/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __DUMMYXFIREGAMERESOLVER_H #define __DUMMYXFIREGAMERESOLVER_H #include "xfiregame.h" #include "xfiregameresolver.h" #include "xdebug.h" #include namespace xfirelib { struct DummyXFireGame; class DummyXFireGameResolver : public XFireGameResolver { public: XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet); }; class DummyXFireGame : public XFireGame { public: // TODO !!!!!!!!!!!!! this->packet = packet should NOT be used !! // we need to create a copy of packet, because it will be deleted as soon // as all listeners are notified !!! void init(int gameid, std::string gamename, BuddyListGamesPacket *packet, int iterator) { this->gameid = gameid; this->gamename = gamename; this->packet = packet; memcpy(ip,packet->ips->at(iterator),4); port = packet->ports->at(iterator); XDEBUG(( "init .. %d / %s\n", gameid, gamename.c_str() )); } int getGameId() { return gameid; } std::string getGameName() { return gamename; } BuddyListGamesPacket *packet; int gameid; char ip[4]; long port; std::string gamename; }; }; #endif