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/*
Miranda IM: the free IM client for Microsoft* Windows*
Copyright 2000-2008 Miranda ICQ/IM project,
all portions of this codebase are copyrighted to the people
listed in contributors.txt.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef M_SKIN_H__
#define M_SKIN_H__ 1
extern int hLangpack;
//loads an icon from the user's custom skin library, or from the exe if there
//isn't one of them
//wParam = id of icon to load - see below
//lParam = 0
//returns an hIcon for the new icon. Do *not* DestroyIcon() the return value
//returns NULL if id is invalid, but will always succeed for a valid id
#define MS_SKIN_LOADICON "Skin/Icons/Load"
//nice function to wrap this:
__forceinline HICON LoadSkinnedIcon(int id) {return (HICON)CallService(MS_SKIN_LOADICON, id, 0);}
__forceinline HANDLE LoadSkinnedIconHandle(int id) {return (HANDLE)CallService(MS_SKIN_LOADICON, id, 1);}
__forceinline HICON LoadSkinnedIconBig(int id) {return (HICON)CallService(MS_SKIN_LOADICON, id, 2);}
//event icons
#define SKINICON_EVENT_MESSAGE 100
#define SKINICON_EVENT_URL 101
#define SKINICON_EVENT_FILE 102
//other icons
#define SKINICON_OTHER_MIRANDA 200
#define SKINICON_OTHER_EXIT 201
#define SKINICON_OTHER_SHOWHIDE 202
#define SKINICON_OTHER_GROUPOPEN 203 // v.0.1.1.0+
#define SKINICON_OTHER_USERONLINE 204 // v.0.1.0.1+
#define SKINICON_OTHER_GROUPSHUT 205 // v.0.1.1.0+
#define SKINICON_OTHER_CONNECTING 206 // v.0.1.0.1+
#define SKINICON_OTHER_ADDCONTACT 207 // v.0.7.0.2+
#define SKINICON_OTHER_USERDETAILS 208 // v.0.7.0.2+
#define SKINICON_OTHER_HISTORY 209 // v.0.7.0.2+
#define SKINICON_OTHER_DOWNARROW 210 // v.0.7.0.2+
#define SKINICON_OTHER_FINDUSER 211 // v.0.7.0.2+
#define SKINICON_OTHER_OPTIONS 212 // v.0.7.0.2+
#define SKINICON_OTHER_SENDEMAIL 213 // v.0.7.0.2+
#define SKINICON_OTHER_DELETE 214 // v.0.7.0.2+
#define SKINICON_OTHER_RENAME 215 // v.0.7.0.2+
#define SKINICON_OTHER_SMS 216 // v.0.7.0.2+
#define SKINICON_OTHER_SEARCHALL 217 // v.0.7.0.2+
#define SKINICON_OTHER_TICK 218 // v.0.7.0.2+
#define SKINICON_OTHER_NOTICK 219 // v.0.7.0.2+
#define SKINICON_OTHER_HELP 220 // v.0.7.0.2+
#define SKINICON_OTHER_MIRANDAWEB 221 // v.0.7.0.2+
#define SKINICON_OTHER_TYPING 222 // v.0.7.0.2+
#define SKINICON_OTHER_SMALLDOT 223 // v.0.7.0.2+
#define SKINICON_OTHER_FILLEDBLOB 224 // v.0.7.0.2+
#define SKINICON_OTHER_EMPTYBLOB 225 // v.0.7.0.2+
#define SKINICON_OTHER_UNICODE 226 // v.0.7.0.19+
#define SKINICON_OTHER_ANSI 227 // v.0.7.0.19+
#define SKINICON_OTHER_LOADED 228 // v.0.7.0.19+
#define SKINICON_OTHER_NOTLOADED 229 // v.0.7.0.19+
#define SKINICON_OTHER_UNDO 230 // v.0.8.0.4+
#define SKINICON_OTHER_WINDOW 231 // v.0.8.0.4+
#define SKINICON_OTHER_WINDOWS 232 // v.0.8.0.4+
#define SKINICON_OTHER_ACCMGR 233 // v.0.8.0.4+
#define SKINICON_OTHER_MAINMENU 234 // v.0.8.0.12+
#define SKINICON_OTHER_STATUS 235 // v.0.8.0.12+
#define SKINICON_CHAT_JOIN 236 // v.0.8.0.27+
#define SKINICON_CHAT_LEAVE 237 // v.0.8.0.27+
#define SKINICON_OTHER_STATUS_LOCKED 238 // v.0.8.0.28+
#define SKINICON_OTHER_GROUP 239 // v.0.8.0.29+
#define SKINICON_OTHER_ON 240 // v.0.9.0.9+
#define SKINICON_OTHER_OFF 241 // v.0.9.0.9+
#define SKINICON_OTHER_LOADEDGRAY 242 // v.0.10.3.1+
#define SKINICON_OTHER_NOTLOADEDGRAY 243 // v.0.10.3.1+
#define SKINICON_OTHER_VISIBLE_ALL 244 // v.0.93.4+
#define SKINICON_OTHER_INVISIBLE_ALL 245 // v.0.93.4+
#define SKINICON_OTHER_FRAME 246 // v.0.94.1+
//menu icons are owned by the module that uses them so are not and should not
//be skinnable. Except exit and show/hide
//status mode icons. NOTE: These are deprecated in favour of LoadSkinnedProtoIcon()
#define SKINICON_STATUS_OFFLINE 0
#define SKINICON_STATUS_ONLINE 1
#define SKINICON_STATUS_AWAY 2
#define SKINICON_STATUS_NA 3
#define SKINICON_STATUS_OCCUPIED 4
#define SKINICON_STATUS_DND 5
#define SKINICON_STATUS_FREE4CHAT 6
#define SKINICON_STATUS_INVISIBLE 7
#define SKINICON_STATUS_ONTHEPHONE 8
#define SKINICON_STATUS_OUTTOLUNCH 9
//Loads an icon representing the status mode for a particular protocol.
//wParam = (WPARAM)(const char*)szProto
//lParam = status
//returns an hIcon for the new icon. Do *not* DestroyIcon() the return value
//returns NULL on failure
//if szProto is NULL the function will load the user's selected 'all protocols'
//status icon.
#define MS_SKIN_LOADPROTOICON "Skin/Icons/LoadProto"
#define MS_SKIN_LOADPROTOICONBIG "Skin/Icons/LoadProtoBig"
//nice function to wrap this:
__forceinline HICON LoadSkinnedProtoIcon(const char *szProto, int status) {return (HICON)CallService(MS_SKIN_LOADPROTOICON, (WPARAM)szProto, status);}
__forceinline HICON LoadSkinnedProtoIconBig(const char *szProto, int status) {return (HICON)CallService(MS_SKIN_LOADPROTOICONBIG, (WPARAM)szProto, status);}
//add a new sound so it has a default and can be changed in the options dialog
//wParam = hLangpack
//lParam = (LPARAM)(SKINSOUNDDESC*)ssd;
//returns 0 on success, nonzero otherwise
#define SSDF_UNICODE 0x0001
#if defined(_UNICODE)
#define SSDF_TCHAR SSDF_UNICODE
#else
#define SSDF_TCHAR 0
#endif
typedef struct {
int cbSize;
const char *pszName; // name to refer to sound when playing and in db
union {
const char *pszDescription; // [TRANSLATED-BY-CORE] description for options dialog
const TCHAR *ptszDescription;
};
union {
const char *pszDefaultFile; // default sound file to use
const TCHAR *ptszDefaultFile;
};
union {
const char *pszSection; // [TRANSLATED-BY-CORE] section name used to group sounds (NULL is acceptable) (added during 0.3.4+ (2004/10/*))
const TCHAR *ptszSection;
};
DWORD dwFlags;
}
SKINSOUNDDESCEX;
__forceinline INT_PTR SkinAddNewSoundEx(const char *name, const char *section, const char *description)
{
SKINSOUNDDESCEX ssd = { 0 };
ssd.cbSize = sizeof(ssd);
ssd.pszName = name;
ssd.pszSection = section;
ssd.pszDescription = description;
return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd);
}
__forceinline INT_PTR SkinAddNewSound(const char *name, const char *description, const char *defaultFile)
{
SKINSOUNDDESCEX ssd = { 0 };
ssd.cbSize = sizeof(ssd);
ssd.pszName = name;
ssd.pszDescription = description;
ssd.pszDefaultFile = defaultFile;
return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd);
}
__forceinline INT_PTR SkinAddNewSoundExT(const char *name, const TCHAR *section, const TCHAR *description)
{
SKINSOUNDDESCEX ssd = { 0 };
ssd.cbSize = sizeof(ssd);
ssd.dwFlags = SSDF_TCHAR;
ssd.pszName = name;
ssd.ptszSection = section;
ssd.ptszDescription = description;
return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd);
}
__forceinline INT_PTR Skin_AddSound(SKINSOUNDDESCEX *ssd)
{
return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)ssd);
}
//play a named sound event
//wParam = 0
//lParam = (LPARAM)(const char*)pszName
//pszName should have been added with Skin/Sounds/AddNew, but if not the
//function will not fail, it will play the Windows default sound instead.
#define MS_SKIN_PLAYSOUND "Skin/Sounds/Play"
__forceinline INT_PTR SkinPlaySound(const char *name)
{
return CallService(MS_SKIN_PLAYSOUND, 0, (LPARAM)name);
}
//sent when the icons DLL has been changed in the options dialog, and everyone
//should re-make their image lists
//wParam = lParam = 0
#define ME_SKIN_ICONSCHANGED "Skin/IconsChanged"
/*
wParam: 0 when playing sound (1 when sound is being previewed)
lParam: (TCHAR*) pszSoundFile
Affect: This hook is fired when the sound module needs to play a sound
Note : This event has default processing, if no one HookEvent()'s this event then it will
use the default hook code, which uses PlaySound()
Version: 0.3.4a (2004/09/15)
*/
#define ME_SKIN_PLAYINGSOUND "Skin/Sounds/Playing"
//random ideas for the future:
// Skin/LoadNetworkAnim - get some silly spinner thing when we want to be busy
#endif //M_SKIN_H__
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