/*
 *  xfirelib - C++ Library for the xfire protocol.
 *  Copyright (C) 2006 by
 *          Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
 *          Herbert Poul <herbert.poul@gmail.com> / http://goim.us
 *			dufte <dufte@justmail.de>
 *
 *    http://xfirelib.sphene.net
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 */
#include "stdafx.h"

#include "sendgamestatus2packet.h"
#include "variablevalue.h"
#include "xdebug.h"

#include <windows.h>

//packet vervollst�ndigt

namespace xfirelib {

  SendGameStatus2Packet::SendGameStatus2Packet() {
    ip[0] = ip[1] = ip[2] = ip[3] = 0;
    port = 0;
  }

  int SendGameStatus2Packet::getPacketContent(char *buf) {
	
    VariableValue val;

    val.setName( getGameAttributeName() );

    val.setValueFromLong(gameid,4);
    
    int index = 0;
    index += val.writeName(buf, index);
    buf[index++] = 02;
    index += val.writeValue(buf, index);

    val.setName( getIPAttributeName() );

	//BUG: hab ,4 hinzugef�gt, f�hrte und vista zum crash - dufte
    val.setValue(ip,4);
    val.setValueLength(4);

    index += val.writeName(buf, index);
    buf[index++] = 02;
    index += val.writeValue(buf, index);
    val.setName( getPortAttributeName() );
    val.setValueFromLong(port,4);
    index += val.writeName(buf, index);
    buf[index++] = 02;
    index += val.writeValue(buf, index);

    return index;
  }


};