/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * dufte * * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "stdafx.h" #include #include #include "gameinfopacket.h" #include "xfireparse.h" #include "variablevalue.h" #include "xdebug.h" namespace xfirelib { using namespace std; GameInfoPacket::GameInfoPacket() { } GameInfoPacket::~GameInfoPacket() { } void GameInfoPacket::parseContent(char *buf, int length, int numberOfAtts) { int index = 0; int numberOfSids = 0; VariableValue val; index += val.readName(buf,index); index++; //ignore 04 index++; //ignore 03 XDEBUG2("Anzahl: %d\n",buf[index]); numberOfSids = buf[index]; index++; //ignore 01 index++; //ignore 0 sids = new vector; for(int i = 0 ; i < numberOfSids ; i++) { index += val.readValue(buf,index,16); char *sid = new char[16]; memcpy(sid,val.getValue(),16); sids->push_back(sid); } index += val.readName(buf,index); index += 4; // nächsten 4 bytes skippen gameinfo=new vector; for(int i = 0 ; i < numberOfSids ; i++) { int length = (unsigned char)buf[index++]; index++; index += val.readValue(buf,index,length); string stringvalue = string(val.getValue(),length); gameinfo->push_back(stringvalue); XDEBUG(( "String length: %2d : %s\n", length, stringvalue.c_str() )); } XDEBUG2("Position: %d\n",index); } };