/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __BUDDYLIST_H #define __BUDDYLIST_H #include #include #include "buddylistnamespacket.h" #include "clanbuddylistnamespacket.h" #include "buddylistgamespacket.h" #include "buddylistonlinepacket.h" #include "packetlistener.h" #include "client.h" #include "xfiregame.h" #include "friendsoffriendlist.h" namespace xfirelib { using namespace std; struct Client; struct BuddyListEntry; class BuddyList : public PacketListener { public: BuddyList(Client *client); ~BuddyList(); vector * getEntries() { return entries; } vector * getEntriesClan() { return entriesClan; } void receivedPacket(XFirePacket *packet); BuddyListEntry *getBuddyById(long userid); BuddyListEntry *getBuddyBySid(const char *sid); BuddyListEntry *getBuddyByName(string username); private: void initEntries(BuddyListNamesPacket* buddynames); void initEntriesClan(ClanBuddyListNamesPacket* buddynames); void updateOnlineBuddies(BuddyListOnlinePacket* buddiesOnline); void updateBuddiesGame(BuddyListGamesPacket* buddiesGames); void updateFriendsofFriend(FriendsBuddyListNamesPacket* friends); Client *client; vector * entries; vector * entriesClan; }; class BuddyListEntry { public: BuddyListEntry(); ~BuddyListEntry(); bool isOnline(); void setSid(const char *sid); long userid; char sid[16]; string nick; string username; string statusmsg; string gameinfo; long game; long game2; HANDLE hcontact; int clanid; //lastpopup char* lastpopup; XFireGame *gameObj; XFireGame *game2Obj; }; typedef BuddyListEntry *PBuddyListEntry; }; #endif