries); } } else if (psr->cbSize == sizeof(STEAM_SEARCH_RESULT)) { STEAM_SEARCH_RESULT *ssr = (STEAM_SEARCH_RESULT*)psr; hContact = AddContact(steamId, true); UpdateContact(hContact, ssr->data); } return hContact; } int __cdecl CSteamProto::Authorize(MEVENT hDbEvent) { if (IsOnline() && hDbEvent) { MCONTACT hContact = GetContactFromAuthEvent(hDbEvent); if (hContact == INVALID_CONTACT_ID) return 1; //ForkThread(&CSteamProto::AuthAllowThread, (void*)hContact); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); char *who = getStringA(hContact, "SteamID"); PushRequest( new SteamWebApi::ApprovePendingRequest(token, sessionId, steamId, who), &CSteamProto::OnPendingApproved, who, ARG_MIR_FREE); return 0; } return 1; } int __cdecl CSteamProto::AuthDeny(MEVENT hDbEvent, const TCHAR*) { if (IsOnline() && hDbEvent) { MCONTACT hContact = GetContactFromAuthEvent(hDbEvent); if (hContact == INVALID_CONTACT_ID) return 1; //ForkThread(&CSteamProto::AuthDenyThread, (void*)hContact); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); char *who = getStringA(hContact, "SteamID"); PushRequest( new SteamWebApi::IgnorePendingRequest(token, sessionId, steamId, who), &CSteamProto::OnPendingIgnoreded, who, ARG_MIR_FREE); return 0; } return 1; } int __cdecl CSteamProto::AuthRequest(MCONTACT hContact, const TCHAR*) { if (IsOnline() && hContact) { UINT hAuth = InterlockedIncrement(&hAuthProcess); SendAuthParam *param = (SendAuthParam*)mir_calloc(sizeof(SendAuthParam)); param->hContact = hContact; param->hAuth = (HANDLE)hAuth; //ForkThread(&CSteamProto::AddContactThread, param); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); ptrA who(getStringA(hContact, "SteamID")); /* posilame: (kdyz my zadame) sessionID MjYzNDM4NDgw steamid 76561198166125402 accept_invite 0 pri uspesnem pozadavku vrati: {"invited":["76561198166125402"],"success":1} kdyz nas ignoruje: {"failed_invites":["76561198166125402"],"failed_invites_result":[41],"success":1} */ PushRequest( new SteamWebApi::AddFriendRequest(token, sessionId, steamId, who), &CSteamProto::OnFriendAdded, param, ARG_MIR_FREE); return hAuth; } return 1; } DWORD_PTR __cdecl CSteamProto:: GetCaps(int type, MCONTACT) { switch(type) { case PFLAGNUM_1: return PF1_IM | PF1_BASICSEARCH | PF1_SEARCHBYNAME | PF1_AUTHREQ | PF1_SERVERCLIST | PF1_ADDSEARCHRES; case PFLAGNUM_2: return PF2_ONLINE | PF2_SHORTAWAY | PF2_LONGAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT; case PFLAGNUM_4: return PF4_AVATARS | PF4_NOCUSTOMAUTH | PF4_NOAUTHDENYREASON | PF4_FORCEAUTH | PF4_FORCEADDED | PF4_IMSENDUTF | PF4_SUPPORTIDLE | PF4_SUPPORTTYPING;// | PF4_IMSENDOFFLINE; case PFLAGNUM_5: return PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT; case PFLAG_UNIQUEIDTEXT: return (DWORD_PTR)Translate("SteamID"); case PFLAG_UNIQUEIDSETTING: return (DWORD_PTR)"SteamID"; case PFLAG_MAXLENOFMESSAGE: return 200000; // this is guessed limit, in reality it is probably bigger default: return 0; } } HANDLE __cdecl CSteamProto::SearchBasic(const TCHAR* id) { if (!this->IsOnline()) return 0; //ForkThread(&CSteamProto::SearchByIdThread, mir_wstrdup(id)); ptrA token(getStringA("TokenSecret")); ptrA steamId(mir_t2a(id)); PushRequest( new SteamWebApi::GetUserSummariesRequest(token, steamId), &CSteamProto::OnSearchByIdEnded, mir_tstrdup(id), ARG_MIR_FREE); return (HANDLE)STEAM_SEARCH_BYID; } int __cdecl CSteamProto::RecvMsg(MCONTACT hContact, PROTORECVEVENT* pre) { return (INT_PTR)AddDBEvent(hContact, EVENTTYPE_MESSAGE, pre->timestamp, DBEF_UTF, lstrlenA(pre->szMessage), (BYTE*)pre->szMessage); } int __cdecl CSteamProto::SendMsg(MCONTACT hContact, int flags, const char *msg) { UINT hMessage = InterlockedIncrement(&hMessageProcess); SendMessageParam *param = (SendMessageParam*)mir_calloc(sizeof(SendMessageParam)); param->hContact = hContact; param->hMessage = (HANDLE)hMessage; param->msg = msg; param->flags = flags; ForkThread(&CSteamProto::SendMsgThread, (void*)param); return hMessage; } void __cdecl CSteamProto::SendMsgThread(void *arg) { SendMessageParam *param = (SendMessageParam*)arg; if (!IsOnline()) { ProtoBroadcastAck(param->hContact, ACKTYPE_MESSAGE, ACKRESULT_FAILED, param->hMessage, (LPARAM)Translate("You cannot send messages when you are offline.")); mir_free(param); return; } CMStringA message = (param->flags & PREF_UNICODE) ? ptrA(mir_utf8encode(param->msg)) : param->msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead. ptrA token(getStringA("TokenSecret")); ptrA umqid(getStringA("UMQID")); ptrA steamId(getStringA(param->hContact, "SteamID")); PushRequest( new SteamWebApi::SendMessageRequest(token, umqid, steamId, message), &CSteamProto::OnMessageSent, param, ARG_MIR_FREE); } int CSteamProto::SetStatus(int new_status) { mir_cslock lock(set_status_lock); // Routing statuses not supported by Steam switch (new_status) { case ID_STATUS_OFFLINE: case ID_STATUS_AWAY: case ID_STATUS_NA: break; case ID_STATUS_DND: case ID_STATUS_OCCUPIED: case ID_STATUS_ONTHEPHONE: case ID_STATUS_OUTTOLUNCH: new_status = ID_STATUS_NA; break; default: new_status = ID_STATUS_ONLINE; break; } if (new_status == m_iDesiredStatus) return 0; debugLog(_T("CSteamProto::SetStatus: changing status from %i to %i"), m_iStatus, new_status); int old_status = m_iStatus; m_iDesiredStatus = new_status; if (new_status == ID_STATUS_OFFLINE) { m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); StopQueue(); if (!Miranda_Terminated()) SetAllContactsStatus(ID_STATUS_OFFLINE); } else if (old_status == ID_STATUS_OFFLINE) { m_iStatus = ID_STATUS_CONNECTING; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); StartQueue(); } else { m_iStatus = new_status; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); } return 0; } int __cdecl CSteamProto::OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam) { switch (eventType) { case EV_PROTO_ONLOAD: return this->OnModulesLoaded(wParam, lParam); case EV_PROTO_ONEXIT: return this->OnPreShutdown(wParam, lParam); /*case EV_PROTO_ONOPTIONS: return this->OnOptionsInit(wParam, lParam);*/ case EV_PROTO_ONCONTACTDELETED: if (IsOnline()) { MCONTACT hContact = (MCONTACT)wParam; ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); ptrA who(getStringA(hContact, "SteamID")); // Don't request delete contact from server when we're not friends anyway if (getByte(hContact, "Auth", 0) != 0) return 0; PushRequest( new SteamWebApi::RemoveFriendRequest(token, sessionId, steamId, who), &CSteamProto::OnFriendRemoved, (void*)hContact, ARG_NO_FREE); } return 0; case EV_PROTO_ONMENU: this->OnInitStatusMenu(); break; } return 1; }