#include "stdafx.h" #include "Xfire_voicechat.h" //konstruktor Xfire_voicechat::Xfire_voicechat() { this->resetCurrentvoicestatus(); ipport=NULL; tsrDLL=NULL; tsrGetServerInfo=NULL; pid=0; } //dekonstruktor Xfire_voicechat::~Xfire_voicechat() { //geladene tsr remote dll freigeben if(tsrDLL) { FreeLibrary(tsrDLL); tsrDLL=NULL; } } //init void Xfire_voicechat::initVoicechat() { //tsremotedll laden tsrDLL=this->loadTSR(); } //prüft ob das paket schonmal versendet wurde, soll unnötigen nwtraffic reduzieren, *ÜBERLEGUNG* ob wirklich notwendig BOOL Xfire_voicechat::alreadySend(SendGameStatus2Packet* packet) { if(packet==NULL) return FALSE; if(packet->ip[3] != lastpacket.ip[3] || packet->ip[2] != lastpacket.ip[2] || packet->ip[1] != lastpacket.ip[1] || packet->ip[0] != lastpacket.ip[0] || packet->port != lastpacket.port) { lastpacket=*packet; return TRUE; } return FALSE; } //prüft nach laufenden voicechat anwendungen BOOL Xfire_voicechat::checkVoicechat(SendGameStatus2Packet* packet) { //kein gültiger verweis? if(packet==NULL) return FALSE; //jeh nach letzten status handeln switch(currentvoice) { case XFIREVOICECHAT_TS2: if(checkforTS2(packet)) { return alreadySend(packet); } else { //kein ts2 mehr? dann paket restten resetSendGameStatus2Packet(packet); resetCurrentvoicestatus(); //in db schreiben writeToDatabase(packet); return TRUE; } break; case XFIREVOICECHAT_TS3: if(checkforTS3(packet)) { return alreadySend(packet); } else { //kein ts3 mehr? dann paket restten resetSendGameStatus2Packet(packet); resetCurrentvoicestatus(); //in db schreiben writeToDatabase(packet); return TRUE; } break; case XFIREVOICECHAT_MUMBLE: if(checkforMumble(packet)) { return alreadySend(packet); } else { //kein mumble mehr? dann paket restten resetSendGameStatus2Packet(packet); resetCurrentvoicestatus(); //in db schreiben writeToDatabase(packet); return TRUE; } break; default: //prüfe nach ts3 if(checkforTS3(packet)) { return alreadySend(packet); } //prüfe nach ts2 else if(checkforTS2(packet)) { return alreadySend(packet); } //prüfe nach mumble else if(checkforMumble(packet)) { return alreadySend(packet); } break; }; return FALSE; } //setzte currentvoice auf 0 zurück, falls es einen disconnect gab void Xfire_voicechat::resetCurrentvoicestatus() { currentvoice=XFIREVOICECHAT_NOVOICE; lastpacket.ip[3]=0; lastpacket.ip[2]=0; lastpacket.ip[1]=0; lastpacket.ip[0]=0; lastpacket.port=0; pid=0; } //resettet das packet auf 0 void Xfire_voicechat::resetSendGameStatus2Packet(SendGameStatus2Packet* packet) { if(packet==NULL) return; //voiceid packet->gameid=XFIREVOICECHAT_NOVOICE; //ip zuweisen packet->ip[3]=0; packet->ip[2]=0; packet->ip[1]=0; packet->ip[0]=0; //port zuweisen packet->port=0; } //schreibt derzetigen status in die mirandadb für variables usw void Xfire_voicechat::writeToDatabase(SendGameStatus2Packet* packet) { //für sprintf char temp[32]=""; if(packet==NULL || packet->gameid==XFIREVOICECHAT_NOVOICE) { //einträge aus der db entfernen db_unset(NULL,protocolname, "VServerIP"); db_unset(NULL,protocolname, "currentvoicename"); //zurück return; } //ip speichern mir_snprintf(temp,32,"%d.%d.%d.%d:%d",(unsigned char)packet->ip[3],(unsigned char)packet->ip[2],(unsigned char)packet->ip[1],(unsigned char)packet->ip[0],packet->port); db_set_s(NULL, protocolname, "VServerIP", temp); //namen jeh nach id schreiben switch(packet->gameid) { case XFIREVOICECHAT_TS3: db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 3"); break; case XFIREVOICECHAT_TS2: db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 2"); break; case XFIREVOICECHAT_MUMBLE: db_set_s(NULL, protocolname, "currentvoicename", "Mumble"); break; case XFIREVOICECHAT_VENTRILO: db_set_s(NULL, protocolname, "currentvoicename", "Ventrilo"); break; }; } //versucht die TSR zuladen HMODULE Xfire_voicechat::loadTSR(char* path,BOOL nolocaltest) { TCHAR pathtotsr[MAX_PATH] = _T(""); /*if(path) ; was tun*/ _tcscat_s(pathtotsr,MAX_PATH,_T("TSRemote.dll")); //versuche dll zuladen HMODULE tsrDLL = LoadLibrary(pathtotsr); //konnte nicht geladen werden if(!tsrDLL) { XFireLog("TSRemote.dll load failed!"); //bei keinem lokalen test abbruch if(nolocaltest) return NULL; //nochmal engl. lokal versuchen tsrDLL = LoadLibrary(_T("C:\\Program Files\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll")); if(!tsrDLL) { XFireLog("TSRemote.dll load faild (using standard installationpath)!"); //deutsches sys? tsrDLL = LoadLibrary(_T("C:\\Programme\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll")); if(!tsrDLL) XFireLog("TSRemote.dll load failed (using standard installationpath2)!"); //aufgeben return NULL; } } XFireLog("TSRemote.dll successfully loaded!"); //getserverinfo funktion holen tsrGetServerInfo = (LPtsrGetServerInfo)GetProcAddress(tsrDLL,"tsrGetServerInfo"); return tsrDLL; } //teamspeak 3 detection, benötigt ts3plugin BOOL Xfire_voicechat::checkforTS3(SendGameStatus2Packet* packet) { ts3IPPORT* ipport=NULL; //kein gültiger verweis? if(packet==NULL) return FALSE; //existiert ein filemap? HANDLE hMapObject = OpenFileMappingA(FILE_MAP_READ, FALSE, "$ts3info4xfire$"); //nicht gefunden, dann kein ts3 if (hMapObject == NULL) return FALSE; //versuch ipport zubesorgen ipport = (ts3IPPORT *) MapViewOfFile(hMapObject, FILE_MAP_READ, 0, 0, sizeof(ts3IPPORT)); //fehler beim zugriff auf filemap? if(ipport==NULL) { CloseHandle(hMapObject); return FALSE; } //wenn kein port, dann stimmt was mit der ip nicht, paket resetten if(ipport->port==0) { //packet resetten resetSendGameStatus2Packet(packet); //in db schreiben writeToDatabase(packet); return TRUE; } //voiceid zuweisen this->currentvoice=XFIREVOICECHAT_TS3; packet->gameid=XFIREVOICECHAT_TS3; //ip zuweisen packet->ip[3]=ipport->ip[3]; packet->ip[2]=ipport->ip[2]; packet->ip[1]=ipport->ip[1]; packet->ip[0]=ipport->ip[0]; //port zuweisen packet->port=ipport->port; //unmap, handle schließem UnmapViewOfFile(ipport); CloseHandle(hMapObject); //in db schreiben writeToDatabase(packet); //ts3 gefunden return TRUE; } //teamspeak 2 detection mit hilfe der tsr BOOL Xfire_voicechat::checkforTS2(SendGameStatus2Packet* packet) { TtsrServerInfo serverinfo={0}; //get funktion ist nicht initialisiert if(this->tsrGetServerInfo==NULL || packet==NULL) { return FALSE; } //infos holen this->tsrGetServerInfo(&serverinfo); //auswerten wenn serverip gesetzt if(serverinfo.ServerIp[0]!=0) { char * pos=strrchr(serverinfo.ServerIp,':'); if(pos==0) { return FALSE; } *pos=0; unsigned int ip=inet_addr(serverinfo.ServerIp); pos++; int port=atoi(pos); //port zuweisen packet->port=port; //ip zuweisen packet->ip[3]=LOBYTE(LOWORD(ip)); packet->ip[2]=HIBYTE(LOWORD(ip)); packet->ip[1]=LOBYTE(HIWORD(ip)); packet->ip[0]=HIBYTE(HIWORD(ip)); //gameid/voice zuweisen packet->gameid=XFIREVOICECHAT_TS2; this->currentvoice=XFIREVOICECHAT_TS2; //ab in die db writeToDatabase(packet); return TRUE; } return FALSE; } //detection für mumble BOOL Xfire_voicechat::checkforMumble(SendGameStatus2Packet* packet) { //kein gültiger verweis? if(packet==NULL) return FALSE; //gültige pid if(this->pid!=0 && !this->isValidPid(this->pid)) { this->pid=0; return FALSE; } else { if(!this->getPidByProcessName(_T("mumble.exe"),&this->pid)) { return FALSE; } } DWORD size=0; MIB_TCPTABLE_OWNER_PID* ptab=NULL; //tcptabelle holen GetExtendedTcpTable(NULL, &size, FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0); //überhaupt was drin? if(size) { ptab=(MIB_TCPTABLE_OWNER_PID*)malloc(size); //liste auslesen if(GetExtendedTcpTable(ptab, &size, FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0) == NO_ERROR) { for(unsigned int i=0;idwNumEntries;i++) { if(ptab->table[i].dwOwningPid==this->pid && ptab->table[i].dwLocalAddr!=ptab->table[i].dwRemoteAddr) //verbindung gefunden, hoffentlich { unsigned char*rip=(unsigned char*)&ptab->table[i].dwRemoteAddr; XFireLog("IP %x,%x",ptab->table[i].dwRemoteAddr,ptab->table[i].dwRemotePort); //ipzuweisen packet->ip[3]=rip[0]; packet->ip[2]=rip[1]; packet->ip[1]=rip[2]; packet->ip[0]=rip[3]; //portzuweisen packet->port=r(ptab->table[i].dwRemotePort); //mumble packet->gameid=XFIREVOICECHAT_MUMBLE; this->currentvoice=XFIREVOICECHAT_MUMBLE; //table wieder freigeben delete ptab; //mumble läuft + ip gefunden also TRUE return TRUE; } } } delete ptab; } return FALSE; }