//*************************************************************************************************************************************************************************** *// //* Name: translate.js *// //* Language: JScript *// //* Function: Parse Miranda-NG translation templates and get translated strings *// //* Author: BasiL *// //* Usage: cscript /nologo translate.js to run generation in batches *// //* Usage: cscript /nologo translate.js /log:"yes" to enable console logging *// //* Usage: cscript /nologo translate.js /plugin:"path\file" for one template *// //* Usage: cscript /nologo translate.js /path:"path\to\folder" folder with .\Plugins, .\Weather subfolders and =CORE=.txt file *// //* Usage: cscript /nologo translate.js /dupes:"path\=dupes=.txt" use dupes file *// //* Usage: cscript /nologo translate.js /sourcelang:"language" instead of /path param if your .\Plugins, .\Weather, =CORE=.txt and langpack_%lang%.txt in trunk .\langpacks*// //* Usage: cscript /nologo translate.js /out:"path\folder" output result to folder *// //* Usage: cscript /nologo translate.js /outfile:"path\file" output result to one file *// //* Usage: cscript /nologo translate.js /langpack:"path\lang.txt" - Full langpack *// //* Usage: cscript /nologo translate.js /noref:"yes" - remove ref. ";file path\file" *// //* Usage: cscript /nologo translate.js /untranslated:"yes|path" untranslated-only strings output to separated files *// //* Usage: cscript /nologo translate.js /popuntranslated:"yes" remove untranslated string and empty line below from output files *// //* Usage: cscript /nologo translate.js /sourcelang:"russian" /release:"path\file" *// //* Note: script will use following sequense to find a translation for string: *// //* 1) Try to get translation from a same file name. Example: /langpack/english/plugin/TabSRMM.txt strings will be checked in file named TabSRMM.txt in folder from /path: *// //* if you specify a "path" - /path:"path\folder", so look in path\folder\TabSRMM.txt *// //* 2) If not find in step 1), check a string in file DUPES, specified in /dupes parameter *// //* 3) If still not found, try to find trasnlation in =CORE=.txt file *// //* 4) Still no luck? Well, check a /langpack:"/path/lang.txt" as a last place. *// //* Example1: cscript /nologo translate.js /langpack:"path\lang.txt" /path:"path/german" will translate english templates using .\plugins translation from path\german and if*// //* translation not found, try to find translation in path\lang.txt *// //* Example2: cscript /nologo translate.js /plugin:"path\file" /langpack:"path\lang.txt" will translate path\file using translation from path\lang.txt *// //* Example3: cscript /nologo translate.js /langpack:"path\lang.txt" /outfile:"path\file" will translate all /english/* templates using lang.txt & out langpack in path\file *// //* Example4: cscript /nologo translate.js /sourcelang="Russian" /outfile:"path\file" will translate all /english/* tempaltes using files =CORE=.txt, =DUPES=.txt, *// //* lanpack_Russian.txt from ./langpacks/Russian/ folder, including /langpacks/Russian/Plugins/* *// //* Example5: cscript translate.js /sourcelang:"Russian" /release:"Langpack_rusian.txt" will output a "release" version of langpack, using files in \langpacks\russian\ with *// //* =HEAD=.txt, but "clean" - no file reference and no untranslated strings inside *// //*****************************************************************************************************************************************************************************// //Init Variables //Create FileSystemObject FSO var FSO = WScript.CreateObject("Scripting.FileSystemObject"); //disabling log by default var log = false; //output translated templates in separated files by default var outfile = false; //do not remove reference to source file, where we found a translation string var noref = false; //disable output untranslated_* files by default var untranslated = false; //include untranslated strings and empty line below in output files by default var popuntranslated = false; //disable release output by default var release = false; //Path variables var scriptpath = FSO.GetParentFolderName(WScript.ScriptFullName); var UnTranslatedPath = ""; //get path two layers upper "\tools\lpgen\" var trunkPath = FSO.GetParentFolderName(FSO.GetParentFolderName(scriptpath)); //path to "English" langpack var langpackenglish = "\\langpacks\\english\\"; //stream - our variable for output UTF-8 files with BOM var stream = new ActiveXObject("ADODB.Stream"); //stream var tune stream.Type = 2; // text mode stream.Charset = "utf-8"; //init translate dictionaries var CoreTranslateDict = WScript.CreateObject("Scripting.Dictionary"); var DupesTranslateDict = WScript.CreateObject("Scripting.Dictionary"); var LangpackTranslateDict = WScript.CreateObject("Scripting.Dictionary"); //init arrays var Translated_Core_Array = []; var UnTranslated_Core_Array = []; var full_langpack_array = []; var release_array = []; //*********************************************************************************// // Checking command line parameters *// //*********************************************************************************// // if console param /log: specified, put it to var log. // To enable log, specify /log:"yes" if (WScript.Arguments.Named.Item("log")) { log = true; } // if console param /noref: specified, put it to var noref. // To remove ref's to files, specify /noref:"yes" if (WScript.Arguments.Named.Item("noref")) { noref = true; } // if console param /untranslated: specified, put it to var untranslated. // To output untranslated_* files, specify /untranslated:"yes", // or specify a path to output untranslated files folder if (WScript.Arguments.Named.Item("untranslated")) { untranslated = true; UnTranslatedPath = WScript.Arguments.Named.Item("untranslated"); if (WScript.Arguments.Named.Item("untranslated").toLowerCase() != "yes") { CreateFldr(UnTranslatedPath); } } //if console param /popuntranslated: specified, put it to var popuntranslated if (WScript.Arguments.Named.Exists("popuntranslated")) { popuntranslated = true; } // if console pararm /outpfile:"\path\filename.txt" given, put it to var outfile. if (WScript.Arguments.Named.Exists("outfile")) { outfile = true; //path to full langpack file var full_langpack_file = WScript.Arguments.Named.Item("outfile"); } // if console pararm /release:"\path\filename.txt" given, put it to var release. if (WScript.Arguments.Named.Exists("release")) { release = true; //path to full langpack file var release_langpack_file = WScript.Arguments.Named.Item("release"); } // if param /out specified, build a path and put it into var. if (WScript.Arguments.Named.Exists("out")) { var out = WScript.Arguments.Named.Item("out"); var OutPlugins = FSO.BuildPath(out, "Plugins"); var OutWeather = FSO.BuildPath(out, "Weather"); CreateFldr(out); CreateFldr(OutPlugins); CreateFldr(OutWeather); } //If script run by double click, open choose folder dialog to choose plugin folder to parse. //If Cancel pressed, quit script. if (WScript.FullName.toLowerCase().charAt(WScript.FullName.length - 11) == "w") { WScript.Echo("Please run from command line!"); WScript.Quit(); } //when /sourcelang specified, setup all source files already existed in trunk. //Useful for running translate.js from trunk. // Currently seldom languages have same files structure, //thus it is much more easier to just specify a language folder name, //instead of specifying /path, /dupes, /langpack. if (WScript.Arguments.Named.Item("sourcelang")) { var sourcelang = WScript.Arguments.Named.Item("sourcelang"); var langpack_path = FSO.BuildPath(FSO.BuildPath(trunkPath, "langpacks"), sourcelang); var translated_plugins = FSO.BuildPath(langpack_path, "Plugins"); var translated_weather = FSO.BuildPath(langpack_path, "Weather"); var translated_core = FSO.BuildPath(langpack_path, "=CORE=.txt"); var translated_dupes = FSO.BuildPath(langpack_path, "=DUPES=.txt"); var langpack_head = FSO.BuildPath(langpack_path, "=HEAD=.txt"); var translated_langpack = FSO.BuildPath(langpack_path, ("langpack_" + sourcelang + ".txt")); if (log) { WScript.Echo("Translating to " + sourcelang); } } //when /plugin: specified, parse only this path and quit if (WScript.Arguments.Named.Item("plugin")) { //First, generate DB of translations from Core and Dupes files checkparams(); GenerateDictionaries(); //plugin from command line: var cmdline_file = WScript.Arguments.Named.Item("plugin"); //init array for our file translation and untranslated strings var cmdline_file_array = []; var cmdline_untranslated_array = []; //Output filename variable var traslated_cmdline_file = FSO.BuildPath(scriptpath, FSO.GetFileName(cmdline_file)); var untranslated_cmdline_file = FSO.BuildPath(scriptpath, "untranslated_" + FSO.GetFileName(cmdline_file)); //logging if (log) { WScript.Echo("translating " + cmdline_file); } //Call TranslateTemplateFile for path specified in command line argument /path:"path/to/template", //output result to "scriptpath" TranslateTemplateFile(WScript.Arguments.Named.Item("plugin"), cmdline_file_array, cmdline_untranslated_array); //Output results to scriptpath folder. WriteToUnicodeFileNoBOM(cmdline_file_array, traslated_cmdline_file); if (log) { WScript.Echo("Translated file: " + traslated_cmdline_file); } //if there is something untranslated in cmdline_untranslated_array, output to file if (cmdline_untranslated_array.length > 0) { WriteToUnicodeFileNoBOM(cmdline_untranslated_array, untranslated_cmdline_file); if (log) { WScript.Echo("Untranslated file: " + traslated_cmdline_file); } } //We are done, quit. WScript.Quit(); } //*********************************************************************************// // Main part *// //*********************************************************************************// //first, check we have files with translated strngs specified. checkparams(); if (log) { WScript.Echo("Translation begin"); } //Add a =HEAD=.txt into FullLangpack Array and release array if file exist and /out or /release specified. if ((outfile || release) && FSO.FileExists(langpack_head)) { //open file stream.Open(); stream.LoadFromFile(langpack_head); //read file into var var headertext = stream.ReadText(); full_langpack_array.push(headertext); release_array.push(headertext); stream.Close(); } //Generate translation dictionaries from /path, /dupes and /langpack files. GenerateDictionaries(); if (log) { WScript.Echo("Translating Core"); } //Call function for translate core template TranslateTemplateFile(FSO.BuildPath(trunkPath, langpackenglish + "=CORE=.txt"), Translated_Core_Array, UnTranslated_Core_Array); //output core file, if /out specified. if (out) { OutputFiles(Translated_Core_Array, UnTranslated_Core_Array, "", "=CORE=.txt"); } //Init array of template files var TemplateFilesArray = []; //Init array of weather.ini translation files var WeatherFilesArray = []; //Find all template files and put them to array FindFiles(FSO.BuildPath(trunkPath, langpackenglish + "plugins\\"), "\\.txt$", TemplateFilesArray); //Find all weather.ini template files and add them into array FindFiles(FSO.BuildPath(trunkPath, langpackenglish + "Weather\\"), "\\.txt$", WeatherFilesArray); //Build enumerator for each file array var TemplateFilesEnum = new Enumerator(TemplateFilesArray); var WeatherFilesEnum = new Enumerator(WeatherFilesArray); //Run processing files one-by-one; ProcessFiles(TemplateFilesEnum); //if output to one langpack file, write a final array Translated_Core_Array into UTF-8 file with BOM if (outfile) { WriteToUnicodeFileNoBOM(full_langpack_array, full_langpack_file); if (log) { WScript.Echo("Langpack file in " + full_langpack_file); } } //if /release specified, output array into file if (release) { WriteToUnicodeFileNoBOM(release_array, release_langpack_file); if (log) { WScript.Echo("Release langpack file in " + release_langpack_file); } } if (log) { WScript.Echo("Translation end"); } //*********************************************************************************// // Functions *// //*********************************************************************************// //Process files one-by-one using enummerator function ProcessFiles(FilesEnum) { var TranslatedTemplate = [], UnTranslatedStrings = [], curfile; //cycle through file list while (!FilesEnum.atEnd()) { //empty strings TranslatedTemplate = []; UnTranslatedStrings = []; //curfile is our current file in files enumerator curfile = FilesEnum.item(); //Log output to console if (log) { WScript.Echo("translating: " + curfile); } //now put strings from template and translations into array TranslateTemplateFile(curfile, TranslatedTemplate, UnTranslatedStrings); //output files, if /out specified if (out) { OutputFiles(TranslatedTemplate, UnTranslatedStrings, FSO.GetBaseName(FSO.GetParentFolderName(curfile)), FSO.GetFileName(curfile)); } //move to next file if (FSO.GetBaseName(curfile) == "Weather") { ProcessFiles(WeatherFilesEnum); } FilesEnum.moveNext(); } } //Create Folder function, if folder does not exist. function CreateFldr(FolderPathName) { if (!FSO.FolderExists(FolderPathName)) { var CreatedFolder = FSO.CreateFolder(FolderPathName); if (log) { WScript.Echo("Folder created: " + CreatedFolder); } } } //output to files. Checking params, and output file(s). function OutputFiles(TranslatedArray, UntranslatedArray, FolderName, FileName) { //clear var outpath var outpath = "", TraslatedTemplateFile = "", UnTranslatedFile = ""; //outpath is a /out:"path" + FolderName outpath = FSO.BuildPath(out, FolderName); //define default path to files in "langpacks\english\plugins" TraslatedTemplateFile = trunkPath + langpackenglish + "plugins\\translated_" + FileName; UnTranslatedFile = trunkPath + langpackenglish + "plugins\\untranslated_" + FileName; //redefine path to files, if /out specified if (out) { TraslatedTemplateFile = FSO.BuildPath(outpath, FileName); UnTranslatedFile = out + "\\untranslated_" + FileName; } //redefine path to files, if FileName is a =CORE=.txt if (FileName == "=CORE=.txt") { TraslatedTemplateFile = trunkPath + langpackenglish + "translated_" + FileName; UnTranslatedFile = trunkPath + langpackenglish + "untranslated_" + FileName; if (out) { // if /out:"/path/folder" specified // redefine path of translated and untranslated =CORE=.txt file to parent folder of specified path TraslatedTemplateFile = FSO.BuildPath(outpath, FileName); // if /untranslated:"yes" specified, redefine untranslated core to parent folder, same as above. UnTranslatedFile = FSO.BuildPath(outpath, "untranslated_" + FileName); } // if /untralsated:"path" specified, redefine path to untranslated "=CORE=.txt" if (untranslated && (UnTranslatedPath != "yes")) { UnTranslatedFile = FSO.BuildPath(UnTranslatedPath, FileName); } } // output translated file if /out and /outfile ommited, or if /out specified if ((!out && !outfile) || out) { if (log) { WScript.Echo("Output to file: " + TraslatedTemplateFile); } WriteToUnicodeFileNoBOM(TranslatedArray, TraslatedTemplateFile); } //Write untranslated array into file, if /untranslated specified and there is something in array if (untranslated && UntranslatedArray.length > 0) { //redefine Untranslated file path and name, if /untranslated:"/path/" specified if (UnTranslatedPath != "yes") { UnTranslatedFile = UnTranslatedPath + "\\" + FileName; } if (log) { WScript.Echo("Untranslated in: " + UnTranslatedFile); } WriteToUnicodeFileNoBOM(UntranslatedArray, UnTranslatedFile); } } //when /sourcelang: and /path: are NOT specified, //thus we don't have any langpack file(s) to get translated strings. //Thus all other job are useless function checkparams() { if (!WScript.Arguments.Named.Exists("langpack") && !WScript.Arguments.Named.Exists("path") && !sourcelang) { WScript.Echo("you didn't specify /langpack:\"/path/to/langpack.txt\", /path:\"/path/to/plugnis/\" or /sourcelang:\"language\" parameter, there is no files with translated strings!"); WScript.Quit(); } } //Check file existense. If file not found, quit. function CheckFileExist(file) { if (!FSO.FileExists(file) && log) { WScript.Echo("Can't find " + file); } } //Generate DB with translations from Core and Dupes files function GenerateDictionaries() { var PathToCore = "", PathToDupes = ""; //if /sourcelang:"language" specified, use it for generate dicitionaries if (sourcelang) { CheckFileExist(translated_core); CheckFileExist(translated_dupes); CheckFileExist(translated_langpack); GenerateTransalteDict(translated_core, CoreTranslateDict); GenerateTransalteDict(translated_dupes, DupesTranslateDict); GenerateTransalteDict(translated_langpack, LangpackTranslateDict); } //process a dictionaries creation with switch-specified pathes if (WScript.Arguments.Named.Item("path")) { //Check file =CORE=.txt and =DUPES=.txt exist in /path:"path" or not PathToCore = FSO.BuildPath(WScript.Arguments.Named.Item("path"), "\\=CORE=.txt"); PathToDupes = FSO.BuildPath(WScript.Arguments.Named.Item("path"), "\\=DUPES=.txt"); CheckFileExist(PathToCore); CheckFileExist(PathToDupes); //Generate dictionanries GenerateTransalteDict(PathToCore, CoreTranslateDict); GenerateTransalteDict(PathToDupes, DupesTranslateDict); } if (WScript.Arguments.Named.Item("dupes")) { CheckFileExist(WScript.Arguments.Named.Item("dupes")); GenerateTransalteDict(WScript.Arguments.Named.Item("dupes"), DupesTranslateDict); } if (WScript.Arguments.Named.Item("langpack")) { CheckFileExist(WScript.Arguments.Named.Item("langpack")); GenerateTransalteDict(WScript.Arguments.Named.Item("langpack"), LangpackTranslateDict); } } //Generate Dictionary with english sting + translated string from file function GenerateTransalteDict(file, dictionary) { var string = [], key = "", item = "", lowerKey = ""; //if file does not exist, it's a core, we do not need do the job again, so return. if (!FSO.FileExists(file)) return; //open file stream.Open(); stream.LoadFromFile(file); //read file into var var translatefiletext = stream.ReadText(); //"find" - RegularExpression, first string have to start with [ and end with]. //Next string - translation var find = /(^\[.+?\](?=$))\r?\n(^(?!;file|\r|\n).+?(?=$))/mg; //While our "find" RegExp return a results, add strings into dictionary. while ((string = find.exec(translatefiletext)) !== null) { //first, init empty var //first match as original string [....], is a key of dictionary, //second match is a translation - item of key in dictionary key = string[1]; item = string[2]; //ignore "translations" (wrongly parsed untranslated strings) begining and ending with [] if (item.match(/^\[.*\]$/)) { continue; } //add key-item pair into dictionary, if not exists already if (!dictionary.Exists(key)) { dictionary.Add(key, item); } // add key-item pair for case-insensitive match (with prefix so it won't interfere with real keys) lowerKey = "__lower__" + key.toLowerCase(); if (!dictionary.Exists(lowerKey)) { dictionary.Add(lowerKey, item); } //use also different variants of Miranda name for translations from old langpacks key = key.replace("Miranda IM", "Miranda NG"); item = item.replace("Miranda IM", "Miranda NG"); if (!dictionary.Exists(key)) { dictionary.Add(key, item); } key = key.replace("Miranda NG", "Miranda"); item = item.replace("Miranda NG", "Miranda"); if (!dictionary.Exists(key)) { dictionary.Add(key, item); } } //close file stream.Close(); } //Generate array with stirngs from translation template, adding founded translation, if exist. function TranslateTemplateFile(Template_file, translated_array, untranslated_array) { var englishstring = "", refline = "", headerline = ""; //Init PluginTranslate Dictionary from plugins translate file var PluginTranslateDict = WScript.CreateObject("Scripting.Dictionary"); //if /sourcelang specified, use it for search plugin translation. if (sourcelang) { GenerateTransalteDict(FSO.BuildPath(langpack_path, (FSO.GetBaseName(FSO.GetParentFolderName(Template_file)) + "\\" + FSO.GetFileName(Template_file))), PluginTranslateDict); } // if /path:"" specified, this is a folder with plugin translations, use it to find out our translation. if (WScript.Arguments.Named.Item("path")) { //Generate PluginTranslate Dictionary GenerateTransalteDict(FSO.BuildPath(WScript.Arguments.Named.Item("path"), (FSO.GetBaseName(FSO.GetParentFolderName(Template_file)) + "\\" + FSO.GetFileName(Template_file))), PluginTranslateDict); } //If file zero size, return; if (FSO.GetFile(Template_file).Size === 0) return; //access file stream.Open(); stream.LoadFromFile(Template_file); //Reading line-by-line while (!stream.EOS) { //clear up variable englishstring = ""; //read on line var line = stream.ReadText(-2); //If we need reference to "; file source\file\path" in template or langpack, //put into array every line if (!noref) { translated_array.push(line); } //RegExp matching strings, starting from ";file" refline = line.match(/^;file.+/); //RegExp for match a =CORE=.txt header line "Miranda Language Pack Version 1". //If /noref specified, remove this line as well. headerline = line.match(/^Miranda Language Pack Version 1$/); //if /noref enabled, check string and if not matched, add to array if (noref && (!refline && !headerline)) { translated_array.push(line); } //same for /release if (release && (!refline && !headerline)) { release_array.push(line); } //find string covered by[] using regexp englishstring = line.match(/\[.+\]/); //If current line is English string covered by [], try to find translation in global db if (englishstring) { var cycle = -1; var found = false; var search = line; while (cycle < 1 && !found) { cycle = cycle + 1; if (cycle == 1) { // second cycle, try to be case-insensitive now search = "__lower__" + line.toLowerCase(); } //uncomment next string for more verbose log output //if (log) WScript.Echo("lookin' for "+englishstring); //firstly find our string exist in Plugin translate DB dictionary if (PluginTranslateDict.Exists(search)) { //yes, we have translation, put translation into array translated_array.push(PluginTranslateDict.Item(search)); //add translation to release array release_array.push(PluginTranslateDict.Item(search)); found = true; } else { //if we do not found string in plugin translation, check Dupes and if found, put to array if (DupesTranslateDict.Exists(search)) { translated_array.push(DupesTranslateDict.Item(search)); release_array.push(DupesTranslateDict.Item(search)); found = true; } else { //not found in dupes? Check CORE if (CoreTranslateDict.Exists(search)) { translated_array.push(CoreTranslateDict.Item(search)); release_array.push(CoreTranslateDict.Item(search)); found = true; } else { //still no luck? Check Langpack... if (LangpackTranslateDict.Exists(search)) { translated_array.push(LangpackTranslateDict.Item(search)); release_array.push(LangpackTranslateDict.Item(search)); found = true; } } } } } if (!found) { //no translation found, put empty line if popuntranslated disabled if (!popuntranslated) { translated_array.push(""); } //add to untranslated array untranslated_array.push(line); //remove from release, no translation found. release_array.pop(); //remove from translated array if popuntranslated enabled. if (popuntranslated) { translated_array.pop(); } } } } //closing file stream.Close(); //if we will output one file only, concatenate array if (outfile) { full_langpack_array = full_langpack_array.concat(translated_array); } } //Recourse find all files in "path" with file RegExp mask "name" //and return file list into filelistarray function FindFiles(path, name, filelistarray) { //Init vars var Folder, Folders, Files, file, filename; // second param "name" is our case insensive RegExp var filemask = new RegExp(name, "i"); //Put path into var Folder Folder = FSO.GetFolder(path); //put subFolders into var Folders = new Enumerator(Folder.SubFolders); //Create Enumerator with Folder files inside Files = new Enumerator(Folder.Files); //Cycle by files in Folder while (!Files.atEnd()) { //file is a next file file = Files.item(); //put file name into filename filename = FSO.GetFileName(file); //if filename is our name mask, do the job. if (filemask.test(filename)) { filelistarray.push(file); } //move to next file Files.moveNext(); } //Cycle by subfolders while (!Folders.atEnd()) { FindFiles(Folders.item().Path, name, filelistarray); //WScript.Echo(Folders.item().Path); Folders.moveNext(); } } //Write UTF-8 file function WriteToUnicodeFile(array, langpack) { var i = 0, len = 0; stream.Open(); len = array.length - 1; for (i = 0; i <= len; i++) { stream.WriteText(array[i] + "\r\n"); } stream.SaveToFile(langpack, 2); stream.Close(); } //Write file as UTF-8 without BOM function WriteToUnicodeFileNoBOM(array, filename) { var UTFStream = WScript.CreateObject("ADODB.Stream"); var BinaryStream = WScript.CreateObject("ADODB.Stream"); var i = 0, len = 0, adTypeBinary = 1, adTypeText = 2, adModeReadWrite = 3, adSaveCreateOverWrite = 2; UTFStream.Type = adTypeText; UTFStream.Mode = adModeReadWrite; UTFStream.Charset = "utf-8"; UTFStream.Open(); len = array.length - 1; for (i = 0; i <= len; i++) { UTFStream.WriteText(array[i] + "\r\n"); } UTFStream.Position = 3; // skip BOM BinaryStream.Type = adTypeBinary; BinaryStream.Mode = adModeReadWrite; BinaryStream.Open(); // Strips BOM (first 3 bytes) UTFStream.CopyTo(BinaryStream); BinaryStream.SaveToFile(filename, adSaveCreateOverWrite); BinaryStream.Flush(); BinaryStream.Close(); UTFStream.Close(); }