/* * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. * * Copyright (C) 2010 by * dufte <dufte@justmail.de> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * * Miranda ICQ: the free icq client for MS Windows * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede * */ /* Klasse soll die Gameliste verwalten. Dazu geh�rt das dynamische Einf�gen/L�schen/Ver�ndern von Games. Erstellen/Sortieren der Men�punkte... */ #ifndef _XFIRE_GAMELIST #define _XFIRE_GAMELIST #include "Xfire_game.h" #include "Xfire_icon_mng.h" #include <vector> using namespace std; class Xfire_gamelist : public Xfire_base { private: vector<Xfire_game*> gamelist; HANDLE dummymenuitem; unsigned int nextgameid; BOOL ingame; CRITICAL_SECTION gamlistMutex; void removeDummyMenuItem(); void createDummyMenuItem(); public: Xfire_icon_mng iconmngr; void readGamelist(int anz); void clearGamelist(); void createStartmenu(); void clearStartmenu(); void clearDatabase(BOOL dontaddcustom=FALSE); void writeDatabase(); BOOL Gameinlist(int id,int*dbid=NULL); void Addgame(Xfire_game* newgame); BOOL Xfire_gamelist::Removegame(int id); int countGames(); ~Xfire_gamelist(); Xfire_gamelist(); BOOL getnextGame(Xfire_game**currentgame); BOOL Ingame(){return ingame;} void SetGameStatus(BOOL ingame); int CurrentGame(); Xfire_game* getGame(unsigned int dbid); Xfire_game* getGamebyGameid(unsigned int gameid); void Block(BOOL block); }; #endif