#include "stdafx.h" #include "Xfire_game.h" #include "pwd_dlg.h" //passwort eingabe dlg //prüft nach, ob das game das nötige extragameargs im launcherstring hat BOOL Xfire_game::haveExtraGameArgs() { //kein launcher stirng, dann abbruch if (!this->launchparams) return FALSE; //wenn platzhalter vorhanden, dann TRUE zurück if (this->inString(this->launchparams, "%UA_LAUNCHER_EXTRA_ARGS%")) return TRUE; return FALSE; } //startes das spiel BOOL Xfire_game::start_game(char*ip, unsigned int port, char*pw) { //launchparam prüfen ob gefüllt? if (this->launchparams == NULL) return FALSE; //ist launchparam großgenug für eibne urlprüfung? if (strlen(this->launchparams) > 5) { //launchparams ne url? dann openurl funktion von miranda verwenden if (this->launchparams[0] == 'h'&& this->launchparams[1] == 't'&& this->launchparams[2] == 't'&& this->launchparams[3] == 'p'&& this->launchparams[4] == ':') { return CallService(MS_UTILS_OPENURL, OUF_NEWWINDOW, (LPARAM)this->launchparams); } } //spiel hat netwerkparameter? int networksize = 0; char* mynetworkparams = NULL; if (this->networkparams) { if (ip) { char portstr[6] = ""; int pwsize = 255; //größe des netzwerparams berechnen if (this->pwparams) pwsize += strlen(this->pwparams); mynetworkparams = new char[strlen(this->networkparams) + pwsize]; strcpy_s(mynetworkparams, strlen(this->networkparams) + pwsize, this->networkparams); //port begrenzen port = port % 65535; //port in string wandeln mir_snprintf(portstr, SIZEOF(portstr), "%d", port); str_replace(mynetworkparams, "%UA_GAME_HOST_NAME%", ip); str_replace(mynetworkparams, "%UA_GAME_HOST_PORT%", portstr); //passwort dialog, nur wenn SHIFT gehalten wird beim join, da sonst immer gefragt wird if (GetAsyncKeyState(VK_LSHIFT) && this->pwparams){ char password[256] = ""; //passwort maximal 255 zeichen if (ShowPwdDlg(password)) { char* mypwargs = new char[pwsize]; //speicher frei? if (mypwargs != NULL) { strcpy_s(mypwargs, pwsize, this->pwparams); str_replace(mypwargs, "%UA_GAME_HOST_PASSWORD%", password); str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", mypwargs); delete[] mypwargs; } else str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", ""); } else { str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", ""); } } else str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", ""); //bestimmte felder erstmal leer ersetzen str_replace(mynetworkparams, "%UA_LAUNCHER_RCON_ARGS%", ""); } if (mynetworkparams) networksize = strlen(mynetworkparams) + strlen(this->networkparams); } //extra parameter int extraparamssize = 0; if (this->extraparams) { extraparamssize = strlen(this->extraparams); } //temporäres array anlegen char*temp = NULL; temp = new char[strlen(this->launchparams) + networksize + extraparamssize + 1]; if (temp == NULL) { //wenn nwparams gesetzt, leeren if (mynetworkparams) delete[] mynetworkparams; return FALSE; } //launcherstring ins temporäre array strcpy_s(temp, strlen(this->launchparams) + 1, this->launchparams); //netzwerkparameter ? if (mynetworkparams) { str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", mynetworkparams); delete[] mynetworkparams; } else str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", ""); if (this->extraparams) str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", this->extraparams); else str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", ""); //auf createprocess umgebaut STARTUPINFOA si = { sizeof(si) }; PROCESS_INFORMATION pi; // MessageBoxA(NULL,temp,temp,0); //starten if (CreateProcessA(0, temp, 0, 0, FALSE, 0, 0, GetLaunchPath(temp), &si, &pi) == 0) { //schlug fehl, dann runas methode verwenden char*exe = strrchr(temp, '\\'); if (exe == 0) { delete[] temp; return FALSE; } *exe = 0; exe++; char*params = strchr(exe, '.'); if (params != 0) { params = strchr(params, ' '); if (params != 0) { *params = 0; params++; } } SHELLEXECUTEINFOA sei = { 0 }; sei.cbSize = sizeof(sei); sei.hwnd = NULL; sei.lpVerb = "runas"; sei.lpFile = exe; sei.lpParameters = params; sei.lpDirectory = temp; sei.nShow = SW_SHOWNORMAL; ShellExecuteExA(&sei); } delete[] temp; return TRUE; } //prüft den übergebenen pfad, ob es dem spiel vergleichbar BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo) { //gibts net, weg mit dir if (this->path == NULL) return FALSE; //versuche ein processhandle des speils zubekommen HANDLE op = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processInfo->th32ProcessID); if (op) { //varaibele wohin der pfad eingelesen wird TCHAR fpath[MAX_PATH] = _T(""); //lese den pfad des spiels aus GetModuleFileNameEx(op, NULL, fpath, sizeof(fpath)); //8.3 pfade umwandeln, nur wenn sich eine tilde im string befindet if (_tcschr(fpath, '~')) GetLongPathName(fpath, fpath, sizeof(fpath)); //alles in kelinbuchstaben umwandeln this->strtolowerT(fpath); if (this->wildcmp(_A2T(this->path), fpath)) //if (strcmp(this->path,fpath)==0) { //pfad stimmt überein, commandline prüfen if (checkCommandLine(op, this->mustcontain, this->notcontain)) { //handle zuamachen CloseHandle(op); //positive antwort an die gamedetection return TRUE; } } else //prüfe den multipfad { int size = mpath.size(); for (int j = 0; j < size; j++) { if (_tcsicmp(_A2T(mpath.at(j)), fpath) == 0) { //pfad stimmt überein, commandline prüfen if (checkCommandLine(op, this->mustcontain, this->notcontain)) { //handle zumachen CloseHandle(op); //positive antwort an die gamedetection return TRUE; } } } } //is nich das game, handle zumachen CloseHandle(op); } else //if (this->mustcontain==NULL&&this->notcontain==NULL) //spiele die was bestimmtes im pfad benötigen skippen { char* exename = strrchr(this->path, '\\') + 1; //kleiner fix bei fehlerhaften pfaden kann keine exe ermittelt werden also SKIP if ((unsigned int)exename == 0x1) return FALSE; //vergleich die exenamen if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0) { return TRUE; } else //anderen pfade des games noch durchprüfen { int size = mpath.size(); for (int j = 0; j < size; j++) { //exenamen rausfischen char* exename = strrchr(mpath.at(j), '\\') + 1; //mhn keien exe, nächsten pfad prüfen if ((unsigned int)exename == 0x1) continue; //exe vergleichen if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0) { //positive antwort an die gamedetection return TRUE; } } } } //keine übereinstimmung return FALSE; } //icondaten setzen void Xfire_game::setIcon(HICON hicon, HANDLE handle) { this->hicon = hicon; this->iconhandl = handle; } //liest gamewerte aus der db void Xfire_game::readFromDB(unsigned dbid) { //lese alle string werte aus der db und befülle die passenden variablen damit this->readStringfromDB("gamepath", dbid, &this->path); //8.3 fix, prüfe auf ~ pfad, wenn ja pfad var umwalnd in longname if (this->path) { BOOL found = FALSE; for (unsigned int i = 0; i < strlen(this->path); i++) { if (this->path[i] == '~') { found = TRUE; break; } } //gefunden? dann stirng wandeln und in pfad speichern if (found) { char ctemp[MAX_PATH] = ""; strcpy_s(ctemp, MAX_PATH, this->path); GetLongPathNameA(ctemp, ctemp, sizeof(ctemp)); this->strtolower(ctemp); this->setString(ctemp, &this->path); } } this->readStringfromDB("gamelaunch", dbid, &this->launchparams); this->readStringfromDB("gamenetargs", dbid, &this->networkparams); this->readStringfromDB("gamepwargs", dbid, &this->pwparams); this->readStringfromDB("gameuserargs", dbid, &this->userparams); this->readStringfromDB("gamecmdline", dbid, &this->mustcontain); this->readStringfromDB("gamencmdline", dbid, &this->notcontain); //alle sonstigen werte this->id = this->readWordfromDB("gameid", dbid); this->send_gameid = this->readWordfromDB("gamesendid", dbid); if (this->send_gameid == 0) this->send_gameid = this->id; this->setstatusmsg = this->readWordfromDB("gamesetsmsg", dbid, 0); this->custom = this->readBytefromDB("gamecustom", dbid, 0); this->skip = this->readBytefromDB("gameskip", this->id, 0); this->notinstartmenu = this->readBytefromDB("notinstartmenu", this->id, 0); this->noicqstatus = this->readBytefromDB("gamenostatus", this->id, 0); this->readStringfromDB("gameextraparams", this->id, &this->extraparams); this->readStringfromDB("customgamename", this->id, &this->customgamename); this->readUtf8StringfromDB("statusmsg", this->id, &this->statusmsg); //mehrere pfade int size = this->readWordfromDB("gamemulti", dbid, 0); for (int j = 0; j < size; j++) { char* tpath = NULL; this->readStringfromDB("gamepath", dbid, j, &tpath); if (tpath) { mpath.push_back(tpath); } } //spielname auslesen, wird später für die sortierung gebraucht setNameandIcon(); } //läd spielnamen aus, sowie icon void Xfire_game::setNameandIcon() { if (this->customgamename) { this->setString(this->customgamename, &this->name); } else { //std::string game=GetGame(this->id,0,&this->iconhandl,&this->hicon,TRUE); //zielbuffer für den namen char buf[XFIRE_MAXSIZEOFGAMENAME] = "Unknown Game"; //name des spiels auslesen this->getGamename(this->id, buf, XFIRE_MAXSIZEOFGAMENAME); //namen setzen this->setString(buf, &this->name); } } //liest gamewerte aus der db void Xfire_game::writeToDB(unsigned dbid) { //alle stringwerte schreiben this->writeStringtoDB("gamepath", dbid, this->path); this->writeStringtoDB("gamelaunch", dbid, this->launchparams); this->writeStringtoDB("gamenetargs", dbid, this->networkparams); this->writeStringtoDB("gamepwargs", dbid, this->pwparams); this->writeStringtoDB("gameuserargs", dbid, this->userparams); this->writeStringtoDB("gamecmdline", dbid, this->mustcontain); this->writeStringtoDB("gamencmdline", dbid, this->notcontain); //alle sonstigen werte this->writeWordtoDB("gameid", dbid, this->id); if (this->send_gameid != 0 && this->send_gameid != this->id) this->writeWordtoDB("gamesendid", dbid, this->send_gameid); if (this->setstatusmsg != 0) this->writeWordtoDB("gamesetsmsg", dbid, this->setstatusmsg); if (this->custom != 0) this->writeBytetoDB("gamecustom", dbid, this->custom); //wenn gesetzt, dann eintrag machen if (this->skip != 0) this->writeBytetoDB("gameskip", this->id, this->skip); else //wenn nicht eintrag aus db löschen this->removeDBEntry("gameskip", this->id); if (this->notinstartmenu != 0) this->writeBytetoDB("notinstartmenu", this->id, this->notinstartmenu); else //wenn nicht eintrag aus db löschen this->removeDBEntry("notinstartmenu", this->id); if (this->noicqstatus != 0) this->writeBytetoDB("gamenostatus", this->id, this->noicqstatus); else //wenn nicht eintrag aus db löschen this->removeDBEntry("gamenostatus", this->id); if (this->extraparams != 0) this->writeStringtoDB("gameextraparams", this->id, this->extraparams); else //wenn nicht eintrag aus db löschen this->removeDBEntry("gameextraparams", this->id); if (this->customgamename != 0) this->writeStringtoDB("customgamename", this->id, this->customgamename); else //wenn nicht eintrag aus db löschen this->removeDBEntry("customgamename", this->id); if (this->statusmsg != 0) this->writeUtf8StringtoDB("statusmsg", this->id, this->statusmsg); else //wenn nicht eintrag aus db löschen this->removeDBEntry("statusmsg", this->id); //mehrere pfade int size = mpath.size(); if (size > 0) { this->writeWordtoDB("gamemulti", dbid, mpath.size()); for (int j = 0; j < size; j++) { this->writeStringtoDB("gamepath", dbid, j, mpath.at(j)); } } //sendid 0 dann standard id reinladen if (this->send_gameid == 0) this->send_gameid = this->id; } //erzeugt ein menüpunkt void Xfire_game::createMenuitem(unsigned int pos, int dbid) { char servicefunction[100]; strcpy(servicefunction, protocolname); strcat(servicefunction, "StartGame%d"); if (dbid < 0) dbid = pos; CLISTMENUITEM mi = { sizeof(mi) }; mi.popupPosition = 500084000; mi.pszPopupName = Translate("Start game"); mi.pszContactOwner = protocolname; mir_snprintf(temp, SIZEOF(temp), servicefunction, this->id); //wenn die servicefunktion schon exisitert vernichten, hehe if (ServiceExists(temp)) DestroyServiceFunction(temp); CreateServiceFunctionParam(temp, StartGame, this->id); mi.pszService = temp; mi.position = 500090002 + pos; mi.hIcon = this->hicon ? this->hicon : LoadIcon(hinstance, MAKEINTRESOURCE(ID_OP)); mi.pszName = menuitemtext(this->name); this->menuhandle = Menu_AddMainMenuItem(&mi); //menu aktualisieren ob hidden this->refreshMenuitem(); } //entfernt menüpunkt void Xfire_game::remoteMenuitem() { if (menuhandle != NULL) { CallService(MO_REMOVEMENUITEM, (WPARAM)menuhandle, 0); menuhandle = NULL; } } //aktualisiert menüpunkt ob hidden void Xfire_game::refreshMenuitem() { if (menuhandle != NULL) Menu_ShowItem(menuhandle, !this->notinstartmenu); }