/* * xfirelib - C++ Library for the xfire protocol. * Copyright (C) 2006 by * Beat Wolf / http://gfire.sf.net * Herbert Poul / http://goim.us * http://xfirelib.sphene.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __XFIREGAMERESOLVER_H #define __XFIREGAMERESOLVER_H #include "buddylistgamespacket.h" #include "xfiregame.h" #include namespace xfirelib { /** * This is a virtual class which users of the library can * subclass so they can use their own gameid <-> XFireGame object * resolver (Implementors might want to consider that their application * also requires backward converting .. from game to gameid since * SendGameStatusPacket requires a gameid. */ class XFireGameResolver { public: virtual ~XFireGameResolver() { } /** * this method should resolve the gameid * and return a new XFireGame object or NULL if it was not resolvable. * (if more information is needed, it can be taken from packet->xxx[iterator]) */ virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0; }; }; #endif