/* * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. * * Copyright (C) 2010 by * dufte * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * * Miranda ICQ: the free icq client for MS Windows * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede * */ #include "stdafx.h" #include "baseProtocol.h" #include "Xfire_gamelist.h" #include "variables.h" #include using std::string; extern int foundgames; extern HANDLE XFireAvatarFolder; extern HANDLE XFireWorkingFolder; extern INT_PTR StartGame(WPARAM wParam,LPARAM lParam,LPARAM fParam); extern Xfire_gamelist xgamelist; //versucht die * in den pfaden der ini mit dem korrekten eintrag zu ersetzen BOOL CheckPath(char*ppath,char*pathwildcard=NULL) { char* pos=0; char* pos2=0; pos = strchr(ppath,'*'); if (pos) { HANDLE fHandle; WIN32_FIND_DATAA wfd; BOOL weiter=TRUE; if (pathwildcard) { strcpy_s(pathwildcard,XFIRE_MAX_STATIC_STRING_LEN,ppath); } pos++; *pos=0; pos++; //versuch die exe zu finden fHandle=FindFirstFileA(ppath,&wfd); // . skippen FindNextFileA(fHandle,&wfd); // .. auch skippen while ((FindNextFileA(fHandle,&wfd)&&weiter==TRUE)) // erstes file { if (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) // nur verzeichnisse sind interessant { char temp[XFIRE_MAX_STATIC_STRING_LEN]; strcpy(temp,ppath); *(temp+strlen(temp)-1)=0; strcat(temp,wfd.cFileName); strcat(temp,"\\"); strcat(temp,pos); if (GetFileAttributesA(temp)!=0xFFFFFFFF) { //exe vorhanden???? unt hint? //gefundenes in path kopieren FindClose(fHandle); strcpy(ppath,temp); return TRUE; } } } FindClose(fHandle); } else { if (GetFileAttributesA(ppath)!=0xFFFFFFFF) { //exe vorhanden???? unt hint? //gefundenes in path kopieren return TRUE; } } return FALSE; } INT_PTR CALLBACK DlgSearchDialogProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_INITDIALOG: { TranslateDialogDefault(hwndDlg); return TRUE; } } return FALSE; } void ShowSearchDialog(LPVOID lparam) { HWND* hwnd=(HWND*)lparam; HWND myhwnd=CreateDialog(hinstance,MAKEINTRESOURCE(IDD_SEARCHING),NULL,DlgSearchDialogProc); if (myhwnd==NULL) return; *hwnd=myhwnd; ShowWindow(myhwnd,SW_SHOW); //nachrichten schleife MSG msg; while (GetMessage(&msg,myhwnd,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } } void Scan4Games( LPVOID lparam ) { int i=2; unsigned int i2=1; BOOL split=FALSE; int notfound=0; char* pos=0; char* pos2=0; char *cutforlaunch = 0; char temp[10]=""; char inipath[XFIRE_MAX_STATIC_STRING_LEN]=""; char ret[XFIRE_MAX_STATIC_STRING_LEN]=""; char gamename[XFIRE_MAX_STATIC_STRING_LEN]=""; char ret2[XFIRE_MAX_STATIC_STRING_LEN]=""; char gamelist[XFIRE_MAX_STATIC_STRING_LEN]=""; BOOL multiexe=FALSE; BOOL somethingfound=TRUE; int i3=0; DWORD gpps=1; DWORD last_gpps=0; static BOOL searching=FALSE; //ich suche schon,also raushier if (searching) { MSGBOX("Game searching is already running!"); return; } if (xgamelist.Ingame()) { MSGBOX("A game is currently running, please close the game."); return; } //gamelist blocken, damit nur 1 thread es ausführt/nutzt xgamelist.Block(TRUE); searching=TRUE; //säubert die gameliste für eine neuauslesung xgamelist.clearGamelist(); //prüfe ob schon gescannt wurde, dann das aus der db nehmen, beschleunigt den start foundgames=db_get_w(NULL, protocolname, "foundgames",-1); //um bei einer neuen version einen rescan zuforcen, bei bestimmten wert found auf 0 resetten if (db_get_w(NULL, protocolname, "scanver",0)!=XFIRE_SCAN_VAL) foundgames=-1; BOOL loadgamesfromdb=FALSE; if (db_get_b(NULL,protocolname,"scanalways",0)==0) loadgamesfromdb=TRUE; else { if (db_get_b(NULL,protocolname,"scanalways",0)==2) { time_t zeit; struct tm *t; time(&zeit); t = localtime(&zeit); if (t!=NULL) { if (t->tm_yday!=db_get_w(NULL,protocolname,"scanalways_t",0)) { db_set_w(NULL,protocolname,"scanalways_t",t->tm_yday); } else loadgamesfromdb=TRUE; } } } //spiele von db laden if (loadgamesfromdb) if (foundgames>0) { //spieliste einlesen xgamelist.readGamelist(foundgames); //menüpunkte anlegen xgamelist.createStartmenu(); //gamelist unblocken xgamelist.Block(FALSE); searching=FALSE; return; } else if (foundgames==0) { searching=FALSE; //dummymenü punkt entfernen //CallService(MS_CLIST_REMOVEMAINMENUITEM, ( WPARAM )dummymenu, 0 ); //gamelist unblocken xgamelist.Block(FALSE); return; } else foundgames=0; else foundgames=0; HWND hwnd=NULL; //suche dialog anzeigen if (!db_get_b(NULL,protocolname,"dontdissstatus",0)) { mir_forkthread(ShowSearchDialog,&hwnd); } strcpy(inipath, XFireGetFoldersPath ("IniFile")); strcat(inipath,"xfire_games.ini"); //erstmal db säubern xgamelist.clearDatabase(); //maximal 200 notfounds, um die nicht belegten id's zu überspringen while(notfound<200) { //2 gameids? if (split) mir_snprintf(temp, SIZEOF(temp), "%i_%i", i, i2); else mir_snprintf(temp, SIZEOF(temp), "%i", i); //MessageBox(0,temp,temp,0); //letztes ergeniss sichern last_gpps=gpps; //las ma mal suchen... gpps=xfire_GetPrivateProfileString(temp, "LongName", "", gamename, 255, inipath); char entrytype[100]=""; if (gpps!=NULL) xfire_GetPrivateProfileString(temp, "SoftwareType", "", entrytype, 100, inipath); //kein eintrag? voicechat? musiapplicationen? schon in der gameliste? if (gpps!=NULL && strcmp(entrytype,"Music")!=0 && strcmp(entrytype,"VoiceChat")!=0 && !xgamelist.Gameinlist(i)) //was gefunden und noch nicht eintragen? { BOOL MatchExe=FALSE; //MatchExe Games in der automatischen Suche skippen if (xfire_GetPrivateProfileString(temp, "MatchExe", "", ret, 255, inipath)) MatchExe=TRUE; //Registryschlüssel auslesen und pfad auf exe prüfen xfire_GetPrivateProfileString(temp, "LauncherDirKey", "", ret, 255, inipath); strcpy(ret2,ret); //ersten part des registry schlüssel raustrennen pos=strchr(ret2,'\\'); if (!MatchExe && pos!=0) { HKEY hkey,hsubk; *pos=0; //string trennen pos++; pos2=strrchr(pos,'\\'); //key trennen if (pos!=0) { *pos2=0; pos2++; //HKEY festlegen switch(*(ret2+6)) { case 'L': hkey = HKEY_CLASSES_ROOT; break; case 'U': hkey = HKEY_CURRENT_USER; break; case 'O': hkey = HKEY_LOCAL_MACHINE; break; default: hkey = NULL; } } else hkey = NULL; if (hkey) //nur wenn der key erkannt wurde { if (RegOpenKeyA(hkey,pos,&hsubk) == ERROR_SUCCESS) //key versuchen zu "öffnen" { char path[XFIRE_MAX_STATIC_STRING_LEN]=""; char path_r[XFIRE_MAX_STATIC_STRING_LEN]=""; DWORD size=sizeof(path); //key lesen if (RegQueryValueExA(hsubk,pos2,NULL,NULL,(LPBYTE)path,&size)== ERROR_SUCCESS) { //zusätzlichen pfad anhängen if (xfire_GetPrivateProfileString(temp, "LauncherDirAppend", "", ret2, 255, inipath)) { if (*(path+strlen(path)-1)=='\\'&&*(ret2)=='\\') strcat(path,(ret2+1)); else strcat(path,ret2); } if (xfire_GetPrivateProfileString(temp, "LauncherDirTruncAt", "", ret2, 255, inipath)) { //mögliches erstes anführungszeichen entfernen if (*(path)=='"') { pos2=path; pos2++; strcpy(path,pos2); } //mögliche weitere anführungszeichen entfernen pos=strchr(path,'"'); if (pos!=0) *pos=0; if (*(path+strlen(path)-1)!='\\') *(path+strlen(path)-strlen(ret2))=0; } if (*(path+strlen(path)-1)!='\\') strcat(path,"\\"); //dateiname auslesen if (xfire_GetPrivateProfileString(temp, "InstallHint", "", ret2, 255, inipath)) { char pathtemp[XFIRE_MAX_STATIC_STRING_LEN]; strcpy(pathtemp,path); strcat(pathtemp,ret2); if (CheckPath(pathtemp)) { if (xfire_GetPrivateProfileString(temp, "DetectExe", "", ret, 255, inipath)) { cutforlaunch=path+strlen(path); strcpy(pathtemp,path); //wenn backslash bei detectexe, dann diesen skippen (eveonline bug) if (ret[0]=='\\') { strcat(pathtemp,(char*)&ret[1]); } else { strcat(pathtemp,ret); } if (CheckPath(pathtemp)) { strcpy(path, pathtemp); } else { *(path)=0; } } else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) { cutforlaunch=path+strlen(path); strcat(path,ret2); } } else { *(path)=0; } } else if (xfire_GetPrivateProfileString(temp, "DetectExe[0]", "", ret2, 255, inipath)) { cutforlaunch=path+strlen(path); strcat(path,ret2); multiexe=TRUE; if (!CheckPath(path,path_r)) { *(path)=0; } } else if (xfire_GetPrivateProfileString(temp, "DetectExe", "", ret2, 255, inipath)) { cutforlaunch=path+strlen(path); //wenn backslash bei detectexe, dann diesen skippen (eveonline bug) if (ret2[0]=='\\') { strcat(path,(char*)&ret2[1]); } else { strcat(path,ret2); } if (!CheckPath(path,path_r)) { *(path)=0; } } else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) { cutforlaunch=path+strlen(path); strcat(path,ret2); } //prüfe ob existent, dann ist das spiel installiert if (path[0]!=0 && GetFileAttributesA(path)!=0xFFFFFFFF) { Xfire_game* newgame=new Xfire_game(); newgame->id=i; //8.3 pfade umwandeln //GetLongPathNameA(path,path,sizeof(path)); //lowercase pfad for(unsigned int ii=0;iisetString(path,&newgame->path); else { //lowercase wildcard pfad for(unsigned int ii=0;iisetString(path_r,&newgame->path); } //spiel mit mehreren exefiles if (multiexe) { multiexe=FALSE; for(int i=1;i<9;i++) { mir_snprintf(ret, SIZEOF(ret), "DetectExe[%d]", i); if (xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { char* pos=strrchr(path,'\\'); if (pos!=0) { pos++; *pos=0; } strcat(path,ret2); if (!CheckPath(path)) { *(path)=0; } else { for(unsigned int i2=0;i2mpath.push_back(mpathtemp); } } } } //für launcherstring anpassen char* pos=strrchr(path,'\\'); if (pos!=0) { pos++; *pos=0; } xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath); // anfügen if (cutforlaunch!=0) *cutforlaunch=0; //pfad aufbereiten char launchpath[XFIRE_MAX_STATIC_STRING_LEN]=""; strcpy(launchpath,path); //letzten backslash entfernen if (launchpath[strlen(launchpath)-1]=='\\') launchpath[strlen(launchpath)-1]=0; strcat(path,ret2); newgame->setString(path,&newgame->launchparams); newgame->appendString(" ",&newgame->launchparams); xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath); str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath); str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //erstmal unwichtige sachen entfernen //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen newgame->appendString(ret2,&newgame->launchparams); /*if (xfire_GetPrivateProfileString(temp, "LauncherLoginArgs", "", ret2, 512, inipath)) { str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",ret2); // - auch entfernen } else*/ // str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen if (xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->pwparams); if (xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->networkparams); if (xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->mustcontain); if (xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath)) newgame->send_gameid=atoi(ret2); if (xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath)) newgame->setstatusmsg=atoi(ret2); //launcherurl? if (xfire_GetPrivateProfileString(temp, "LauncherUrl", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->launchparams); //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[0]"); int i=0; while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { if (!newgame->notcontain) newgame->setString("",&newgame->notcontain); if (i>0) newgame->appendString(";",&newgame->notcontain); newgame->appendString(ret2,&newgame->notcontain); i++; mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[%d]", i); } newgame->setNameandIcon(); strcat(gamelist,gamename); strcat(gamelist,", "); if (foundgames%2==1) strcat(gamelist,"\r\n"); xgamelist.Addgame(newgame); foundgames++; split=FALSE; } } RegCloseKey(hsubk); } } } else if (!MatchExe && xfire_GetPrivateProfileString(temp, "LauncherDirDefault", "", ret2, 255, inipath)) { if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret, 255, inipath)) { strcat(ret2,"\\"); strcat(ret2,ret); } str_replace(ret2,"%WINDIR%",getenv("WINDIR")); str_replace(ret2,"%ProgramFiles%",getenv("ProgramFiles")); //prüfe ob existent, dann ist das spiel installiert if (GetFileAttributesA(ret2)!=0xFFFFFFFF) { Xfire_game* newgame=new Xfire_game(); newgame->id=i; //8.3 pfade umwandeln //GetLongPathNameA(ret2,ret2,sizeof(ret2)); //lowercase pfad for(unsigned int i=0;isetString(ret2,&newgame->path); //launch parameterstring //pfad aufbereiten char launchpath[XFIRE_MAX_STATIC_STRING_LEN]=""; strcpy(launchpath,ret2); if (strrchr(launchpath,'\\')!=0) { *(strrchr(launchpath,'\\'))=0; } newgame->setString(ret2,&newgame->launchparams); newgame->appendString(" ",&newgame->launchparams); xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath); str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath); str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //unwichtige sachen entfernen //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen newgame->appendString(ret2,&newgame->launchparams); if (xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->pwparams); if (xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->networkparams); if (xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath)) newgame->setString(ret2,&newgame->mustcontain); if (xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath)) newgame->send_gameid=atoi(ret2); if (xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath)) newgame->setstatusmsg=atoi(ret2); //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[0]"); int i=0; while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { if (!newgame->notcontain) newgame->setString("",&newgame->notcontain); if (i>0) newgame->appendString(";",&newgame->notcontain); newgame->appendString(ret2,&newgame->notcontain); i++; mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[%d]", i); } newgame->setNameandIcon(); strcat(gamelist,gamename); strcat(gamelist,", "); if (foundgames%2==1) strcat(gamelist,"\r\n"); xgamelist.Addgame(newgame); foundgames++; split=FALSE; } } if (split) i2++; else i++; notfound=0; } else if (split==FALSE) // nichts gefunden, dann die 2. gameid probieren (games die zb über steam und normal installiert werden können, haben eine 2. id) { i2=1; split=TRUE; } else if (split==TRUE&&last_gpps!=NULL) // keine weiteren einträge mit der 2. id gefunden, also wieder mit der normalen weitersuchen { split=FALSE; i++; i2=0; } else if (split==TRUE&&last_gpps==NULL) // überhaupt nix gefunden, vllt nicht belegete id's, überspringen und "notfound" hochsetzen { split=FALSE; i2=0; if (i==35) //großer sprung unbenutzer id's i+=4000; i++; notfound++; } } if (hwnd)SetDlgItemText(hwnd,IDC_CURRENTGAME,TranslateT("Write to database...")); //gefundene games in db eintragen xgamelist.writeDatabase(); //scanversion setzen, um ungewollten rescan zu vermeiden db_set_w(NULL, protocolname, "scanver", XFIRE_SCAN_VAL); EndDialog(hwnd,0); if (!db_get_b(NULL,protocolname,"dontdisresults",0)) { int p=strlen(gamelist)-2; if (p>-1) gamelist[p]=0; //letztes koma killen mir_snprintf(ret, SIZEOF(ret), Translate("Games found:%s%s"), "\r\n\r\n", gamelist); MSGBOX(ret); } searching=FALSE; xgamelist.createStartmenu(); //gamelist unblocken xgamelist.Block(FALSE); }