/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __CLIENT_H #define __CLIENT_H #include "stdafx.h" #ifndef NO_PTHREAD #include #endif #include "packetreader.h" #include "xfirepacketcontent.h" #include "packetlistener.h" #include "buddylist.h" #include "xfiregameresolver.h" namespace xfirelib { struct BuddyList; class Client : public PacketListener { public: Client(); ~Client(); //proxy hinzugefügt dufte void connect(std::string username, std::string password,int useproxy=0,string proxyip="",int proxyport=0); /** * Sends a XFirePacketContent (does NOT delete content) * Returns true if sent successfully. */ bool send(XFirePacketContent *content); BuddyList *getBuddyList() { return buddyList; } void addPacketListener(PacketListener *packetListener); void disconnect(); void sendMessage(string username, string message); void sendNickChange(string nick); XFireGameResolver *getGameResolver(); void setGameResolver(XFireGameResolver *resolver) { delete this->gameResolver; this->gameResolver = resolver; } BOOL gotBudduyList; BOOL connected; char protocolVersion; char localaddr[18]; unsigned long llocaladdr; protected: void receivedPacket( XFirePacket *packet ); void startThreads(); #ifndef NO_PTHREAD static void *startReadThread(void *ptr); static void *startSendPingThread(void *ptr); #else static void startReadThread(LPVOID lParam); static void startSendPingThread(LPVOID lParam); #endif private: XFireGameResolver *gameResolver; PacketReader *packetReader; std::string *username; std::string *password; Socket *socket; BuddyList *buddyList; #ifndef NO_PTHREAD pthread_t readthread; pthread_t sendpingthread; #endif }; }; #endif