#ifndef _STEAM_PROTO_H_ #define _STEAM_PROTO_H_ #define STEAM_SEARCH_BYID 1001 #define STEAM_SEARCH_BYNAME 1002 struct GuardParam { char code[10]; char domain[32]; }; struct CaptchaParam { BYTE *data; size_t size; char text[10]; }; struct SendAuthParam { MCONTACT hContact; HANDLE hAuth; }; struct SendMessageParam { MCONTACT hContact; HANDLE hMessage; }; struct STEAM_SEARCH_RESULT { PROTOSEARCHRESULT hdr; JSONNODE *data; }; enum { CMI_AUTH_REQUEST, //CMI_AUTH_GRANT, //CMI_AUTH_REVOKE, CMI_BLOCK, CMI_JOIN_GAME, SMI_BLOCKED_LIST, CMI_MAX // this item shall be the last one }; enum HTTP_STATUS { HTTP_STATUS_NONE = 0, HTTP_STATUS_OK = 200, HTTP_STATUS_FOUND = 302, HTTP_STATUS_BAD_REQUEST = 400, HTTP_STATUS_UNAUTHORIZED = 401, HTTP_STATUS_FORBIDDEN = 403, HTTP_STATUS_NOT_FOUND = 404, HTTP_STATUS_METHOD_NOT_ALLOWED = 405, HTTP_STATUS_TOO_MANY_REQUESTS = 429, HTTP_STATUS_SERVICE_UNAVAILABLE = 503, HTTP_STATUS_INSUFICIENTE_STORAGE = 507 }; typedef void (CSteamProto::*RESPONSE)(const NETLIBHTTPREQUEST *response, void *arg); struct QueueItem { SteamWebApi::HttpRequest *request; void *arg; RESPONSE responseCallback; RESPONSE responseFailedCallback; QueueItem(SteamWebApi::HttpRequest *request) : request(request), arg(NULL), responseCallback(NULL), responseFailedCallback(NULL) { } QueueItem(SteamWebApi::HttpRequest *request, RESPONSE response) : request(request), arg(NULL), responseCallback(response), responseFailedCallback(NULL) { } QueueItem(SteamWebApi::HttpRequest *request, RESPONSE response, RESPONSE responseFailedCallback) : request(request), arg(NULL), responseCallback(response), responseFailedCallback(responseFailedCallback) { } ~QueueItem() { delete request; responseCallback = NULL; } }; class CSteamProto : public PROTO { public: // PROTO_INTERFACE CSteamProto(const char *protoName, const wchar_t *userName); ~CSteamProto(); // PROTO_INTERFACE virtual MCONTACT __cdecl AddToList(int flags, PROTOSEARCHRESULT *psr); virtual MCONTACT __cdecl AddToListByEvent(int flags, int iContact, HANDLE hDbEvent); virtual int __cdecl Authorize(HANDLE hDbEvent); virtual int __cdecl AuthDeny(HANDLE hDbEvent, const TCHAR *szReason); virtual int __cdecl AuthRecv(MCONTACT hContact, PROTORECVEVENT *); virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR * szMessage); virtual HANDLE __cdecl FileAllow(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szPath); virtual int __cdecl FileCancel(MCONTACT hContact, HANDLE hTransfer); virtual int __cdecl FileDeny(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szReason); virtual int __cdecl FileResume(HANDLE hTransfer, int *action, const TCHAR** szFilename); virtual DWORD_PTR __cdecl GetCaps(int type, MCONTACT hContact = NULL); virtual int __cdecl GetInfo(MCONTACT hContact, int infoType); virtual HANDLE __cdecl SearchBasic(const TCHAR *id); virtual HANDLE __cdecl SearchByEmail(const TCHAR *email); virtual HANDLE __cdecl SearchByName(const TCHAR *nick, const TCHAR *firstName, const TCHAR *lastName); virtual HWND __cdecl SearchAdvanced(HWND owner); virtual HWND __cdecl CreateExtendedSearchUI(HWND owner); virtual int __cdecl RecvContacts(MCONTACT hContact, PROTORECVEVENT*); virtual int __cdecl RecvFile(MCONTACT hContact, PROTORECVFILET*); virtual int __cdecl RecvMsg(MCONTACT hContact, PROTORECVEVENT*); virtual int __cdecl RecvUrl(MCONTACT hContact, PROTORECVEVENT*); virtual int __cdecl SendContacts(MCONTACT hContact, int flags, int nContacts, MCONTACT *hContactsList); virtual HANDLE __cdecl SendFile(MCONTACT hContact, const TCHAR* szDescription, TCHAR** ppszFiles); virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg); virtual int __cdecl SendUrl(MCONTACT hContact, int flags, const char* url); virtual int __cdecl SetApparentMode(MCONTACT hContact, int mode); virtual int __cdecl SetStatus(int iNewStatus); virtual HANDLE __cdecl GetAwayMsg(MCONTACT hContact); virtual int __cdecl RecvAwayMsg(MCONTACT hContact, int mode, PROTORECVEVENT* evt); virtual int __cdecl SetAwayMsg(int m_iStatus, const TCHAR* msg); virtual int __cdecl UserIsTyping(MCONTACT hContact, int type); virtual int __cdecl OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam); // instances static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName); static int UninitProtoInstance(CSteamProto* ppro); static CSteamProto* GetContactProtoInstance(MCONTACT hContact); static void UninitProtoInstances(); // menus static void InitMenus(); static void UninitMenus(); protected: bool isTerminated; time_t m_idleTS; HANDLE m_evRequestsQueue, m_hQueueThread; HANDLE m_pollingConnection, m_hPollingThread; ULONG hAuthProcess; ULONG hMessageProcess; CRITICAL_SECTION contact_search_lock; CRITICAL_SECTION requests_queue_lock; LIST requestsQueue; // instances static LIST InstanceList; static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2); // queue void InitQueue(); void UninitQueue(); void StartQueue(); void StopQueue(); void PushRequest(SteamWebApi::HttpRequest *request); void PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response); void PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response, void *arg); void ExecuteRequest(QueueItem *requestItem); void __cdecl QueueThread(void*); // pooling thread void ParsePollData(JSONNODE *data); void __cdecl PollingThread(void*); // account bool IsOnline(); bool IsMe(const char *steamId); void OnGotRsaKey(const NETLIBHTTPREQUEST *response, void *arg); void OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg); void OnGotSession(const NETLIBHTTPREQUEST *response, void *arg); void OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg); void OnStatusChanged(const NETLIBHTTPREQUEST *response, void *arg); // contacts void SetContactStatus(MCONTACT hContact, WORD status); void SetAllContactsStatus(WORD status); MCONTACT GetContactFromAuthEvent(HANDLE hEvent); void UpdateContact(MCONTACT hContact, JSONNODE *data); void ProcessContact(std::map::iterator *it, MCONTACT hContact); void ContactIsRemoved(MCONTACT hContact); void ContactIsFriend(MCONTACT hContact); void ContactIsIgnored(MCONTACT hContact); MCONTACT FindContact(const char *steamId); MCONTACT AddContact(const char *steamId, bool isTemporary = false); void OnGotFriendList(const NETLIBHTTPREQUEST *response, void *arg); void OnGotBlockList(const NETLIBHTTPREQUEST *response, void *arg); void OnGotUserSummaries(const NETLIBHTTPREQUEST *response, void *arg); void OnGotAvatar(const NETLIBHTTPREQUEST *response, void *arg); void OnFriendAdded(const NETLIBHTTPREQUEST *response, void *arg); void OnFriendBlocked(const NETLIBHTTPREQUEST *response, void *arg); void OnFriendRemoved(const NETLIBHTTPREQUEST *response, void *arg); void OnAuthRequested(const NETLIBHTTPREQUEST *response, void *arg); void OnPendingApproved(const NETLIBHTTPREQUEST *response, void *arg); void OnPendingIgnoreded(const NETLIBHTTPREQUEST *response, void *arg); void OnSearchByIdEnded(const NETLIBHTTPREQUEST *response, void *arg); void OnSearchByNameStarted(const NETLIBHTTPREQUEST *response, void *arg); void OnSearchByNameFinished(const NETLIBHTTPREQUEST *response, void *arg); // messages void OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg); // menus HGENMENU m_hMenuRoot; static HANDLE hChooserMenu; static HGENMENU contactMenuItems[CMI_MAX]; int __cdecl AuthRequestCommand(WPARAM, LPARAM); int __cdecl BlockCommand(WPARAM, LPARAM); int __cdecl JoinToGameCommand(WPARAM, LPARAM); INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM); static INT_PTR MenuChooseService(WPARAM wParam, LPARAM lParam); static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam); int OnPrebuildContactMenu(WPARAM wParam, LPARAM); void OnInitStatusMenu(); // avatars TCHAR* GetAvatarFilePath(MCONTACT hContact); bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATIONT &pai); void CheckAvatarChange(MCONTACT hContact, std::string avatarUrl); INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM); INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM); INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM); //events int OnModulesLoaded(WPARAM, LPARAM); int OnPreShutdown(WPARAM, LPARAM); int __cdecl OnIdleChanged(WPARAM, LPARAM); INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam); static int __cdecl OnOptionsInit(void *obj, WPARAM wParam, LPARAM lParam); // utils static WORD SteamToMirandaStatus(int state); static int MirandaToSteamState(int status); static int RsaEncrypt(const char *pszModulus, const char *data, BYTE *encrypted, DWORD &encryptedSize); HANDLE AddDBEvent(MCONTACT hContact, WORD type, DWORD timestamp, DWORD flags, DWORD cbBlob, PBYTE pBlob); static void CSteamProto::ShowNotification(const wchar_t *message, int flags = 0, MCONTACT hContact = NULL); static void CSteamProto::ShowNotification(const wchar_t *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL); // dialog procs static INT_PTR CALLBACK GuardProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK CaptchaProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK MainOptionsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static LRESULT CALLBACK BlockListOptionsSubProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK BlockListOptionsProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam); // helpers inline int IdleSeconds() { return m_idleTS ? time(0) - m_idleTS : 0; } }; #endif //_STEAM_PROTO_H_