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|
////////////////////////////////////////////////////////////////////////////////
// All code below is exclusively owned by author of Chess4Net - Pavel Perminov
// (packpaul@mail.ru, packpaul1@gmail.com).
// Any changes, modifications, borrowing and adaptation are a subject for
// explicit permition from the owner.
unit ManagerUnit;
{$DEFINE GAME_LOG}
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
Menus, TntMenus, ActnList, TntActnList, ExtCtrls,
{$IFDEF TRILLIAN}
plugin,
{$ENDIF}
// Chess4Net Units
ChessBoardHeaderUnit, ChessRulesEngine, ChessBoardUnit,
GameChessBoardUnit, ConnectorUnit, ConnectingUnit, GameOptionsUnit,
ModalForm, DialogUnit, ContinueUnit, LocalizerUnit, URLVersionQueryUnit;
type
TManager = class(TForm, ILocalizable)
ActionList: TTntActionList;
LookFeelOptionsAction: TTntAction;
AboutAction: TTntAction;
ConnectedPopupMenu: TTntPopupMenu;
LookFeelOptionsConnected: TTntMenuItem;
StartStandartGameConnected: TTntMenuItem;
StartPPRandomGameConnected: TTntMenuItem;
GameOptionsConnected: TTntMenuItem;
ChangeColorConnected: TTntMenuItem;
GamePopupMenu: TTntPopupMenu;
AbortGame: TTntMenuItem;
DrawGame: TTntMenuItem;
ResignGame: TTntMenuItem;
N4: TTntMenuItem;
LookFeelOptionsGame: TTntMenuItem;
TakebackGame: TTntMenuItem;
GamePause: TTntMenuItem;
N1: TTntMenuItem;
AboutConnected: TTntMenuItem;
N2: TTntMenuItem;
AboutGame: TTntMenuItem;
StartAdjournedGameConnected: TTntMenuItem;
AdjournGame: TTntMenuItem;
N5: TTntMenuItem;
N6: TTntMenuItem;
BroadcastAction: TTntAction;
N3: TTntMenuItem;
BroadcastConnected: TTntMenuItem;
N7: TTntMenuItem;
Broadcast: TTntMenuItem;
ConnectorTimer: TTimer;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure ActionListUpdate(Action: TBasicAction;
var Handled: Boolean);
procedure LookFeelOptionsActionExecute(Sender: TObject);
procedure AbortGameClick(Sender: TObject);
procedure DrawGameClick(Sender: TObject);
procedure ResignGameClick(Sender: TObject);
procedure ChangeColorConnectedClick(Sender: TObject);
procedure GameOptionsConnectedClick(Sender: TObject);
procedure StartStandartGameConnectedClick(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure ConnectorTimerTimer(Sender: TObject);
procedure StartPPRandomGameConnectedClick(Sender: TObject);
procedure TakebackGameClick(Sender: TObject);
procedure GamePauseClick(Sender: TObject);
procedure AboutActionExecute(Sender: TObject);
procedure StartAdjournedGameConnectedClick(Sender: TObject);
procedure AdjournGameClick(Sender: TObject);
procedure GamePopupMenuPopup(Sender: TObject);
procedure BroadcastActionExecute(Sender: TObject);
private
m_ConnectingForm: TConnectingForm;
m_ContinueForm: TContinueForm;
m_Connector: TConnector;
m_ChessBoard: TGameChessBoard;
m_Dialogs: TDialogs;
m_ExtBaseList: TStringList;
m_strExtBaseName: string;
{$IFDEF QIP}
iProtoDllHandle: integer;
wAccName: WideString;
QIPConnectionError: boolean;
{$ENDIF}
{$IFDEF TRILLIAN}
contactlistEntry: TTtkContactListEntry;
{$ENDIF}
{$IFDEF SKYPE}
m_bDontShowCredits: boolean;
{$ENDIF}
m_lwOpponentClientVersion: LongWord;
// It's for ChessBoard
you_unlimited, opponent_unlimited: boolean;
you_time, opponent_time,
you_inc, opponent_inc: word;
you_takebacks, opponent_takebacks: boolean;
can_pause_game, can_adjourn_game, move_done: boolean;
m_strPlayerNick: string;
m_strPlayerNickId: string;
m_strOpponentNick: string;
m_strOpponentId: string;
m_strOverridedOpponentNickId: string;
extra_exit: boolean;
m_bConnectionOccured: boolean;
m_bTransmittable: boolean;
m_iDontShowLastVersion: integer;
m_iQueriedDontShowLastVersion: integer;
{$IFDEF GAME_LOG}
// for game log
gameLog: string;
procedure FInitGameLog;
procedure FWriteToGameLog(const s: string);
procedure FlushGameLog;
{$ENDIF}
procedure ChessBoardHandler(e: TGameChessBoardEvent;
d1: pointer = nil; d2: pointer = nil);
procedure SetClock; overload;
procedure SetClock(var sr: string); overload;
procedure FPopulateExtBaseList;
function FReadCommonSettings(setToOpponent: boolean): boolean;
procedure FWritePrivateSettings;
procedure FWriteCommonSettings;
function ClockToStr: string;
procedure ChangeColor;
procedure PauseGame;
procedure ContinueGame;
procedure FAdjournGame;
procedure FExitGameMode;
procedure FBuildAdjournedStr;
procedure FStartAdjournedGame;
function FGetAdjournedStr: string;
procedure FSetAdjournedStr(const strValue: string);
function FGetPlayerColor: TFigureColor;
procedure FSetPlayerColor(Value: TFigureColor);
function FGetOpponentNickId: string;
{$IFDEF SKYPE}
procedure FShowCredits;
{$ENDIF}
procedure FSetTransmittable(bValue: boolean);
procedure FOnURLQueryReady(Sender: TURLVersionQuery);
property AdjournedStr: string read FGetAdjournedStr write FSetAdjournedStr;
property _PlayerColor: TFigureColor read FGetPlayerColor write FSetPlayerColor;
protected
constructor RCreate;
procedure ROnCreate; virtual; abstract;
procedure ROnDestroy; virtual;
procedure ConnectorHandler(e: TConnectorEvent;
d1: pointer = nil; d2: pointer = nil); virtual;
procedure RCreateChessBoardAndDialogs;
procedure RCreateAndPopulateExtBaseList;
procedure RSetChessBoardToView;
procedure RReadPrivateSettings;
procedure RShowConnectingForm;
procedure ILocalizable.Localize = RLocalize;
procedure RLocalize;
class procedure RSplitStr(s: string; var strLeft: string; var strRight: string);
procedure RHandleConnectorDataCommand(sl: string); virtual;
procedure RSetOpponentClientVersion(lwVersion: LongWord); virtual;
procedure RSendData(const cmd: string = ''); virtual; abstract;
procedure RSetConnectionOccured; virtual;
function RGetGameName: string; virtual;
function RGetGameContextStr: string;
procedure RSetGameContext(const strValue: string);
procedure RReleaseWithConnectorGracefully;
procedure RRetransmit(const strCmd: string); virtual;
procedure RBroadcast; virtual;
procedure RUpdateChessBoardCaption;
procedure DialogFormHandler(modSender: TModalForm; msgDlgID: TModalFormID); virtual;
property Connector: TConnector read m_Connector write m_Connector;
property ChessBoard: TGameChessBoard read m_ChessBoard write m_ChessBoard;
property PlayerNick: string read m_strPlayerNick write m_strPlayerNick;
property PlayerNickId: string read m_strPlayerNickId write m_strPlayerNickId;
property OpponentNick: string read m_strOpponentNick write m_strOpponentNick;
property OpponentId: string read m_strOpponentId write m_strOpponentId;
property OpponentNickId: string read FGetOpponentNickId write m_strOverridedOpponentNickId;
property Transmittable: boolean read m_bTransmittable write FSetTransmittable;
property pDialogs: TDialogs read m_Dialogs;
public
{$IFDEF AND_RQ}
class function Create: TManager; reintroduce;
{$ENDIF}
{$IFDEF QIP}
class function Create(const accName: WideString; const protoDllHandle: integer): TManager; reintroduce;
{$ENDIF}
{$IFDEF TRILLIAN}
class function Create(const vContactlistEntry: TTtkContactListEntry): TManager; reintroduce;
{$ENDIF}
end;
const
CMD_DELIMITER = '&&'; // CMD_DELIMITER has to be present in arguments
CMD_VERSION = 'ver';
CMD_WELCOME = 'wlcm'; // Accept of connection
CMD_GOODBYE = 'gdb'; // Refusion of connection
CMD_TRANSMITTING = 'trnsm';
CMD_NICK_ID = 'nkid';
CMD_CONTINUE_GAME = 'cont';
CMD_GAME_CONTEXT = 'gmctxt';
implementation
{$R *.dfm}
{$J+}
uses
// Chess4Net
DateUtils, Math, StrUtils, Dialogs,
//
LookFeelOptionsUnit, GlobalsUnit, GlobalsLocalUnit, InfoUnit, ChessClockUnit,
DontShowMessageDlgUnit, IniSettingsUnit, PosBaseChessBoardLayerUnit
{$IFDEF AND_RQ}
, CallExec
{$ENDIF}
{$IFDEF QIP}
, ControlUnit
{$ENDIF}
{$IFDEF SKYPE}
, CreditsFormUnit
{$ENDIF}
;
const
USR_BASE_NAME = 'Chess4Net';
NO_CLOCK_TIME ='u u';
HOUR_TIME_FORMAT = 'h:nn:ss';
// Command shorthands for Connector
CMD_ECHO = 'echo';
CMD_START_GAME = 'strt';
CMD_GAME_OPTIONS = 'gmopt'; // Doesn't exist from 2007.5
CMD_CHANGE_COLOR = 'chclr';
// CMD_NICK_ID = 'nkid';
CMD_RESIGN = 'res';
CMD_ABORT = 'abrt';
CMD_ABORT_ACCEPTED = 'abrtacc';
CMD_ABORT_DECLINED = 'abrtdec';
CMD_DRAW = 'draw';
CMD_DRAW_ACCEPTED = 'drawacc';
CMD_DRAW_DECLINED = 'drawdec';
CMD_FLAG = 'flg';
CMD_FLAG_YES = 'flgyes';
CMD_FLAG_NO = 'flgno';
CMD_TAKEBACK = 'tkbk';
CMD_TAKEBACK_YES = 'tkbkyes';
CMD_TAKEBACK_NO = 'tkbkno';
CMD_SWITCH_CLOCK = 'swclck';
CMD_REPEAT_COMMAND = 'rptcmd';
CMD_POSITION = 'pos';
// CMD_VERSION = 'ver';
// CMD_WELCOME = 'wlcm'; // Accept of connection
// CMD_GOODBYE = 'gdb'; // Refusion of connection
// ñóùåñòâóåò ñ 2007.5
CMD_NO_SETTINGS = 'noset'; // If global settings are absent then request from partner's client
CMD_ALLOW_TAKEBACKS = 'alwtkb';
CMD_SET_CLOCK = 'clck'; // Change of timing
CMD_SET_TRAINING = 'trnng'; // Setting training mode
// Ñóùåñòâóåò ñ 2007.6
CMD_CAN_PAUSE_GAME = 'canpaus';
CMD_PAUSE_GAME = 'paus';
CMD_PAUSE_GAME_YES = 'pausyes';
CMD_PAUSE_GAME_NO = 'pausno';
// CMD_CONTINUE_GAME = 'cont';
// Ñóùåñòâóåò ñ 2008.1
CMD_CAN_ADJOURN_GAME = 'canadj';
CMD_SET_ADJOURNED = 'setadj'; // Setting of adj. position and timing
CMD_ADJOURN_GAME = 'adj';
CMD_ADJOURN_GAME_YES = 'adjyes';
CMD_ADJOURN_GAME_NO = 'adjno';
CMD_START_ADJOURNED_GAME = 'strtadj';
// CMD_DELIMITER = '&&'; // CMD_DELIMITER has to be present in arguments
// CMD_CLOSE = 'ext' - IS RESERVED
type
TManagerDefault = class(TManager) // TODO: TRILLIAN, AND_RQ, QIP-> own classes
protected
procedure ROnCreate; override;
procedure ROnDestroy; override;
procedure RSendData(const cmd: string = ''); override;
public
{$IFDEF AND_RQ}
constructor Create; reintroduce;
{$ENDIF}
{$IFDEF QIP}
constructor Create(const accName: WideString; const protoDllHandle: integer); reintroduce;
{$ENDIF}
{$IFDEF TRILLIAN}
constructor Create(const vContactlistEntry: TTtkContactListEntry); reintroduce;
{$ENDIF}
end;
////////////////////////////////////////////////////////////////////////////////
// TManager
procedure TManager.RCreateChessBoardAndDialogs;
begin
// m_ChessBoard := TGameChessBoard.Create(self, ChessBoardHandler, Chess4NetPath + USR_BASE_NAME);
m_ChessBoard := TGameChessBoard.Create(nil, ChessBoardHandler, Chess4NetGamesLogPath + USR_BASE_NAME);
m_Dialogs := TDialogs.Create(ChessBoard, DialogFormHandler);
end;
procedure TManager.FormCreate(Sender: TObject);
begin
{$IFNDEF SKYPE}
BroadcastAction.Visible := TRUE;
{$ENDIF}
ROnCreate;
end;
procedure TManager.RShowConnectingForm;
begin
m_ConnectingForm := (m_Dialogs.CreateDialog(TConnectingForm) as TConnectingForm);
m_ConnectingForm.Show;
end;
procedure TManager.ChessBoardHandler(e: TGameChessBoardEvent;
d1: pointer = nil; d2: pointer = nil);
var
s: string;
wstrMsg1, wstrMsg2: WideString;
strSwitchClockCmd: string;
begin
case e of
cbeKeyPressed:
if extra_exit and (Word(d1) = VK_ESCAPE) then
begin
{$IFDEF GAME_LOG}
if (ChessBoard.Mode = mGame) then
begin
FWriteToGameLog('*');
FlushGameLog;
end;
{$ENDIF}
Release;
end;
cbeExit:
Close;
cbeMenu:
if (not m_Dialogs.Showing) then
begin
if ((ChessBoard.Mode = mView) or Transmittable) then
begin
if (Connector.connected) then
ConnectedPopupMenu.Popup(Mouse.CursorPos.X, Mouse.CursorPos.Y);
end
else if (ChessBoard.Mode = mGame) then
begin
GamePopupMenu.Popup(Mouse.CursorPos.X, Mouse.CursorPos.Y);
end;
end;
cbeMoved:
begin
if (not Transmittable) then
begin
RSendData(PString(d1)^);
RRetransmit(PString(d1)^);
end;
{$IFDEF GAME_LOG}
if (ChessBoard.PositionColor = fcBlack) or (not move_done) then
begin
FWriteToGameLog(' ' + IntToStr(ChessBoard.NMoveDone) + '.');
if (ChessBoard.PositionColor = fcWhite) then
FWriteToGameLog(' ...');
end;
FWriteToGameLog(' ' + PString(d1)^);
{$ENDIF}
move_done := TRUE;
TakebackGame.Enabled := TRUE;
end;
cbeMate:
with ChessBoard do
begin
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('#');
if (PositionColor = fcWhite) then
FWriteToGameLog(sLineBreak + '0 - 1')
else
FWriteToGameLog(sLineBreak + '1 - 0');
FlushGameLog;
{$ENDIF}
with TLocalizer.Instance do
begin
if (Transmittable) then
begin
if (PositionColor = fcWhite) then
wstrMsg1 := GetMessage(36) // White is checkmated.
else
wstrMsg1 := GetMessage(37); // Black is checkmated.
wstrMsg2 := wstrMsg1;
end
else // not Transmittable
begin
if (PositionColor = fcWhite) then
begin
wstrMsg1 := GetMessage(0); // White is checkmated. You win.
wstrMsg2 := GetMessage(1); // White is checkmated. You loose.
end
else
begin
wstrMsg1 := GetMessage(2); // Black is checkmated. You win.
wstrMsg2 := GetMessage(3); // Black is checkmated. You loose.
end;
end;
end; // with
if ((_PlayerColor <> fcWhite) and (PositionColor = fcWhite)) or
((_PlayerColor <> fcBlack) and (PositionColor = fcBlack)) then
begin
m_Dialogs.MessageDlg(wstrMsg1, mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grWin);
end
else
begin
m_Dialogs.MessageDlg(wstrMsg2, mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grLost);
end;
end;
cbeStaleMate:
begin
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('=' + sLineBreak + '1/2 - 1/2');
FlushGameLog;
{$ENDIF}
if (Transmittable) then
wstrMsg1 := TLocalizer.Instance.GetMessage(35) // Stalemate.
else
wstrMsg1 := TLocalizer.Instance.GetMessage(4); // It's stalemate. No one wins.
m_Dialogs.MessageDlg(wstrMsg1, mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grDraw);
end;
cbeClockSwitched:
begin
if (Transmittable) then
exit;
with ChessBoard do
begin
if (move_done and (ClockColor = PositionColor)) then
begin
if (ClockColor <> _PlayerColor) then
begin
Time[_PlayerColor] := IncSecond(Time[_PlayerColor], you_inc);
s := TChessClock.ConvertToFullStr(Time[_PlayerColor]);
if ((not Unlimited[_PlayerColor]) or (m_lwOpponentClientVersion < 200706)) then
begin
strSwitchClockCmd := CMD_SWITCH_CLOCK + ' ' + s;
RSendData(strSwitchClockCmd);
RRetransmit(strSwitchClockCmd);
end;
end
else
begin
if (_PlayerColor = fcWhite) then
Time[fcBlack] := IncSecond(Time[fcBlack], opponent_inc)
else
Time[fcWhite] := IncSecond(Time[fcWhite], opponent_inc);
end;
end;
end; { with }
end;
cbeTimeOut:
begin
if (not Transmittable) then
RSendData(CMD_FLAG);
end;
cbeActivate:
begin
m_Dialogs.BringToFront;
end;
cbeFormMoving:
begin
m_Dialogs.MoveForms(integer(d1), integer(d2));
end;
end;
end;
class procedure TManager.RSplitStr(s: string; var strLeft: string; var strRight: string);
var
x: integer;
begin
x := pos(' ', s);
strLeft := copy(s, 1, sign(x) * (x - 1) + (1 - sign(x)) * length(s));
strRight := copy(s, length(strLeft) + 2, length(s));
end;
procedure TManager.SetClock(var sr: string);
var
sl: string;
procedure NSetOpponentTime;
begin
RSplitStr(sr, sl, sr);
if (sl = 'u') then
opponent_unlimited := TRUE
else
begin
opponent_unlimited:= FALSE;
opponent_time:= StrToInt(sl);
RSplitStr(sr, sl, sr);
opponent_inc := StrToInt(sl);
end;
end;
procedure NSetYouTime;
begin
RSplitStr(sr, sl, sr);
if (sl = 'u') then
you_unlimited:= TRUE
else
begin
you_unlimited := FALSE;
you_time := StrToInt(sl);
RSplitStr(sr, sl, sr);
you_inc := StrToInt(sl);
end;
end;
begin // TManager.SetClock
if (Transmittable) then
begin
NSetYouTime;
NSetOpponentTime;
end
else
begin
NSetOpponentTime;
NSetYouTime;
end;
SetClock;
end;
procedure TManager.ConnectorHandler(e: TConnectorEvent; d1: pointer = nil; d2: pointer = nil);
var
strCmd: string;
strLeft: string;
begin
case e of
ceConnected:
begin
if (Assigned(m_ConnectingForm)) then
m_ConnectingForm.Shut;
RSendData(CMD_VERSION + ' ' + IntToStr(CHESS4NET_VERSION));
end;
ceDisconnected:
begin
if (not Connector.connected) then
exit;
if (Transmittable) then
begin
m_Dialogs.CloseNoneDialogs;
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(34), mtCustom,
[mbOK], mfMsgLeave); // Broadcaster leaves. Transmition will be closed.
end;
case ChessBoard.Mode of
mView:
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(5), mtCustom, [mbOK],
mfMsgLeave); // 'Your opponent leaves.'
end;
mGame:
begin
{$IFDEF GAME_LOG}
FWriteToGameLog('*');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(6), mtWarning,
[mbOK], mfMsgLeave); // Your opponent leaves. The game is aborted.
end;
end;
end; { ceDisconnected }
ceError:
begin
{$IFDEF GAME_LOG}
if ChessBoard.Mode = mGame then
begin
FWriteToGameLog('*');
FlushGameLog;
end;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(7), mtWarning,
[mbOk], mfMsgLeave); // An error during connection occured.
end;
{$IFDEF QIP}
ceQIPError:
begin
QIPConnectionError := TRUE;
// TODO: Localize
m_Dialogs.MessageDlg('Special message channel is not responding.' + sLineBreak +
'This can happen due to the following reasons:' + sLineBreak +
' 1) Your partner is using an IM other than QIP Infium. OR' + sLineBreak +
' 2) Your partner is offline. OR' + sLineBreak +
' 3) Protocol doesn''t support multiple channels. OR' + sLineBreak +
' 4) Other reasons.' + sLineBreak +
'Chess4Net won''t start.', mtWarning, [mbOk], mfMsgLeave);
end;
{$ENDIF}
ceData:
begin
strCmd := PString(d1)^;
repeat
strLeft := LeftStr(strCmd, pos(CMD_DELIMITER, strCmd) - 1);
strCmd := RightStr(strCmd, length(strCmd) - length(strLeft) - length(CMD_DELIMITER));
RHandleConnectorDataCommand(strLeft);
until (strCmd = '');
end; { ceData }
end; { case ChessBoard.Mode }
end;
procedure TManager.RSetOpponentClientVersion(lwVersion: LongWord);
begin
m_lwOpponentClientVersion := lwVersion;
end;
procedure TManager.RSetConnectionOccured;
begin
m_bConnectionOccured := TRUE;
{$IFNDEF TESTING}
with TURLVersionQuery.Create do
begin
OnQueryReady := FOnURLQueryReady;
{$IFDEF SKYPE}
Query(aidSkype, CHESS4NET_VERSION, osidWindows);
{$ELSE}
Free; // TODO: URL query for other clients
{$ENDIF}
end;
{$ENDIF}
end;
procedure TManager.FOnURLQueryReady(Sender: TURLVersionQuery);
begin
if (not Assigned(Sender)) then
exit;
try
if ((Sender.LastVersion <= m_iDontShowLastVersion)) then
exit;
if (Sender.Info <> '') then
begin
with TDontShowMessageDlg.Create(m_Dialogs, Sender.Info) do
begin
m_iQueriedDontShowLastVersion := Sender.LastVersion;
Show;
end;
end;
finally
Sender.Free;
end;
end;
procedure TManager.RUpdateChessBoardCaption;
begin
if (m_bConnectionOccured and Assigned(ChessBoard)) then
ChessBoard.Caption := RGetGameName;
end;
procedure TManager.RHandleConnectorDataCommand(sl: string);
var
AMode: TMode;
sr: string;
strSavedCmd: string;
wstrMsg: WideString;
begin
strSavedCmd := sl;
RSplitStr(sl, sl, sr);
if (Assigned(ChessBoard)) then
AMode := ChessBoard.Mode
else
AMode := mView;
case AMode of
mView:
if (sl = CMD_VERSION) then
begin
RSplitStr(sr, sl, sr);
RSetOpponentClientVersion(StrToIntDef(sl, CHESS4NET_VERSION));
RSendData(CMD_WELCOME);
if (m_lwOpponentClientVersion < CHESS4NET_VERSION) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(8), mtWarning,
[mbOK], mfNone); // Your opponent is using an older version of Chess4Net. ...
end;
// 2007.4 is the first client with a backward compatibility
// For incompatible versions:
// else RSendData(CMD_GOODBYE);
end
else if (sl = CMD_WELCOME) then
begin
RSendData(CMD_NICK_ID + ' ' + OpponentNickId);
if (Assigned(ChessBoard)) then
ChessBoard.InitPosition;
SetClock;
RSetConnectionOccured;
end
else if (sl = CMD_GOODBYE) then // For the future versions
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(9) , mtWarning, [mbOK], mfIncompatible); // The current version of Chess4Net is incompatible ...
end
else if (sl = CMD_START_GAME) then
begin
with ChessBoard do
begin
if (Transmittable) then
m_Dialogs.CloseNoneDialogs;
// Starting from 2007.6 only white can start the game
if ((m_lwOpponentClientVersion >= 200706) and (_PlayerColor = fcWhite) and
(not Transmittable)) then
begin
ChangeColor;
end;
SetClock;
ResetMoveList;
move_done:= FALSE;
TakebackGame.Enabled := FALSE;
Mode := mGame;
SwitchClock(PositionColor);
{$IFDEF GAME_LOG}
FInitGameLog;
{$ENDIF}
end;
RRetransmit(strSavedCmd);
end
else if (sl = CMD_START_ADJOURNED_GAME) then
begin
FStartAdjournedGame;
RRetransmit(CMD_GAME_CONTEXT + ' ' + RGetGameContextStr);
RRetransmit(CMD_CONTINUE_GAME);
end
else if (sl = CMD_CONTINUE_GAME) then
begin
if (Transmittable) then
begin
m_Dialogs.CloseNoneDialogs;
ChessBoard.Mode := mGame;
ContinueGame;
end;
end
else if (sl = CMD_ALLOW_TAKEBACKS) then
begin
RSplitStr(sr, sl, sr);
opponent_takebacks := (sl = '1');
TakebackGame.Visible := (opponent_takebacks or ChessBoard.pTrainingMode);
end
else if (sl = CMD_CAN_PAUSE_GAME) then
begin
RSplitStr(sr, sl, sr);
can_pause_game := (sl = '1');
GamePause.Visible := can_pause_game;
end
else if (sl = CMD_CAN_ADJOURN_GAME) then
begin
RSplitStr(sr, sl, sr);
can_adjourn_game := (sl = '1');
end
else if (sl = CMD_SET_CLOCK) then
begin
SetClock(sr);
RRetransmit(CMD_SET_CLOCK + ' ' + ClockToStr);
end
else if (sl = CMD_SET_TRAINING) then
begin
RSplitStr(sr, sl, sr);
ChessBoard.pTrainingMode := (sl = '1');
TakebackGame.Visible := (opponent_takebacks or ChessBoard.pTrainingMode);
end
else if (sl = CMD_GAME_OPTIONS) then // 2007.4
begin
SetClock(sr);
RSplitStr(sr, sl, sr);
opponent_takebacks := (sl = '1');
RSplitStr(sr, sl, sr);
ChessBoard.pTrainingMode := (sl = '1');
TakebackGame.Visible := (opponent_takebacks or ChessBoard.pTrainingMode);
end
else if (sl = CMD_SET_ADJOURNED) then // 2008.1
begin
if ((AdjournedStr = '') or (CompareStr(PlayerNickId, OpponentNickId) > 0)) then
begin
if (pos('&w&', sr) > 0) then
sr := StringReplace(sr, '&w&', '&b&', []) // White -> Black
else
sr := StringReplace(sr, '&b&', '&w&', []); // Black -> White
AdjournedStr := sr;
end;
end
else if (sl = CMD_CHANGE_COLOR) then
begin
ChangeColor;
RRetransmit(strSavedCmd);
end
else if (sl = CMD_NICK_ID) then
begin
m_strPlayerNickId := sr;
if (CompareStr(PlayerNickId, OpponentNickId) < 0) then
begin
StartStandartGameConnected.Enabled := TRUE;
StartPPRandomGameConnected.Enabled := TRUE;
_PlayerColor := fcWhite;
if (not FReadCommonSettings(TRUE)) then
RSendData(CMD_NO_SETTINGS);
end
else
begin
StartStandartGameConnected.Enabled := FALSE;
StartPPRandomGameConnected.Enabled := FALSE;
_PlayerColor := fcBlack;
FReadCommonSettings(FALSE);
end; // if CompareStr
RUpdateChessBoardCaption;
end
else if (sl = CMD_POSITION) then
begin
if (Assigned(ChessBoard)) then
ChessBoard.SetPosition(sr);
RRetransmit(strSavedCmd);
end
else if (sl = CMD_NO_SETTINGS) then
begin
FReadCommonSettings(TRUE);
end
else if (sl = CMD_TRANSMITTING) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(33),
mtCustom, [mbOK], mfMsgLeave); // Game transmition is not supported by this client!
end;
mGame:
if (sl = CMD_DRAW) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(10), mtConfirmation,
[mbYes, mbNo], mfMsgDraw) // Draw?
end
else if (sl = CMD_ABORT) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(11), mtConfirmation,
[mbYes, mbNo], mfMsgAbort); // Can we abort the game?
end
else if (sl = CMD_RESIGN) then
begin
FExitGameMode;
{$IFDEF GAME_LOG}
if (_PlayerColor = fcWhite) then
FWriteToGameLog(sLineBreak + 'Black resigns' + sLineBreak + '1 - 0')
else
FWriteToGameLog(sLineBreak + 'White resigns' + sLineBreak + '0 - 1');
FlushGameLog;
{$ENDIF}
if (Transmittable) then
begin
RSplitStr(sr, sl, sr);
if (sl = 'w') then
wstrMsg := TLocalizer.Instance.GetMessage(31) // White resigns.
else // (sl = 'b')
wstrMsg := TLocalizer.Instance.GetMessage(32) // Black resigns.
end
else
wstrMsg := TLocalizer.Instance.GetMessage(12); // I resign. You win this game. Congratulations!
m_Dialogs.MessageDlg(wstrMsg, mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grWin);
RRetransmit(CMD_RESIGN + IfThen((_PlayerColor = fcWhite), ' b', ' w'));
end
else if (sl = CMD_ABORT_ACCEPTED) then
begin
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('*');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(13), mtCustom,
[mbOK], mfNone); // The game is aborted.
RRetransmit(strSavedCmd);
end
else if (sl = CMD_ABORT_DECLINED) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(14),
mtCustom, [mbOK], mfNone) // Sorry, but we have to finish this game.
end
else if (sl = CMD_DRAW_ACCEPTED) then
begin
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('=' + sLineBreak + '1/2 - 1/2');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(15), mtCustom, [mbOK], mfNone); // The game is drawn.
ChessBoard.WriteGameToBase(grDraw);
RRetransmit(strSavedCmd);
end
else if (sl = CMD_DRAW_DECLINED) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(16), mtCustom, [mbOK], mfNone) // No draw, sorry.
end
else if (sl = CMD_SWITCH_CLOCK) then
begin
with ChessBoard do
begin
RSplitStr(sr, sl, sr);
if (Transmittable) then
begin
if (PositionColor = fcWhite) then
Time[fcBlack] := TChessClock.ConvertFromFullStr(sl)
else
Time[fcWhite] := TChessClock.ConvertFromFullStr(sl);
end
else
begin
if (_PlayerColor = fcWhite) then
Time[fcBlack] := TChessClock.ConvertFromFullStr(sl)
else
Time[fcWhite] := TChessClock.ConvertFromFullStr(sl);
end;
end; // with
RRetransmit(strSavedCmd);
end
else if (sl = CMD_FLAG) then
with ChessBoard do
begin
if (Time[_PlayerColor] = 0.0) then
begin
RSendData(CMD_FLAG_YES);
RRetransmit(CMD_FLAG_YES);
FExitGameMode;
{$IFDEF GAME_LOG}
if (_PlayerColor = fcWhite) then
FWriteToGameLog(sLineBreak + 'White forfeits on time')
else
FWriteToGameLog(sLineBreak + 'Black forfeits on time');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(17), mtCustom, [mbOK], mfNone); // You forfeited on time.
ChessBoard.WriteGameToBase(grLostTime);
end
else
RSendData(CMD_FLAG_NO);
end // with
else
if (sl = CMD_FLAG_YES) then
begin
FExitGameMode;
{$IFDEF GAME_LOG}
if (_PlayerColor = fcWhite) then
FWriteToGameLog(sLineBreak + 'Black forfeits on time')
else
FWriteToGameLog(sLineBreak + 'White forfeits on time');
FlushGameLog;
{$ENDIF}
if (Transmittable) then
begin
if (_PlayerColor = fcWhite) then
wstrMsg := TLocalizer.Instance.GetMessage(29) // Black forfeits on time.
else
wstrMsg := TLocalizer.Instance.GetMessage(30); // White forfeits on time.
end
else
wstrMsg := TLocalizer.Instance.GetMessage(18); // Your opponent forfeited on time.
m_Dialogs.MessageDlg(wstrMsg, mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grWinTime);
RRetransmit(strSavedCmd);
end
else if (sl = CMD_FLAG_NO) then
with ChessBoard do
begin
case _PlayerColor of
fcWhite:
if (Time[fcBlack] = 0.0) then
RSendData(CMD_FLAG);
fcBlack:
if (Time[fcWhite] = 0.0) then
RSendData(CMD_FLAG);
end // case
end // with
else if (sl = CMD_PAUSE_GAME) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(19), mtConfirmation,
[mbYes, mbNo], mfCanPause); // Can we pause the game?
end
else if (sl = CMD_PAUSE_GAME_YES) then
begin
PauseGame;
RRetransmit(strSavedCmd);
end
else if (sl = CMD_PAUSE_GAME_NO) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(20), mtCustom,
[mbOk], mfNone); // No pause, sorry.
end
else if (sl = CMD_CONTINUE_GAME) then
begin
if (Assigned(m_ContinueForm)) then
m_ContinueForm.Shut;
if (Transmittable) then
m_Dialogs.CloseNoneDialogs;
ContinueGame;
RRetransmit(strSavedCmd);
end
else if (sl = CMD_TAKEBACK) then
begin
if (you_takebacks or ChessBoard.pTrainingMode) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(21),
mtConfirmation, [mbYes, mbNo], mfMsgTakeBack); // 'May I take back last move?'
end
else
RSendData(CMD_TAKEBACK_NO)
end
else if (sl = CMD_ADJOURN_GAME) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(22),
mtConfirmation, [mbYes, mbNo], mfMsgAdjourn); // Can we adjourn this game?
end
else if (sl = CMD_ADJOURN_GAME_YES) then
begin
FAdjournGame;
RRetransmit(strSavedCmd);
end
else if (sl = CMD_ADJOURN_GAME_NO) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(23), mtCustom, [mbOk],
mfNone); // No adjourns, sorry.
end
else
if (sl = CMD_TAKEBACK_YES) then
begin
ChessBoard.TakeBack;
FBuildAdjournedStr;
TakebackGame.Enabled:= (ChessBoard.NMoveDone > 0);
{$IFDEF GAME_LOG}
FWriteToGameLog(' <takeback>');
{$ENDIF}
ChessBoard.SwitchClock(ChessBoard.PositionColor);
RRetransmit(strSavedCmd);
end
else if (sl = CMD_TAKEBACK_NO) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(24), mtCustom,
[mbOK], mfNone); // Sorry, no takebacks!
end
else if (sl = CMD_POSITION) then
begin
if (CompareStr(PlayerNickId, OpponentNickId) > 0) then
begin
ChessBoard.StopClock;
ChessBoard.Mode := mView;
ChessBoard.SetPosition(sr);
end;
RRetransmit(strSavedCmd);
end
else
begin
with ChessBoard do
begin
if ((_PlayerColor <> PositionColor) or Transmittable) then
begin
if (DoMove(sl)) then
begin
{$IFDEF GAME_LOG}
if ((PositionColor = fcBlack) or (not move_done)) then
begin
FWriteToGameLog(' ' + IntToStr(NMoveDone) + '.');
if (PositionColor = fcWhite) then
FWriteToGameLog(' ...');
end;
FWriteToGameLog(' ' + sl);
{$ENDIF}
move_done := TRUE;
TakebackGame.Enabled := TRUE;
FBuildAdjournedStr; // AdjournedStr ïîìå÷àåòñÿ òîëüêî ïðè âõîäÿùåì õîäå ïðîòèâíèêà
end; // if (DoMove...
end; // if (_Player...
end; // with ChessBoard
RRetransmit(strSavedCmd);
end;
end; // case ChessBoard.Mode
end;
procedure TManager.RRetransmit(const strCmd: string);
begin
end;
procedure TManager.ROnDestroy;
begin
TLocalizer.Instance.DeleteSubscriber(self);
if (m_bConnectionOccured) then
begin
FWritePrivateSettings;
if (not Transmittable) then
FWriteCommonSettings;
end;
m_ExtBaseList.Free;
if (Assigned(ChessBoard)) then
begin
ChessBoard.Release;
m_ChessBoard := nil;
end;
m_Dialogs.Free;
TIniSettings.FreeInstance;
end;
procedure TManager.FormDestroy(Sender: TObject);
begin
ROnDestroy;
end;
procedure TManager.LookFeelOptionsActionExecute(Sender: TObject);
var
lookFeelOptionsForm: TLookFeelOptionsForm;
begin
lookFeelOptionsForm := (m_Dialogs.CreateDialog(TLookFeelOptionsForm) as TLookFeelOptionsForm);
with lookFeelOptionsForm, ChessBoard do
begin
AnimationComboBox.ItemIndex := ord(animation);
HilightLastMoveBox.Checked := LastMoveHilighted;
FlashIncomingMoveBox.Checked := FlashOnMove;
CoordinatesBox.Checked := CoordinatesShown;
StayOnTopBox.Checked := StayOnTop;
ExtraExitBox.Checked := extra_exit;
end;
lookFeelOptionsForm.Show;
end;
procedure TManager.AbortGameClick(Sender: TObject);
begin
RSendData(CMD_ABORT);
end;
procedure TManager.DrawGameClick(Sender: TObject);
begin
RSendData(CMD_DRAW);
end;
procedure TManager.ResignGameClick(Sender: TObject);
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(25),
mtConfirmation, [mbYes, mbNo], mfMsgResign); // Do you really want to resign?
end;
procedure TManager.ChangeColorConnectedClick(Sender: TObject);
begin
if (Transmittable) then
begin
ChangeColor;
end
else if (ChessBoard.Mode = mView) then
begin
ChangeColor;
RSendData(CMD_CHANGE_COLOR);
RRetransmit(CMD_CHANGE_COLOR);
end;
end;
procedure TManager.GameOptionsConnectedClick(Sender: TObject);
var
GameOptionsForm: TGameOptionsForm;
i: integer;
begin
GameOptionsForm := (m_Dialogs.CreateDialog(TGameOptionsForm) as TGameOptionsForm);
with GameOptionsForm do
begin
EqualTimeCheckBox.Checked := ((you_unlimited = opponent_unlimited) and
(you_time = opponent_time) and (you_inc = opponent_inc));
YouUnlimitedCheckBox.Checked:= you_unlimited;
OpponentUnlimitedCheckBox.Checked:= opponent_unlimited;
YouMinUpDown.Position := you_time;
YouIncUpDown.Position := you_inc;
OpponentMinUpDown.Position := opponent_time;
OpponentIncUpDown.Position := opponent_inc;
AutoFlagCheckBox.Checked := ChessBoard.AutoFlag;
TakeBackCheckBox.Checked := you_takebacks;
TrainingEnabledCheckBox.Checked := ChessBoard.pTrainingMode;
for i := 1 to m_ExtBaseList.Count - 1 do
begin
ExtBaseComboBox.Items.Append(m_ExtBaseList[i]);
if (m_strExtBaseName = m_ExtBaseList[i]) then
ExtBaseComboBox.ItemIndex := i;
end;
UsrBaseCheckBox.Checked := ChessBoard.pUseUserBase;
GamePauseCheckBox.Checked := (can_pause_game and (m_lwOpponentClientVersion >= 200706));
GameAdjournCheckBox.Checked := (can_adjourn_game and (m_lwOpponentClientVersion >= 200801));
Show;
end; // with
end;
procedure TManager.StartStandartGameConnectedClick(Sender: TObject);
var
strPositionCmd: string;
begin
with ChessBoard do
begin
SetClock;
InitPosition;
ResetMoveList;
strPositionCmd := CMD_POSITION + ' ' + GetPosition;
RSendData(strPositionCmd);
RSendData(CMD_START_GAME);
move_done:= FALSE;
TakebackGame.Enabled := FALSE;
Mode := mGame;
SwitchClock(ChessBoard.PositionColor);
RRetransmit(strPositionCmd);
RRetransmit(CMD_START_GAME);
end;
{$IFDEF GAME_LOG}
FInitGameLog;
{$ENDIF}
end;
procedure TManager.SetClock;
begin
if (not Assigned(ChessBoard)) then
exit;
with ChessBoard do
begin
Unlimited[_PlayerColor] := you_unlimited;
Time[_PlayerColor] := EncodeTime(you_time div 60, you_time mod 60, 0,0);
if (_PlayerColor = fcWhite) then
begin
Unlimited[fcBlack] := opponent_unlimited;
Time[fcBlack] := EncodeTime(opponent_time div 60,
opponent_time mod 60, 0,0);
end
else
begin
Unlimited[fcWhite] := opponent_unlimited;
Time[fcWhite] := EncodeTime(opponent_time div 60,
opponent_time mod 60, 0,0);
end;
end;
end;
procedure TManager.RSetChessBoardToView;
var
clockTime: string;
begin
with ChessBoard do
begin
clockTime := NO_CLOCK_TIME;
SetClock(clockTime);
Mode := mView;
Caption := CHESS4NET_TITLE;
ChessBoard.icon := Chess4NetIcon;
InitPosition;
Left:= (Screen.Width - Width) div 2;
Top:= (Screen.Height - Height) div 2;
Show;
end;
end;
procedure TManager.FormClose(Sender: TObject; var Action: TCloseAction);
begin
if (Assigned(Connector) and Connector.connected) then
begin
if (Assigned(m_Dialogs)) then
begin
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(26), mtConfirmation, [mbYes, mbNo], mfMsgClose); // Do you want to exit?
Action:= caNone;
end
else
Release;
end
else
// Release;
Action := caFree;
end;
procedure TManager.RReleaseWithConnectorGracefully;
begin
ConnectorTimer.Enabled := TRUE;
if (Assigned(Connector)) then
Connector.Close;
end;
procedure TManager.ConnectorTimerTimer(Sender: TObject);
begin
ConnectorTimer.Enabled := FALSE;
Release;
end;
procedure TManager.StartPPRandomGameConnectedClick(Sender: TObject);
var
strPositionCmd: string;
begin
with ChessBoard do
begin
SetClock;
PPRandom;
ResetMoveList;
strPositionCmd := CMD_POSITION + ' ' + GetPosition;
RSendData(strPositionCmd);
RSendData(CMD_START_GAME);
Mode := mGame;
move_done := FALSE;
TakebackGame.Enabled := FALSE;
SwitchClock(ChessBoard.PositionColor);
RRetransmit(strPositionCmd);
RRetransmit(CMD_START_GAME);
end;
{$IFDEF GAME_LOG}
FInitGameLog;
{$ENDIF}
end;
procedure TManager.TakebackGameClick(Sender: TObject);
begin
RSendData(CMD_TAKEBACK);
end;
constructor TManager.RCreate;
begin
// inherited Create(Application);
inherited Create(nil);
end;
{$IFDEF AND_RQ}
class function TManager.Create: TManager;
begin
Result := TManagerDefault.Create;
end;
{$ENDIF}
{$IFDEF QIP}
class function TManager.Create(const accName: WideString; const protoDllHandle: integer): TManager;
begin
Result := TManagerDefault.Create(accName, protoDllHandle);
end;
{$ENDIF}
{$IFDEF TRILLIAN}
class function TManager.Create(const vContactlistEntry: TTtkContactListEntry): TManager;
begin
Result := TManagerDefault.Create(vContactlistEntry);
end;
{$ENDIF}
procedure TManager.DialogFormHandler(modSender: TModalForm; msgDlgID: TModalFormID);
var
modRes: TModalResult;
s, prevClock: string;
strCmd: string;
begin
modRes := modSender.ModalResult;
case msgDlgID of
mfNone: ;
mfMsgClose:
begin
if modRes = mrYes then
begin
{$IFDEF GAME_LOG}
if ChessBoard.Mode = mGame then
begin
FWriteToGameLog('*');
FlushGameLog;
end;
{$ENDIF}
{$IFDEF SKYPE}
FShowCredits;
{$ENDIF}
Release;
end;
end;
mfMsgLeave, mfIncompatible:
begin
{$IFDEF SKYPE}
FShowCredits;
{$ENDIF}
if (Assigned(Connector) and Connector.Connected) then
RReleaseWithConnectorGracefully
else
Close;
end;
mfMsgAbort:
begin
if ChessBoard.Mode = mGame then
begin
if (modRes = mrNo) or (modRes = mrNone) then
RSendData(CMD_ABORT_DECLINED)
else
begin
RSendData(CMD_ABORT_ACCEPTED);
RRetransmit(CMD_ABORT_ACCEPTED);
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('*');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(13), mtCustom,
[mbOK], mfNone); // The game is aborted.
end;
end;
end;
mfMsgResign:
begin
if ChessBoard.Mode = mGame then
begin
if modRes = mrYes then
begin
FExitGameMode;
RSendData(CMD_RESIGN);
RRetransmit(CMD_RESIGN + IfThen((_PlayerColor = fcWhite), ' w', ' b'));
ChessBoard.WriteGameToBase(grLost);
{$IFDEF GAME_LOG}
if (_PlayerColor = fcWhite) then
FWriteToGameLog(sLineBreak + 'White resigns' + sLineBreak + '0 - 1')
else
FWriteToGameLog(sLineBreak + 'Black resigns' + sLineBreak + '1 - 0');
FlushGameLog;
{$ENDIF}
end;
end;
end;
mfMsgDraw:
begin
if ChessBoard.Mode = mGame then
begin
if (modRes = mrNo) or (modRes = mrNone) then
RSendData(CMD_DRAW_DECLINED)
else
begin
RSendData(CMD_DRAW_ACCEPTED);
RRetransmit(CMD_DRAW_ACCEPTED);
FExitGameMode;
{$IFDEF GAME_LOG}
FWriteToGameLog('=' + sLineBreak + '1/2 - 1/2');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(15), mtCustom, [mbOK], mfNone);
ChessBoard.WriteGameToBase(grDraw); // The game is drawn.
end;
end;
end;
mfMsgTakeBack:
begin
if ChessBoard.Mode = mGame then
begin
if modRes = mrYes then
begin
RSendData(CMD_TAKEBACK_YES);
RRetransmit(CMD_TAKEBACK_YES);
ChessBoard.TakeBack;
FBuildAdjournedStr;
TakebackGame.Enabled:= (ChessBoard.NMoveDone > 0);
{$IFDEF GAME_LOG}
FWriteToGameLog(' <takeback>');
{$ENDIF}
ChessBoard.SwitchClock(ChessBoard.PositionColor);
end
else
RSendData(CMD_TAKEBACK_NO);
end;
end;
mfMsgAdjourn:
begin
if ChessBoard.Mode = mGame then
begin
if modRes = mrYes then
begin
RSendData(CMD_ADJOURN_GAME_YES);
RRetransmit(CMD_ADJOURN_GAME_YES);
FAdjournGame;
end
else
RSendData(CMD_ADJOURN_GAME_NO);
end;
end;
mfConnecting:
begin
m_ConnectingForm := nil;
if modRes = mrAbort then
Close; // ConnectionAbort;
end;
mfGameOptions:
begin
if (ChessBoard.Mode <> mGame) and (modRes = mrOK) then
with (modSender as TGameOptionsForm) do
begin
prevClock := ClockToStr;
you_unlimited := YouUnlimitedCheckBox.Checked;
opponent_unlimited := OpponentUnlimitedCheckBox.Checked;
you_time := StrToInt(YouMinEdit.Text);
you_inc := StrToInt(YouIncEdit.Text);
opponent_time := StrToInt(OpponentMinEdit.Text);
opponent_inc := StrToInt(OpponentIncEdit.Text);
ChessBoard.AutoFlag := AutoFlagCheckBox.Checked;
// Îòîáðàæåíèå íà äîñêå
SetClock;
// ñèíõðîíèçàöèÿ âðåìåíè ó îïïîíåíòà
s := ClockToStr;
if (m_lwOpponentClientVersion >= 200705) then
begin
if (prevClock <> s) then
begin
strCmd := CMD_SET_CLOCK + ' ' + s;
RSendData(strCmd);
RRetransmit(strCmd);
end;
RSendData(CMD_ALLOW_TAKEBACKS + IfThen(TakeBackCheckBox.Checked, ' 1', ' 0'));
end;
you_takebacks := TakeBackCheckBox.Checked;
if (m_lwOpponentClientVersion >= 200706) then
begin
if can_pause_game <> GamePauseCheckBox.Checked then
begin
can_pause_game := GamePauseCheckBox.Checked;
RSendData(CMD_CAN_PAUSE_GAME + IfThen(can_pause_game, ' 1', ' 0'))
end;
end;
if (m_lwOpponentClientVersion >= 200801) then
begin
if can_adjourn_game <> GameAdjournCheckBox.Checked then
begin
can_adjourn_game := GameAdjournCheckBox.Checked;
RSendData(CMD_CAN_ADJOURN_GAME + IfThen(can_adjourn_game, ' 1', ' 0'))
end;
end;
// Training mode
if (m_lwOpponentClientVersion >= 200705) and (ChessBoard.pTrainingMode <> TrainingEnabledCheckBox.Checked) then
begin
RSendData(CMD_SET_TRAINING + IfThen(TrainingEnabledCheckBox.Checked, ' 1', ' 0'));
end;
ChessBoard.pTrainingMode := TrainingEnabledCheckBox.Checked;
m_strExtBaseName := m_ExtBaseList[ExtBaseComboBox.ItemIndex];
if (m_strExtBaseName <> '') then
ChessBoard.SetExternalBase(Chess4NetPath + m_strExtBaseName)
else
ChessBoard.UnsetExternalBase;
ChessBoard.pUseUserBase := UsrBaseCheckBox.Checked;
GamePause.Visible := can_pause_game;
TakebackGame.Visible := (ChessBoard.pTrainingMode or opponent_takebacks);
if (m_lwOpponentClientVersion < 200705) then // 2007.4
begin
if ChessBoard.pTrainingMode then
s := s + ' 1 1'
else
s := s + IfThen(you_takebacks, ' 1 0', ' 0 0');
RSendData(CMD_GAME_OPTIONS + ' ' + s);
end;
end;
end;
mfLookFeel:
begin
with (modSender as TLookFeelOptionsForm), ChessBoard do
begin
animation := TAnimation(AnimationComboBox.ItemIndex);
LastMoveHilighted := HilightLastMoveBox.Checked;
FlashOnMove := FlashIncomingMoveBox.Checked;
CoordinatesShown := CoordinatesBox.Checked;
StayOnTop := StayOnTopBox.Checked;
extra_exit := ExtraExitBox.Checked;
end;
end;
mfContinue:
begin
m_ContinueForm := nil;
if modRes = mrOk then
begin
RSendData(CMD_CONTINUE_GAME);
RRetransmit(CMD_CONTINUE_GAME);
ContinueGame;
end;
end;
mfCanPause:
begin
if modRes = mrYes then
begin
RSendData(CMD_PAUSE_GAME_YES);
RRetransmit(CMD_PAUSE_GAME_YES);
PauseGame;
end
else // modRes = mrNo
RSendData(CMD_PAUSE_GAME_NO);
end;
mfDontShowDlg:
begin
if ((modSender as TDontShowMessageDlg).DontShow) then
m_iDontShowLastVersion := m_iQueriedDontShowLastVersion;
end;
end;
end;
{$IFDEF GAME_LOG}
procedure TManager.FInitGameLog;
var
s: string;
begin
if ((not m_bConnectionOccured) or m_bTransmittable) then
exit;
gameLog := '';
LongTimeFormat := HOUR_TIME_FORMAT;
FWriteToGameLog('[' + DateTimeToStr(Now) + ']' + sLineBreak);
FWriteToGameLog(RGetGameName);
if not (you_unlimited and opponent_unlimited) then
begin
FWriteToGameLog(' (');
case _PlayerColor of
fcWhite:
begin
if (not you_unlimited) then
begin
FWriteToGameLog(IntToStr(you_time));
if (you_inc > 0) then
FWriteToGameLog('.' + IntToStr(you_inc));
end
else
FWriteToGameLog('inf');
FWriteToGameLog(':');
if (not opponent_unlimited) then
begin
FWriteToGameLog(IntToStr(opponent_time));
if (opponent_inc > 0) then
FWriteToGameLog('.' + IntToStr(opponent_inc));
end
else
FWriteToGameLog('inf');
end;
fcBlack:
begin
if (not opponent_unlimited) then
begin
FWriteToGameLog(IntToStr(opponent_time));
if (opponent_inc > 0) then
FWriteToGameLog('.' + IntToStr(opponent_inc));
end
else
FWriteToGameLog('inf');
FWriteToGameLog(':');
if (not you_unlimited) then
begin
FWriteToGameLog(IntToStr(you_time));
if (you_inc > 0) then
FWriteToGameLog('.' + IntToStr(you_inc));
end
else
FWriteToGameLog('inf');
end;
end;
FWriteToGameLog(')');
end;
FWriteToGameLog(sLineBreak);
s := ChessBoard.GetPosition;
if (s <> INITIAL_CHESS_POSITION) then
FWriteToGameLog(s + sLineBreak);
end;
procedure TManager.FWriteToGameLog(const s: string);
begin
if ((not m_bConnectionOccured) or m_bTransmittable) then
exit;
gameLog := gameLog + s;
end;
procedure TManager.FlushGameLog;
var
gameLogFile: TextFile;
begin
if ((not m_bConnectionOccured) or m_bTransmittable) then
exit;
if (not move_done) then
exit;
AssignFile(gameLogFile, Chess4NetGamesLogPath + GAME_LOG_FILE);
{$I-}
Append(gameLogFile);
{$I+}
if (IOResult <> 0) then
begin
Rewrite(gameLogFile);
if (IOResult = 0) then
writeln(gameLogFile, gameLog);
end
else
writeln(gameLogFile, sLineBreak + gameLog);
CloseFile(gameLogFile);
{$IFDEF SKYPE}
CreateLinkForGameLogFile;
{$ENDIF}
end;
{$ENDIF}
procedure TManager.FPopulateExtBaseList;
var
sr: TSearchRec;
extBaseName: string;
begin
m_ExtBaseList.Append('');
if (FindFirst(Chess4NetPath + '*.pos', faAnyFile, sr) = 0) then
begin
repeat
extBaseName := LeftStr(sr.Name, length(sr.Name) - length(ExtractFileExt(sr.Name)));
if (extBaseName <> USR_BASE_NAME) and FileExists(Chess4NetPath + extBaseName + '.mov') then
m_ExtBaseList.Append(extBaseName);
until FindNext(sr) <> 0;
end; // if
FindClose(sr);
end;
procedure TManager.RCreateAndPopulateExtBaseList;
begin
m_ExtBaseList := TStringList.Create;
FPopulateExtBaseList;
m_strExtBaseName := '';
end;
procedure TManager.RReadPrivateSettings;
var
initialClockTime: string;
begin
// Îáùèå íàñòðîéêè ïî óìîë÷àíèþ
initialClockTime := INITIAL_CLOCK_TIME;
SetClock(initialClockTime);
ChessBoard.AutoFlag := TRUE;
you_takebacks := FALSE;
opponent_takebacks := FALSE;
// Reading private settings
ChessBoard.animation := TIniSettings.Instance.Animation;
ChessBoard.LastMoveHilighted := TIniSettings.Instance.LastMoveHilighted;
ChessBoard.FlashOnMove := TIniSettings.Instance.FlashOnMove;
ChessBoard.CoordinatesShown := TIniSettings.Instance.CoordinatesShown;
// TODO: read screen position and size
ChessBoard.StayOnTop := TIniSettings.Instance.StayOnTop;
extra_exit := TIniSettings.Instance.ExtraExit;
TLocalizer.Instance.ActiveLanguage := TIniSettings.Instance.ActiveLanguage;
m_iDontShowLastVersion := TIniSettings.Instance.DontShowLastVersion;
{$IFDEF SKYPE}
m_bDontShowCredits := TIniSettings.Instance.DontShowCredits;
{$ENDIF}
end;
function TManager.FReadCommonSettings(setToOpponent: boolean): boolean;
var
strClock: string;
bFlag: boolean;
begin
if (m_lwOpponentClientVersion < 200705) then // For 2007.4 common settings are not applied
begin
Result := TRUE;
exit;
end;
Result := FALSE;
TIniSettings.Instance.SetOpponentId(OpponentId);
if (not TIniSettings.Instance.HasCommonSettings) then
exit;
if (setToOpponent) then
begin
if (_PlayerColor = TIniSettings.Instance.PlayerColor) then // Every time change the saved color to opposite one
begin
ChangeColor;
RSendData(CMD_CHANGE_COLOR);
RRetransmit(CMD_CHANGE_COLOR);
end;
strClock := TIniSettings.Instance.Clock;
if (strClock <> ClockToStr) then
begin
SetClock(strClock);
RSendData(CMD_SET_CLOCK + ' ' + ClockToStr);
end;
bFlag := TIniSettings.Instance.TrainingMode;
if (ChessBoard.pTrainingMode <> bFlag) then
begin
ChessBoard.pTrainingMode := bFlag;
RSendData(CMD_SET_TRAINING + IfThen(ChessBoard.pTrainingMode, ' 1', ' 0'));
end;
if (m_lwOpponentClientVersion >= 200706) then
begin
bFlag := TIniSettings.Instance.CanPauseGame;
if (can_pause_game <> bFlag) then
begin
can_pause_game := bFlag;
RSendData(CMD_CAN_PAUSE_GAME + IfThen(can_pause_game, ' 1', ' 0'));
end;
end; { if opponentClientVersion >= 200706}
if (m_lwOpponentClientVersion >= 200801) then
begin
bFlag := TIniSettings.Instance.CanAdjournGame;
if (can_adjourn_game <> bFlag) then
begin
can_adjourn_game := bFlag;
RSendData(CMD_CAN_ADJOURN_GAME + IfThen(can_adjourn_game, ' 1', ' 0'));
end;
end; { opponentClientVersion >= 200801 }
end; { if setToOpponent }
m_strExtBaseName := TIniSettings.Instance.ExternalBaseName;
if (m_strExtBaseName <> '') then
ChessBoard.SetExternalBase(Chess4NetPath + m_strExtBaseName)
else
ChessBoard.UnsetExternalBase;
ChessBoard.pUseUserBase := TIniSettings.Instance.UseUserBase;
bFlag := TIniSettings.Instance.AllowTakebacks;
if (you_takebacks <> bFlag) then
begin
you_takebacks := bFlag;
RSendData(CMD_ALLOW_TAKEBACKS + IfThen(you_takebacks, ' 1', ' 0'));
end;
ChessBoard.AutoFlag := TIniSettings.Instance.AutoFlag;
TakebackGame.Visible := (opponent_takebacks or ChessBoard.pTrainingMode);
GamePause.Visible := can_pause_game;
if (m_lwOpponentClientVersion >= 200801) then
begin
if (AdjournedStr <> '') then
begin
RSendData(CMD_SET_ADJOURNED + ' ' + AdjournedStr);
end;
end;
Result := TRUE;
end;
procedure TManager.FWritePrivateSettings;
begin
// Write private settings
TIniSettings.Instance.Animation := ChessBoard.Animation;
TIniSettings.Instance.LastMoveHilighted := ChessBoard.LastMoveHilighted;
TIniSettings.Instance.FlashOnMove := ChessBoard.FlashOnMove;
TIniSettings.Instance.CoordinatesShown := ChessBoard.CoordinatesShown;
// TODO: write screen position
TIniSettings.Instance.StayOnTop := ChessBoard.StayOnTop;
TIniSettings.Instance.ExtraExit := extra_exit;
TIniSettings.Instance.ActiveLanguage := TLocalizer.Instance.ActiveLanguage;
if (m_iDontShowLastVersion > CHESS4NET_VERSION) then
TIniSettings.Instance.DontShowLastVersion := m_iDontShowLastVersion;
{$IFDEF SKYPE}
if (m_bDontShowCredits) then
TIniSettings.Instance.DontShowCredits := m_bDontShowCredits;
{$ENDIF}
end;
procedure TManager.FWriteCommonSettings;
begin
TIniSettings.Instance.SetOpponentId(OpponentId);
TIniSettings.Instance.PlayerColor := _PlayerColor;
TIniSettings.Instance.Clock := ClockToStr;
TIniSettings.Instance.TrainingMode := ChessBoard.pTrainingMode;
TIniSettings.Instance.ExternalBaseName := m_strExtBaseName;
TIniSettings.Instance.UseUserBase := ChessBoard.pUseUserBase;
TIniSettings.Instance.AllowTakebacks := you_takebacks;
TIniSettings.Instance.CanPauseGame := can_pause_game;
TIniSettings.Instance.CanAdjournGame := can_adjourn_game;
TIniSettings.Instance.AutoFlag := ChessBoard.AutoFlag;
end;
function TManager.ClockToStr: string;
var
s: string;
begin
if (you_unlimited) then
s := 'u'
else
s := IntToStr(you_time) + ' ' + IntToStr(you_inc);
if (opponent_unlimited) then
s := s + ' u'
else
s := s + ' ' + IntToStr(opponent_time) + ' ' + IntToStr(opponent_inc);
Result := s;
end;
procedure TManager.ChangeColor;
begin
with ChessBoard do
begin
if (_PlayerColor = fcWhite) then
begin
StartStandartGameConnected.Enabled := FALSE;
StartPPRandomGameConnected.Enabled := FALSE;
_PlayerColor := fcBlack;
end
else // fcBlack
begin
StartStandartGameConnected.Enabled := TRUE;
StartPPRandomGameConnected.Enabled := TRUE;
_PlayerColor := fcWhite;
end;
RUpdateChessBoardCaption;
SetClock;
end;
end;
procedure TManager.GamePauseClick(Sender: TObject);
begin
RSendData(CMD_PAUSE_GAME);
end;
procedure TManager.PauseGame;
begin
ChessBoard.StopClock;
if (not Transmittable) then
begin
m_ContinueForm := (m_Dialogs.CreateDialog(TContinueForm) as TContinueForm);
m_ContinueForm.Show;
end;
end;
procedure TManager.ContinueGame;
begin
ChessBoard.SwitchClock(ChessBoard.PositionColor);
end;
procedure TManager.AboutActionExecute(Sender: TObject);
begin
ShowInfo;
end;
procedure TManager.AdjournGameClick(Sender: TObject);
begin
RSendData(CMD_ADJOURN_GAME);
end;
procedure TManager.StartAdjournedGameConnectedClick(Sender: TObject);
begin
if (AdjournedStr <> '') then
begin
RSendData(CMD_START_ADJOURNED_GAME);
FStartAdjournedGame;
RRetransmit(CMD_GAME_CONTEXT + ' ' + RGetGameContextStr);
RRetransmit(CMD_CONTINUE_GAME);
end;
end;
procedure TManager.FAdjournGame;
begin
if (ChessBoard.Mode <> mGame) then
exit;
FBuildAdjournedStr;
ChessBoard.StopClock;
ChessBoard.Mode := mView;
{$IFDEF GAME_LOG}
FWriteToGameLog('*');
FlushGameLog;
{$ENDIF}
m_Dialogs.MessageDlg(TLocalizer.Instance.GetMessage(27), mtCustom, [mbOK], mfNone); // The game is adjourned.
end;
procedure TManager.FExitGameMode;
begin
ChessBoard.StopClock;
ChessBoard.Mode := mView;
if (move_done) then
AdjournedStr := '';
end;
function TManager.RGetGameContextStr: string;
var
str: string;
begin
// Result ::= <position>&<this player's color>&<time control>&<current time>
with ChessBoard do
begin
// <position>
str := ChessBoard.GetPosition + '&';
// <this player's color>
str := str + IfThen((_PlayerColor = fcWhite), 'w', 'b') + '&';
// <time control>
str := str + ClockToStr + '&';
// <current time>
str := str + TChessClock.ConvertToFullStr(Time[fcWhite], FALSE) + ' ' +
TChessClock.ConvertToFullStr(Time[fcBlack], FALSE);
end;
Result := str;
end;
procedure TManager.FBuildAdjournedStr;
begin
AdjournedStr := RGetGameContextStr;
end;
procedure TManager.FStartAdjournedGame;
begin
if (AdjournedStr = '') then
exit;
RSetGameContext(AdjournedStr);
with ChessBoard do
begin
ResetMoveList;
move_done := TRUE;
TakebackGame.Enabled := FALSE;
Mode := mGame;
SwitchClock(PositionColor);
end;
{$IFDEF GAME_LOG}
FInitGameLog;
{$ENDIF}
end;
function TManager.FGetAdjournedStr: string;
begin
Result := TIniSettings.Instance.Adjourned;
end;
procedure TManager.FSetAdjournedStr(const strValue: string);
begin
TIniSettings.Instance.Adjourned := strValue;
end;
procedure TManager.RSetGameContext(const strValue: string);
var
str: string;
l: integer;
strPosition, strPlayerColor, strTimeControl, strCurrentTime: string;
begin
if (strValue = '') then
exit;
// strValue ::= <position>&<this player's color>&<time control>&<current time>
str := strValue;
l := pos('&', str);
strPosition := LeftStr(str, l - 1);
str := RightStr(str, length(str) - l);
l := pos('&', str);
strPlayerColor := LeftStr(str, l - 1);
str := RightStr(str, length(str) - l);
l := pos('&', str);
strTimeControl := LeftStr(str, l - 1);
strCurrentTime := RightStr(str, length(str) - l);
SetClock(strTimeControl);
if (((_PlayerColor = fcWhite) and (strPlayerColor <> 'w')) or
((_PlayerColor = fcBlack) and (strPlayerColor <> 'b'))) then
ChangeColor;
with ChessBoard do
begin
SetPosition(strPosition);
RSplitStr(strCurrentTime, str, strCurrentTime);
Time[fcWhite] := TChessClock.ConvertFromFullStr(str);
Time[fcBlack] := TChessClock.ConvertFromFullStr(strCurrentTime);
end;
end;
procedure TManager.GamePopupMenuPopup(Sender: TObject);
begin
N6.Visible := ((not Transmittable) and
(AdjournGame.Visible or GamePause.Visible or TakebackGame.Visible));
ResignGame.Enabled := move_done;
DrawGame.Enabled := (move_done and (_PlayerColor = ChessBoard.PositionColor));
end;
procedure TManager.RLocalize;
begin
with TLocalizer.Instance do
begin
StartAdjournedGameConnected.Caption := GetLabel(51);
StartStandartGameConnected.Caption := GetLabel(52);
StartPPRandomGameConnected.Caption := GetLabel(53);
ChangeColorConnected.Caption := GetLabel(54);
GameOptionsConnected.Caption := GetLabel(55);
LookFeelOptionsAction.Caption := GetLabel(56);
AboutAction.Caption := GetLabel(57);
AbortGame.Caption := GetLabel(58);
DrawGame.Caption := GetLabel(59);
ResignGame.Caption := GetLabel(60);
AdjournGame.Caption := GetLabel(61);
GamePause.Caption := GetLabel(62);
TakebackGame.Caption := GetLabel(63);
BroadcastAction.Caption := GetLabel(69);
end;
end;
function TManager.FGetOpponentNickId: string;
begin
if ((not m_bTransmittable) or (m_strOverridedOpponentNickId = '')) then
Result := OpponentNick + OpponentId
else
Result := m_strOverridedOpponentNickId;
end;
procedure TManager.FSetTransmittable(bValue: boolean);
begin
m_bTransmittable := bValue;
if (bValue) then
begin
// connected menu
StartAdjournedGameConnected.Visible := FALSE;
StartStandartGameConnected.Visible := FALSE;
StartPPRandomGameConnected.Visible := FALSE;
// ChangeColorConnected.Visible := FALSE;
GameOptionsConnected.Visible := FALSE;
{$IFDEF SKYPE}
BroadcastAction.Visible := FALSE;
{$ENDIF}
ChessBoard.ViewGaming := TRUE;
end;
end;
function TManager.FGetPlayerColor: TFigureColor;
begin
if (Assigned(ChessBoard)) then
Result := ChessBoard.PlayerColor
else
Result := fcWhite;
end;
procedure TManager.FSetPlayerColor(Value: TFigureColor);
begin
if (Assigned(ChessBoard)) then
ChessBoard.PlayerColor := Value;
end;
procedure TManager.ActionListUpdate(Action: TBasicAction;
var Handled: Boolean);
begin
AdjournGame.Visible := (can_adjourn_game and (not Transmittable));
AdjournGame.Enabled := ((adjournedStr <> '') and move_done);
StartAdjournedGameConnected.Visible := ((adjournedStr <> '') and (not Transmittable));
end;
{$IFDEF SKYPE}
procedure TManager.FShowCredits;
function NFridayThe13: boolean; // just for fun!
begin
Result := ((DayOfTheMonth(Today) = 13) and (DayOfWeek(Today) = 6));
end;
begin // TManager.FShowCredits
if (m_bConnectionOccured and (not m_bDontShowCredits) and (not NFridayThe13)) then
begin
with TCreditsForm.Create(nil) do
try
ShowModal;
m_bDontShowCredits := DontShowAgain;
finally
Free;
end;
end;
end;
{$ENDIF}
function TManager.RGetGameName: string;
begin
if (_PlayerColor = fcWhite) then
Result := PlayerNick + ' - ' + OpponentNick
else // fcBlack
Result := OpponentNick + ' - ' + PlayerNick;
end;
procedure TManager.BroadcastActionExecute(Sender: TObject);
begin
RBroadcast;
end;
procedure TManager.RBroadcast;
begin
end;
////////////////////////////////////////////////////////////////////////////////
// TManagerDefault
{$IFDEF AND_RQ}
constructor TManagerDefault.Create;
begin
RCreate;
end;
{$ENDIF}
{$IFDEF QIP}
constructor TManagerDefault.Create(const accName: WideString; const protoDllHandle: integer);
begin
iProtoDllHandle := protoDllHandle;
wAccName := accName;
RCreate;
end;
{$ENDIF}
{$IFDEF TRILLIAN}
constructor TManagerDefault.Create(const vContactlistEntry: TTtkContactListEntry);
begin
contactListEntry := vContactlistEntry;
RCreate;
end;
{$ENDIF}
procedure TManagerDefault.ROnCreate;
begin
try
RCreateChessBoardAndDialogs;
TLocalizer.Instance.AddSubscriber(self);
RLocalize;
RSetChessBoardToView;
RReadPrivateSettings;
{$IFDEF AND_RQ}
Connector := TConnector.Create(RQ_GetChatUIN, ConnectorHandler);
{$ENDIF}
{$IFDEF QIP}
// QIPConnectionError := FALSE;
Connector := TConnector.Create(wAccName, iProtoDllHandle, ConnectorHandler);
{$ENDIF}
{$IFDEF TRILLIAN}
Connector := TConnector.Create(@contactlistEntry, ConnectorHandler);
{$ENDIF}
RCreateAndPopulateExtBaseList;
// nicks initialisation
{$IFDEF AND_RQ}
PlayerNick := RQ_GetDisplayedName(RQ_GetCurrentUser);
OpponentNick := RQ_GetDisplayedName(RQ_GetChatUIN);
OpponentId := IntToStr(RQ_GetChatUIN);
{$ENDIF}
{$IFDEF QIP}
PlayerNick := GetOwnerNick(wAccName, iProtoDllHandle);
OpponentNick := GetContactNick(wAccName, iProtoDllHandle);
OpponentId := wAccName;
{$ENDIF}
{$IFDEF TRILLIAN}
PlayerNick := trillianOwnerNick;
OpponentNick := contactlistEntry.name;
OpponentId := contactlistEntry.real_name;
{$ENDIF}
{$IFDEF QIP}
if (not QIPConnectionError) then
begin
{$ENDIF}
RShowConnectingForm;
{$IFDEF QIP}
end;
{$ENDIF}
except
Release;
raise;
end;
end;
procedure TManagerDefault.ROnDestroy;
begin
if (Assigned(Connector)) then
begin
Connector.Close;
end;
inherited ROnDestroy;
end;
procedure TManagerDefault.RSendData(const cmd: string);
const
last_cmd: string = '';
begin
if (cmd = '') then
exit;
last_cmd := cmd + CMD_DELIMITER;
Connector.SendData(last_cmd);
end;
end.
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