#include "stdafx.h"
#include "Xfire_avatar_loader.h"

Xfire_avatar_loader::Xfire_avatar_loader(xfirelib::Client* client) {
	threadrunning=FALSE;
	this->client=client;
	InitializeCriticalSection(&this->avatarMutex);
}

Xfire_avatar_loader::~Xfire_avatar_loader() {
	//liste leeren, damit der laufende thread abgebrochen wird
	list.clear();
	//warten bis der thread geschlossen wurde
	EnterCriticalSection(&this->avatarMutex);
	LeaveCriticalSection(&this->avatarMutex);
	//critical section entfernen
	DeleteCriticalSection(&this->avatarMutex);
}

void Xfire_avatar_loader::loadThread(LPVOID lparam) {
	Xfire_avatar_loader* loader=(Xfire_avatar_loader*)lparam;
	
	//kein loader, dann abbruch
	if(!lparam)
		return;

	if(loader) {
		EnterCriticalSection(&loader->avatarMutex);
		loader->threadrunning=TRUE;
	}

	while(1){
		//keinen avatarload auftrag mehr
		if(!loader->list.size())
			break;

		//letzten load process holen
		Xfire_avatar_process process=loader->list.back();

		//buddyinfo abfragen
		GetBuddyInfo buddyinfo;
		buddyinfo.userid=process.userid;
		if(loader->client)
			if(loader->client->connected)
			{
				loader->client->send(&buddyinfo);
			}
			else //nicht mehr verbunden? dann liste leeren und schleife abbrechen
			{
				loader->list.clear();
				break;
			}

		//auftrag entfernen
		loader->list.pop_back();

		Sleep(1000);
	}

	if(loader)
	{
		loader->threadrunning=FALSE;
		LeaveCriticalSection(&loader->avatarMutex);
	}

	return;
}

BOOL Xfire_avatar_loader::loadAvatar(HANDLE hcontact,char*username,unsigned int userid) {
	Xfire_avatar_process process={0};

	//struktur f�llen
	process.hcontact = hcontact;
	if(username)
		strcpy_s(process.username,128,username);
	process.userid=userid;

	//Avataranfrage an die liste �bergeben
	this->list.push_back(process);

	if(!threadrunning && client!=NULL) {
		mir_forkthread(Xfire_avatar_loader::loadThread,(LPVOID)this);
	}

	return TRUE;
}