#ifndef _STEAM_PROTO_H_ #define _STEAM_PROTO_H_ #define STEAM_SEARCH_BYID 1001 #define STEAM_SEARCH_BYNAME 1002 struct GuardParam { char code[10]; char domain[32]; }; struct CaptchaParam { BYTE *data; size_t size; char text[10]; }; struct SendMessageParam { MCONTACT hContact; HANDLE hMessage; const char *text; }; struct STEAM_SEARCH_RESULT { PROTOSEARCHRESULT hdr; const SteamWebApi::FriendApi::Summary *contact; }; enum { //CMI_AUTH_REQUEST, //CMI_AUTH_GRANT, //CMI_AUTH_REVOKE, //CMI_BLOCK, CMI_JOIN_GAME, CMI_MAX // this item shall be the last one }; class CSteamProto : public PROTO { public: // PROTO_INTERFACE CSteamProto(const char *protoName, const wchar_t *userName); ~CSteamProto(); // PROTO_INTERFACE virtual MCONTACT __cdecl AddToList( int flags, PROTOSEARCHRESULT* psr ); virtual MCONTACT __cdecl AddToListByEvent( int flags, int iContact, HANDLE hDbEvent ); virtual int __cdecl Authorize( HANDLE hDbEvent ); virtual int __cdecl AuthDeny( HANDLE hDbEvent, const TCHAR* szReason ); virtual int __cdecl AuthRecv(MCONTACT hContact, PROTORECVEVENT* ); virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR* szMessage ); virtual HANDLE __cdecl FileAllow(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szPath ); virtual int __cdecl FileCancel(MCONTACT hContact, HANDLE hTransfer ); virtual int __cdecl FileDeny(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szReason ); virtual int __cdecl FileResume( HANDLE hTransfer, int* action, const TCHAR** szFilename ); virtual DWORD_PTR __cdecl GetCaps( int type, MCONTACT hContact = NULL ); virtual int __cdecl GetInfo(MCONTACT hContact, int infoType ); virtual HANDLE __cdecl SearchBasic( const TCHAR* id ); virtual HANDLE __cdecl SearchByEmail( const TCHAR* email ); virtual HANDLE __cdecl SearchByName( const TCHAR* nick, const TCHAR* firstName, const TCHAR* lastName ); virtual HWND __cdecl SearchAdvanced( HWND owner ); virtual HWND __cdecl CreateExtendedSearchUI( HWND owner ); virtual int __cdecl RecvContacts(MCONTACT hContact, PROTORECVEVENT* ); virtual int __cdecl RecvFile(MCONTACT hContact, PROTORECVFILET* ); virtual int __cdecl RecvMsg(MCONTACT hContact, PROTORECVEVENT* ); virtual int __cdecl RecvUrl(MCONTACT hContact, PROTORECVEVENT* ); virtual int __cdecl SendContacts(MCONTACT hContact, int flags, int nContacts, MCONTACT *hContactsList); virtual HANDLE __cdecl SendFile(MCONTACT hContact, const TCHAR* szDescription, TCHAR** ppszFiles ); virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg ); virtual int __cdecl SendUrl(MCONTACT hContact, int flags, const char* url ); virtual int __cdecl SetApparentMode(MCONTACT hContact, int mode ); virtual int __cdecl SetStatus( int iNewStatus ); virtual HANDLE __cdecl GetAwayMsg(MCONTACT hContact ); virtual int __cdecl RecvAwayMsg(MCONTACT hContact, int mode, PROTORECVEVENT* evt ); virtual int __cdecl SetAwayMsg( int m_iStatus, const TCHAR* msg ); virtual int __cdecl UserIsTyping(MCONTACT hContact, int type ); virtual int __cdecl OnEvent( PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam ); // instances static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName); static int UninitProtoInstance(CSteamProto* ppro); static CSteamProto* GetContactProtoInstance(MCONTACT hContact); static void UninitProtoInstances(); // menus static void InitMenus(); static void UninitMenus(); protected: bool m_bTerminated; HANDLE m_hPollingThread; ULONG hMessageProcess; CRITICAL_SECTION contact_search_lock; // instances static LIST InstanceList; static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2); // pooling thread void PollServer(const char *sessionId, const char *steamId, UINT32 messageId, SteamWebApi::PollApi::PollResult *pollResult); void __cdecl PollingThread(void*); // account bool IsOnline(); bool IsMe(const char *steamId); void SetServerStatus(WORD status); void Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult); void __cdecl LogInThread(void*); void __cdecl LogOutThread(void*); void __cdecl SetServerStatusThread(void*); // contacts void SetContactStatus(MCONTACT hContact, WORD status); void SetAllContactsStatus(WORD status); MCONTACT GetContactFromAuthEvent(HANDLE hEvent); void UpdateContact(MCONTACT hContact, const SteamWebApi::FriendApi::Summary *summary); void __cdecl UpdateContactsThread(void*); MCONTACT FindContact(const char *steamId); MCONTACT AddContact(const char *steamId, bool isTemporary = false); void __cdecl RaiseAuthRequestThread(void*); void __cdecl AuthAllowThread(void*); void __cdecl AuthDenyThread(void*); void __cdecl AddContactThread(void*); void __cdecl RemoveContactThread(void*); void __cdecl LoadContactListThread(void*); void __cdecl SearchByIdThread(void*); void __cdecl SearchByNameThread(void*); // messages void __cdecl SendMessageThread(void*); void __cdecl SendTypingThread(void*); // menus HGENMENU m_hMenuRoot; static HANDLE hChooserMenu; static HGENMENU contactMenuItems[CMI_MAX]; int __cdecl JoinToGameCommand(WPARAM, LPARAM); static INT_PTR MenuChooseService(WPARAM wParam, LPARAM lParam); static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam); int OnPrebuildContactMenu(WPARAM wParam, LPARAM); // avatars wchar_t * GetAvatarFilePath(MCONTACT hContact); INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM); INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM); INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM); //events int OnModulesLoaded(WPARAM, LPARAM); int OnPreShutdown(WPARAM, LPARAM); INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam); static int __cdecl OnOptionsInit(void *obj, WPARAM wParam, LPARAM lParam); // utils static WORD SteamToMirandaStatus(int state); static int MirandaToSteamState(int status); static int RsaEncrypt(const SteamWebApi::RsaKeyApi::RsaKey &rsaKey, const char *data, DWORD dataSize, BYTE *encrypted, DWORD &encryptedSize); HANDLE AddDBEvent(MCONTACT hContact, WORD type, DWORD timestamp, DWORD flags, DWORD cbBlob, PBYTE pBlob); // options static INT_PTR CALLBACK GuardProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK CaptchaProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK MainOptionsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); }; #endif //_STEAM_PROTO_H_