// Copied from http://linuxgazette.net/issue74/tougher.html // (only slightly modified) // Definition of the Socket class #ifndef Socket_class #define Socket_class #include "stdafx.h" #include //#include //#include //#include #include //#include #include #include "socketexception.h" const int MAXHOSTNAME = 200; const int MAXCONNECTIONS = 5; const int MAXRECV = 500; class Socket { public: //proxy hinzugefügt dufte Socket( std::string host, int port,int useproxy = 0,std::string proxyhost = " ", int proxyport = 0 ); virtual ~Socket(); // Server initialization bool create(); bool bind ( const int port ); bool listen() const; bool accept ( Socket& ) const; // Client initialization bool connect ( const std::string host, const int port, int useproxy,std::string proxyhost,int proxyport); // Data Transimission bool send ( char *buf, int length ) const; bool send ( const std::string ) const; int recv ( std::string& ) const; int recv ( char *buf, int maxlen ) const; void set_non_blocking ( const bool ); bool is_valid() const { return true; } int m_sock; private: sockaddr_in m_addr; HANDLE netlibcon; }; #endif