/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "stdafx.h" #include "dummyxfiregameresolver.h" #include "xdebug.h" namespace xfirelib { XFireGame *DummyXFireGameResolver::resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) { XDEBUG2( "Resolving GameId: %d\n", gameid ); DummyXFireGame *game = new DummyXFireGame(); switch(gameid) { case 2: game->init( gameid, "America's Army: Special Forces", packet,iterator ); break; case 3: game->init( gameid, "Unreal Tournament", packet,iterator ); break; case 4: game->init( gameid, "Unreal Tournament 2003", packet ,iterator); break; case 5: game->init( gameid, "Counter-Strike 1.6", packet ,iterator); break; case 32: game->init( gameid, "Teamspeak", packet ,iterator); break; case 4181: game->init( gameid, "Unreal Tournament 2004", packet,iterator ); break; case 4578: game->init( gameid, "Battlefield 2", packet ,iterator); break; case 4611: game->init( gameid, "Live for Speed", packet,iterator ); break; default: game->init( gameid, "Non Resolvegame", packet,iterator ); break; } return game; } };