#ifndef _ADDGAME_H #define _ADDGAME_H #include "baseProtocol.h" #include "Xfire_gamelist.h" //dialog funktion INT_PTR CALLBACK DlgAddGameProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ); INT_PTR CALLBACK DlgAddGameProcMain(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ); //struct für den cache struct lbInicache { char name[255]; unsigned int gameid; }; void AddGameDialog(HWND hwndDlg, Xfire_game* game = NULL); #endif