#include "stdafx.h" class SteamResponseDelegate { private: CSteamProto *proto; SteamResponseCallback responseCallback; SteamResponseWithArgCallback responseWithArgCallback; HttpFinallyCallback httpFinallyCallback; void *arg; bool hasArg; public: SteamResponseDelegate(CSteamProto *proto, SteamResponseCallback responseCallback) : proto(proto), responseCallback(responseCallback), responseWithArgCallback(NULL), arg(NULL), httpFinallyCallback(NULL), hasArg(false) {} SteamResponseDelegate(CSteamProto *proto, SteamResponseWithArgCallback responseCallback, void *arg, HttpFinallyCallback httpFinallyCallback) : proto(proto), responseCallback(NULL), responseWithArgCallback(responseCallback), arg(arg), httpFinallyCallback(httpFinallyCallback), hasArg(true) { } void Invoke(const NETLIBHTTPREQUEST *response) { if (hasArg) { (proto->*(responseWithArgCallback))(response, arg); if (httpFinallyCallback != NULL) httpFinallyCallback(arg); } else (proto->*(responseCallback))(response); } }; static void SteamHttpResponse(const HttpResponse *response, void *arg) { SteamResponseDelegate *delegate = (SteamResponseDelegate*)arg; delegate->Invoke(response); } void SteamResponseDelegateFree(void *arg) { SteamResponseDelegate *delegate = (SteamResponseDelegate*)arg; delete delegate; } void CSteamProto::PushRequest(HttpRequest *request) { requestQueue->Push(request); } void CSteamProto::PushRequest(HttpRequest *request, SteamResponseCallback response) { SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response); requestQueue->Push(request, SteamHttpResponse, delegate, SteamResponseDelegateFree); } void CSteamProto::PushRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last) { SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response, arg, last); requestQueue->Push(request, SteamHttpResponse, delegate, SteamResponseDelegateFree); } void CSteamProto::SendRequest(HttpRequest *request) { requestQueue->Send(request); } void CSteamProto::SendRequest(HttpRequest *request, SteamResponseCallback response) { SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response); requestQueue->Send(request, SteamHttpResponse, delegate, SteamResponseDelegateFree); } void CSteamProto::SendRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last) { SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response, arg, last); requestQueue->Send(request, SteamHttpResponse, delegate, SteamResponseDelegateFree); }