//beinhaltet funktionen zum setzen des status wenn man ingame ist #include "stdafx.h" #include "baseProtocol.h" #include "m_variables.h" #include "Xfire_gamelist.h" extern Xfire_gamelist xgamelist; #include using namespace std; #include "xdebug.h" //vector beinhaltet statusmessages vector *olstatusmsg = NULL; vector *protoname = NULL; vector *olstatus = NULL; vector *oltostatus = NULL; PROTOACCOUNT **temp; int anz, statusid; int statustype; BOOL BackupStatusMsg() { DBVARIANT dbv; statustype = db_get_b(NULL, protocolname, "statuschgtype", 0); XFireLog("Backup Status Message..."); //alten vector löschen if (olstatusmsg != NULL) { delete olstatusmsg; olstatusmsg = NULL; } if (protoname != NULL) { delete protoname; protoname = NULL; } if (olstatus != NULL) { delete olstatus; olstatus = NULL; } if (oltostatus != NULL) { delete oltostatus; oltostatus = NULL; } olstatusmsg = new vector < string > ; protoname = new vector < string > ; olstatus = new vector < unsigned int > ; oltostatus = new vector < unsigned int > ; //alle protokolle durchgehen und den status in den vector sichern CallService(MS_PROTO_ENUMACCOUNTS, (WPARAM)&anz, (LPARAM)&temp); for (int i = 0; i < anz; i++) { statusid = CallProtoService(temp[i]->szModuleName, PS_GETSTATUS, 0, 0); XFireLog("Get Status of %s ...", temp[i]->szModuleName); //xfire wird geskipped, offline prots und invs prots auch, und locked status prots auch if (!temp[i]->bIsEnabled || statusid == ID_STATUS_INVISIBLE || statusid == ID_STATUS_OFFLINE || !mir_strcmpi(temp[i]->szModuleName, protocolname) || !ProtoServiceExists(temp[i]->szModuleName, PS_SETAWAYMSG) || db_get_b(NULL, temp[i]->szModuleName, "LockMainStatus", 0) == 1) { XFireLog("-> Skip %s.", temp[i]->szModuleName); olstatus->push_back(-1); olstatusmsg->push_back(""); if (statustype) oltostatus->push_back(-1); protoname->push_back(""); continue; } if (statustype) { int dummystatusid = -1; if (statusid != 0) { int caps = CallProtoService(temp[i]->szModuleName, PS_GETCAPS, PFLAGNUM_2, 0); bool dndFirst = db_get_b(NULL, protocolname, "dndfirst", 0) > 0; if (dndFirst ? caps & PF2_HEAVYDND : caps & PF2_LIGHTDND) { dummystatusid = dndFirst ? ID_STATUS_DND : ID_STATUS_OCCUPIED; XFireLog("%s supports %s.", temp[i]->szModuleName, dndFirst ? "DND" : "OCCUPIED"); } else if (dndFirst ? caps&PF2_LIGHTDND : caps&PF2_HEAVYDND) { dummystatusid = dndFirst ? ID_STATUS_OCCUPIED : ID_STATUS_DND; XFireLog("%s supports %s.", temp[i]->szModuleName, dndFirst ? "OCCUPIED" : "DND"); } else if (caps&PF2_SHORTAWAY) { dummystatusid = ID_STATUS_AWAY; XFireLog("%s supports AWAY.", temp[i]->szModuleName); } else { dummystatusid = statusid; XFireLog("%s no Away???.", temp[i]->szModuleName); } } oltostatus->push_back(dummystatusid); } switch (statusid) { case ID_STATUS_ONLINE: if (db_get(NULL, "SRAway", "OnMsg", &dbv)) olstatusmsg->push_back(Translate("Yep, I'm here.")); break; case ID_STATUS_AWAY: if (db_get(NULL, "SRAway", "AwayMsg", &dbv)) olstatusmsg->push_back(Translate("I've been away since %time%.")); break; case ID_STATUS_NA: if (db_get(NULL, "SRAway", "NaMsg", &dbv)) olstatusmsg->push_back(Translate("Give it up, I'm not in!")); break; case ID_STATUS_OCCUPIED: if (db_get(NULL, "SRAway", "OccupiedMsg", &dbv)) olstatusmsg->push_back(Translate("Not right now.")); break; case ID_STATUS_DND: if (db_get(NULL, "SRAway", "DndMsg", &dbv)) olstatusmsg->push_back(Translate("Give a guy some peace, would ya?")); break; case ID_STATUS_FREECHAT: if (db_get(NULL, "SRAway", "FreeChatMsg", &dbv)) olstatusmsg->push_back(Translate("Well, I would talk to you if Miranda ICQ supported chat")); break; case ID_STATUS_ONTHEPHONE: if (db_get(NULL, "SRAway", "OtpMsg", &dbv)) olstatusmsg->push_back(Translate("That'll be the phone.")); break; case ID_STATUS_OUTTOLUNCH: if (db_get(NULL, "SRAway", "OtlMsg", &dbv)) olstatusmsg->push_back(Translate("Mmm... food.")); break; default: //nix zumachn, kenn den status nicht olstatus->push_back(-1); olstatusmsg->push_back(""); protoname->push_back(""); continue; } //ab in den vector olstatus->push_back(statusid); if (olstatus->size() > olstatusmsg->size()) { olstatusmsg->push_back(string(dbv.pszVal)); protoname->push_back(temp[i]->szModuleName); //freigeben db_free(&dbv); } else protoname->push_back(temp[i]->szModuleName); } return TRUE; } BOOL SetGameStatusMsg() { //prüfe ob vector leer if (olstatusmsg == NULL) { return FALSE; } ptrA statusMsg; //zusetzende statusmsg erstellen if (ServiceExists(MS_VARS_FORMATSTRING)) { ptrT statusMsgT(db_get_tsa(NULL, protocolname, "setstatusmsg")); //direkte funktionen verwenden statusMsgT = variables_parse(statusMsgT, NULL, 0); if (statusMsgT == NULL) return FALSE; statusMsg = _T2A(statusMsgT); } else { //alternativ zweig ohne variables ptrA statusMsg(db_get_sa(NULL, protocolname, "setstatusmsg")); if (statusMsg == NULL) return FALSE; char *statusmsg = NULL; //statusmsg rein xgamelist.setString(statusMsg, &statusmsg); //mit den vars ersetzen beginnen ptrA tmp; //derzeitiges spiel tmp = db_get_sa(NULL, protocolname, "currentgamename"); xgamelist.strreplace("%myxfiregame%", tmp, &statusmsg); //derzeitiges voiceprogram tmp = db_get_sa(NULL, protocolname, "currentvoicename"); xgamelist.strreplace("%myxfirevoice%", tmp, &statusmsg); //derzeitige voiceip tmp = db_get_sa(NULL, protocolname, "VServerIP"); xgamelist.strreplace("%myxfirevoiceip%", tmp, &statusmsg); //derzeitige gameip tmp = db_get_sa(NULL, protocolname, "ServerIP"); xgamelist.strreplace("%myxfireserverip%", tmp, &statusmsg); statusMsg = statusmsg; } CallService(MS_PROTO_ENUMACCOUNTS, (WPARAM)&anz, (LPARAM)&temp); for (int i = 0; i < anz; i++) { if (olstatus->at(i) != -1) { if (statustype) { //newawaysys if (ServiceExists("NewAwaySystem/SetStateA")) { XFireLog("-> SetStatusMsg of %s with NewAwaySystem/SetStateA.", protoname->at(i).c_str()); NAS_PROTOINFO npi = { 0 }; npi.cbSize = sizeof(NAS_PROTOINFO); npi.szProto = (char*)protoname->at(i).c_str(); npi.status = oltostatus->at(i); npi.szMsg = mir_strdup(statusMsg); CallService("NewAwaySystem/SetStateA", (WPARAM)&npi, 1); } else if (ServiceExists("NewAwaySystem/SetStateW")) { XFireLog("-> SetStatusMsg of %s with NewAwaySystem/SetStateW.", protoname->at(i).c_str()); NAS_PROTOINFO npi = { 0 }; npi.cbSize = sizeof(NAS_PROTOINFO); npi.szProto = (char*)protoname->at(i).c_str(); npi.status = oltostatus->at(i); npi.szMsg = mir_strdup(statusMsg); CallService("NewAwaySystem/SetStateW", (WPARAM)&npi, 1); } else { XFireLog("-> SetStatusMsg of %s with Miranda with occupied status.", protoname->at(i).c_str()); //statusmsg für beschäftigt setzen ptrW wszStatus(mir_a2u(statusMsg)); CallProtoService(temp[i]->szModuleName, PS_SETAWAYMSG, oltostatus->at(i), wszStatus); //status auf beschäftigt wechseln CallProtoService(temp[i]->szModuleName, PS_SETSTATUS, oltostatus->at(i), 0); //statusmsg für beschäftigt setzen if (CallProtoService(temp[i]->szModuleName, PS_GETSTATUS, 0, 0) != oltostatus->at(i)) { XFireLog("Set StatusMsg again, Status was not succesfully set."); CallProtoService(temp[i]->szModuleName, PS_SETAWAYMSG, oltostatus->at(i), wszStatus); } } } else { XFireLog("-> SetStatusMsg of %s.", protoname->at(i).c_str()); ptrW wszStatus(mir_a2u(statusMsg)); CallProtoService(temp[i]->szModuleName, PS_SETAWAYMSG, olstatus->at(i), wszStatus); } } } return TRUE; } BOOL SetOldStatusMsg() { //prüfe ob vector leer if (olstatusmsg == NULL) return FALSE; CallService(MS_PROTO_ENUMACCOUNTS, (WPARAM)&anz, (LPARAM)&temp); for (int i = 0; i < anz; i++) { if (olstatus->at(i) != -1) { ptrW wszStatus(mir_a2u(olstatusmsg->at(i).c_str())); if (statustype) { //alten status setzen CallProtoService(temp[i]->szModuleName, PS_SETSTATUS, olstatus->at(i), 0); //status wurde nicht gewechselt, dann statusmsg nachträglich setzen if (CallProtoService(temp[i]->szModuleName, PS_GETSTATUS, 0, 0) != olstatus->at(i)) CallProtoService(temp[i]->szModuleName, PS_SETAWAYMSG, olstatus->at(i), wszStatus); } else { CallProtoService(temp[i]->szModuleName, PS_SETSTATUS, olstatus->at(i), 0); CallProtoService(temp[i]->szModuleName, PS_SETAWAYMSG, olstatus->at(i), wszStatus); } } } //alten vector löschen if (protoname != NULL) { delete protoname; protoname = NULL; } if (olstatusmsg != NULL) { delete olstatusmsg; olstatusmsg = NULL; } if (olstatus != NULL) { delete olstatus; olstatus = NULL; } if (oltostatus != NULL) { delete olstatus; olstatus = NULL; } return TRUE; }