#ifndef ISOCKETCONNECTION_H_
#define ISOCKETCONNECTION_H_

#include <vector>

class ISocketConnection {

public:
   ISocketConnection() {}
	virtual void write(int i) = 0;
	virtual unsigned char read() = 0;
	virtual void flush() = 0;
	virtual void write(const std::vector<unsigned char>& b, int length) = 0;
	virtual void write(const std::vector<unsigned char>& bytes, int offset, int length) = 0;
	virtual int read(std::vector<unsigned char>& b, int off, int length) = 0;
	virtual void makeNonBlock() = 0;
	virtual int waitForRead() = 0;
	virtual void forceShutdown() = 0;

   virtual ~ISocketConnection() {}
	//static void initNetwork();
	//static void quitNetwork();
};

#endif /* ISOCKETCONNECTION_H_ */