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unit PosBaseChessBoardUnit;
interface
uses
Classes, PosBaseUnit, ChessBoardHeaderUnit, ChessRulesEngine, ChessBoardUnit;
type
TGameResult = (grWin, grWinTime, grDraw, grLost, grLostTime);
// Ðàñøèðåíèå TChessBoard áàçîé äàííûõ ïîçèöèé
TPosBaseChessBoard = class(TChessBoard)
private
_bUseUserBase: boolean;
_lstMovePrior: TList;
_oPosBase, _oExtPosBase: TPosBase;
_bTrainingMode: boolean;
_sPosBaseName, _sExtPosBaseName: string;
procedure FSetTrainingMode(vbTrainingMode: boolean);
procedure FUseUserBase(vbUseUserBase: boolean);
procedure FReadFromBase;
procedure FWriteGameToBase;
protected
procedure ROnAfterMoveDone; override;
procedure ROnAfterSetPosition; override;
procedure RDrawHiddenBoard; override;
public
procedure WriteGameToBase(vGameResult: TGameResult);
procedure SetExternalBase(const vsExtPosBaseName: string);
procedure UnsetExternalBase;
constructor Create(voOwner: TComponent; vfHandler: TChessBoardHandler; const vsPosBaseName: string);
destructor Destroy; override;
property pTrainingMode: boolean read _bTrainingMode write FSetTrainingMode;
property pUseUserBase: boolean read _bUseUserBase write FUseUserBase;
procedure PPRandom; reintroduce;
end;
implementation
uses
SysUtils, Graphics;
type
TPrior = (mpNo, mpHigh, mpMid, mpLow);
PMovePrior = ^TMovePrior;
TMovePrior = record
move: TMoveAbs;
prior: TPrior;
end;
TPosBaseOperator = class(TThread)
private
_enuOperation: (opRead, opWrite);
_oChessBoard: TPosBaseChessBoard;
_bHidden: boolean;
protected
procedure Execute; override;
public
constructor CreateRead(voChessBoard: TPosBaseChessBoard; vbHidden: boolean; vbFreeOnTerminate: boolean = TRUE);
constructor CreateWrite(voChessBoard: TPosBaseChessBoard);
end;
var
gameResult: TGameResult; // íå íèòåáåçîïàñíî
gameID: word; // èñïîëüçóåòñÿ ïðè çàïèñè óíèêàëüíûõ ïîçèöèé (íå íèòåáåçîïàñíî)
const
NUM_PRIORITIES = 3; // ìàêñèìàëüíîå êîëè÷åñòâî ïðèîðèòåòîâ
{$IFDEF RESTRICT_TRAINING_DB}
MAX_PLY_TO_BASE = 60;
{$ELSE}
MAX_PLY_TO_BASE = -1; // â áàçó ñîõðàíÿåòñÿ âñÿ èãðà ïîëíîñòüþ
{$ENDIF}
{------------- TPosBaseChessBoard --------------}
constructor TPosBaseChessBoard.Create(voOwner: TComponent; vfHandler: TChessBoardHandler; const vsPosBaseName: string);
begin
inherited Create(voOwner, vfHandler);
_bUseUserBase := TRUE;
_sPosBaseName := vsPosBaseName;
_lstMovePrior := TList.Create;
end;
destructor TPosBaseChessBoard.Destroy;
var
i: integer;
begin
for i := 0 to _lstMovePrior.Count - 1 do
dispose(_lstMovePrior[i]);
_lstMovePrior.Free;
pTrainingMode := FALSE;
inherited;
end;
procedure Reestimate(lstMoveEsts: TList; viRec: integer);
var
est: SmallInt;
id: word;
begin
id := LongWord(lstMoveEsts[viRec]) shr 16;
if id = gameID then
exit; // ïîçèöèÿ äóáëèðóåòñÿ â ðàìêàõ îäíîé ïàðòèè
est := SmallInt(lstMoveEsts[viRec]);
case gameResult of
grWin: inc(est, 2);
grWinTime: inc(est);
grDraw: ;
grLost: dec(est, 2);
grLostTime: dec(est);
end;
lstMoveEsts[viRec] := Pointer((gameID shl 16) or Word(est));
end;
procedure TPosBaseChessBoard.FSetTrainingMode(vbTrainingMode: boolean);
begin
if _bTrainingMode = vbTrainingMode then
exit;
_bTrainingMode := vbTrainingMode;
try
if _bTrainingMode then
begin
_oPosBase := TPosBase.Create(_sPosBaseName, Reestimate);
if _sExtPosBaseName <> '' then
_oExtPosBase := TPosBase.Create(_sExtPosBaseName);
TPosBaseOperator.CreateRead(self, FALSE);
end
else
begin
FreeAndNil(_oPosBase);
FreeAndNil(_oExtPosBase);
end;
except
on Exception do
begin
FreeAndNil(_oPosBase);
FreeAndNil(_oExtPosBase);
_bTrainingMode := FALSE;
end;
end;
end;
procedure TPosBaseChessBoard.FUseUserBase(vbUseUserBase: boolean);
begin
if _bUseUserBase = vbUseUserBase then
exit;
_bUseUserBase := vbUseUserBase;
TPosBaseOperator.CreateRead(self, FALSE);
end;
procedure TPosBaseChessBoard.RDrawHiddenBoard;
const
ARROW_END_LENGTH = 10; // â ïèêñåëÿõ
ARROW_END_ANGLE = 15 * (Pi / 180); // óãîë êîíöîâ ñòðåëêè
ARROW_INDENT = 7;
HIGH_ARROW_COLOR = clRed;
HIGH_ARROW_WIDTH = 2;
MID_ARROW_COLOR = clTeal;
MID_ARROW_WIDTH = 2;
LOW_ARROW_COLOR = clSkyBlue;
LOW_ARROW_WIDTH = 1;
var
i, x0, y0, x, y: integer;
xa, ya, ca, sa: double;
move: TMoveAbs;
begin
if (not Assigned(bmHiddenBoard)) then
exit;
inherited;
if not _bTrainingMode or (Mode <> mGame) or (PlayerColor <> PositionColor) then
exit;
bmHiddenBoard.Canvas.Pen.Style := psSolid;
for i := 0 to _lstMovePrior.Count - 1 do
begin
case PMovePrior(_lstMovePrior[i]).prior of
mpNo: continue;
mpHigh:
begin
bmHiddenBoard.Canvas.Pen.Color := HIGH_ARROW_COLOR;
bmHiddenBoard.Canvas.Pen.Width := HIGH_ARROW_WIDTH;
end;
mpMid:
begin
bmHiddenBoard.Canvas.Pen.Color := MID_ARROW_COLOR;
bmHiddenBoard.Canvas.Pen.Width := MID_ARROW_WIDTH;
end;
mpLow:
begin
bmHiddenBoard.Canvas.Pen.Color := LOW_ARROW_COLOR;
bmHiddenBoard.Canvas.Pen.Width := LOW_ARROW_WIDTH;
end;
end;
move := PMovePrior(_lstMovePrior[i]).move;
if not flipped then
begin
x0 := CHB_X + iSquareSize * (move.i0 - 1) + (iSquareSize div 2);
y0 := CHB_Y + iSquareSize * (8 - move.j0) + (iSquareSize div 2);
x := CHB_X + iSquareSize * (move.i - 1) + (iSquareSize div 2);
y := CHB_Y + iSquareSize * (8 - move.j) + (iSquareSize div 2);
end
else
begin
x0 := CHB_X + iSquareSize * (8 - move.i0) + (iSquareSize div 2);
y0 := CHB_Y + iSquareSize * (move.j0 - 1) + (iSquareSize div 2);
x := CHB_X + iSquareSize * (8 - move.i) + (iSquareSize div 2);
y := CHB_Y + iSquareSize * (move.j - 1) + (iSquareSize div 2);
end;
// Ðèñîâàíèå ñòðåëêè
ca := (x - x0) / sqrt(sqr(x - x0) + sqr(y - y0));
sa := (y - y0) / sqrt(sqr(x - x0) + sqr(y - y0));
x0 := x0 + Round(ARROW_INDENT * ca);
y0 := y0 + Round(ARROW_INDENT * sa);
x := x - Round(ARROW_INDENT * ca);
y := y - Round(ARROW_INDENT * sa);
bmHiddenBoard.Canvas.MoveTo(x0, y0);
bmHiddenBoard.Canvas.LineTo(x, y);
xa := x + (-ARROW_END_LENGTH * cos(ARROW_END_ANGLE)) * ca -
(ARROW_END_LENGTH * sin(ARROW_END_ANGLE)) * sa;
ya := y + (-ARROW_END_LENGTH * cos(ARROW_END_ANGLE)) * sa +
(ARROW_END_LENGTH * sin(ARROW_END_ANGLE)) * ca;
bmHiddenBoard.Canvas.LineTo(Round(xa), Round(ya));
xa := x + (-ARROW_END_LENGTH * cos(ARROW_END_ANGLE)) * ca -
(-ARROW_END_LENGTH * sin(ARROW_END_ANGLE)) * sa;
ya := y + (-ARROW_END_LENGTH * cos(ARROW_END_ANGLE)) * sa +
(-ARROW_END_LENGTH * sin(ARROW_END_ANGLE)) * ca;
bmHiddenBoard.Canvas.MoveTo(x, y);
bmHiddenBoard.Canvas.LineTo(Round(xa), Round(ya));
end;
end;
procedure TPosBaseChessBoard.ROnAfterMoveDone;
begin
inherited;
if (_bTrainingMode) then
begin
if (PlayerColor = PositionColor) then
TPosBaseOperator.CreateRead(self, TRUE) // ÷òåíèå èç áàçû è âûâîä íà ñêðûòóþ äîñêó
end;
end;
procedure TPosBaseChessBoard.ROnAfterSetPosition;
var
PosBaseOperator: TPosBaseOperator;
begin
if (_bTrainingMode) then
begin
PosBaseOperator := TPosBaseOperator.CreateRead(self, FALSE, FALSE); // ÷òåíèå èç áàçû è âûâîä íà ñêðûòóþ äîñêó
PosBaseOperator.WaitFor;
PosBaseOperator.Free;
end;
end;
procedure TPosBaseChessBoard.SetExternalBase(const vsExtPosBaseName: string);
begin
if _bTrainingMode then
begin
if _sExtPosBaseName = vsExtPosBaseName then
exit;
FreeAndNil(_oExtPosBase);
_oExtPosBase := TPosBase.Create(vsExtPosBaseName);
TPosBaseOperator.CreateRead(self, FALSE);
end;
_sExtPosBaseName := vsExtPosBaseName;
end;
function EstComape(item1, item2: pointer): integer;
begin
Result := SmallInt(PMoveEst(item2).estimate and $FFFF) - SmallInt(PMoveEst(item1).estimate and $FFFF);
end;
procedure TPosBaseChessBoard.FReadFromBase;
procedure ClasterMoves(var rlstMove: TList); // êëàñòåðèçàöèÿ õîäîâ
var
i, j, num_clast, i_min, j_min, curr_assoc: integer;
modus_min: double;
clastWeights: array of record
grav: double;
assoc: integer;
end;
mp: PMovePrior;
p: TPrior;
begin
if rlstMove.Count = 0 then
exit;
rlstMove.Sort(EstComape);
SetLength(clastWeights, rlstMove.Count);
num_clast := rlstMove.Count;
for i := 0 to num_clast - 1 do
begin
clastWeights[i].assoc := i + 1;
clastWeights[i].grav := SmallInt(PMoveEst(rlstMove[i]).estimate and $FFFF);
end;
repeat
i_min := 0;
j_min := 0;
modus_min := $7FFF; // $7FFF - ìàêñ. çíà÷åíèå äëÿ îöåíêè
curr_assoc := 0; // òåêóùèé ïðîñìàòðèâàåìûé êëàñòåð
for i := 0 to length(clastWeights) - 2 do
begin
if curr_assoc = clastWeights[i].assoc then
continue;
curr_assoc := clastWeights[i].assoc;
for j := i + 1 to length(clastWeights) - 1 do
if (clastWeights[j].assoc <> clastWeights[j-1].assoc) and
(curr_assoc <> clastWeights[j].assoc) and
(abs(clastWeights[i].grav - clastWeights[j].grav) <= modus_min) then
begin
i_min := i;
j_min := j;
modus_min := abs(clastWeights[i].grav - clastWeights[j].grav);
end;
end;
if (num_clast > Ord(High(TPrior))) or (modus_min = 0.0) then
begin
for i := High(clastWeights) downto j_min do
if clastWeights[i].assoc = clastWeights[j_min].assoc then
clastWeights[i].assoc := clastWeights[i_min].assoc;
clastWeights[i_min].grav := (clastWeights[i_min].grav + clastWeights[j_min].grav) / 2;
end;
dec(num_clast);
until (num_clast <= Ord(High(TPrior))) and ((modus_min <> 0.0) or (num_clast < 1));
p := mpHigh;
for i := 0 to rlstMove.Count - 1 do
begin
new(mp);
if (i > 0) and (clastWeights[i].assoc > clastWeights[i-1].assoc) then
p := Succ(p);
mp.move := PMoveEst(rlstMove[i]).move;
mp.prior := p;
dispose(rlstMove[i]);
rlstMove[i] := mp;
end;
SetLength(clastWeights, 0);
end;
var
lstUsrMove, lstExtMove: TList;
procedure MergeMoves;
function NEqualMoves(i,j: integer): boolean;
begin
with PMovePrior(lstExtMove[i])^, PMovePrior(_lstMovePrior[j]).move do
Result := (i0 = move.i0) and (j0 = move.j0) and (j = move.j) and (i = move.i) and
(prom_fig = move.prom_fig);
end;
var
i, j, n: integer;
const
PRIOR_CALC: array[TPrior, TPrior] of TPrior =
((mpNo, mpNo, mpNo, mpNo), // UsrPrior = mpNo - ?, ò.ê. åù¸ íèãäå íå èñï.
(mpHigh, mpHigh, mpHigh, mpMid), // UsrPrior = mpHigh
(mpMid, mpMid, mpMid, mpMid), // UsrPrior = mpMid
(mpLow, mpMid, mpLow, mpLow)); // UsrPrior = mpLow
begin
for i := 0 to lstUsrMove.Count - 1 do
_lstMovePrior.Add(lstUsrMove[i]);
// Ñëèâàíèå ñïèñêîâ
n := _lstMovePrior.Count;
for i := 0 to lstExtMove.Count - 1 do
begin
j := n - 1;
while (j >= 0) do
begin
if NEqualMoves(i,j) then
begin
PMovePrior(_lstMovePrior[j]).prior :=
PRIOR_CALC[PMovePrior(_lstMovePrior[j]).prior, PMovePrior(lstExtMove[j]).prior];
dispose(lstExtMove[i]);
break;
end;
dec(j);
end;
if j < 0 then
_lstMovePrior.Add(lstExtMove[i]);
end; { for }
end;
var
i: integer;
begin
for i := 0 to _lstMovePrior.Count - 1 do
dispose(_lstMovePrior[i]);
_lstMovePrior.Clear;
lstExtMove := nil;
lstUsrMove := TList.Create;
try
lstExtMove := TList.Create;
if _bUseUserBase or (not Assigned(_oExtPosBase)) then
_oPosBase.Find(Position^, lstUsrMove);
if Assigned(_oExtPosBase) then
_oExtPosBase.Find(Position^, lstExtMove);
// TODO: Handle wrong DB
ClasterMoves(lstUsrMove);
ClasterMoves(lstExtMove);
MergeMoves;
finally
lstExtMove.Free;
lstUsrMove.Free;
end;
end;
procedure TPosBaseChessBoard.WriteGameToBase(vGameResult: TGameResult);
begin
if not _bTrainingMode then
exit;
gameResult := vGameResult;
TPosBaseOperator.CreateWrite(self);
end;
procedure TPosBaseChessBoard.FWriteGameToBase;
var
ply: integer;
begin
gameID := Random($FFFF) + 1;
if (PlayerColor = fcWhite) then
ply := 0
else
ply := 1;
while ((ply < PositionsList.Count) and ((MAX_PLY_TO_BASE < 0) or (ply <= MAX_PLY_TO_BASE))) do
begin
_oPosBase.Add(PPosMove(PositionsList[ply])^);
inc(ply, 2);
end;
end;
procedure TPosBaseChessBoard.UnsetExternalBase;
begin
FreeAndNil(_oExtPosBase);
end;
procedure TPosBaseChessBoard.PPRandom;
var
PosBaseOperator: TPosBaseOperator;
begin
inherited;
if _bTrainingMode then
begin
PosBaseOperator := TPosBaseOperator.CreateRead(self, FALSE, FALSE); // ÷òåíèå èç áàçû è âûâîä íà ñêðûòóþ äîñêó
PosBaseOperator.WaitFor;
PosBaseOperator.Free;
end;
end;
{------------- TPosBaseOperator --------------}
constructor TPosBaseOperator.CreateRead(voChessBoard: TPosBaseChessBoard; vbHidden: boolean; vbFreeOnTerminate: boolean = TRUE);
begin
_enuOperation := opRead;
_oChessBoard := voChessBoard;
_bHidden := vbHidden;
inherited Create(TRUE);
Priority := tpNormal;
FreeOnTerminate := vbFreeOnTerminate;
Resume;
end;
constructor TPosBaseOperator.CreateWrite(voChessBoard: TPosBaseChessBoard);
begin
_oChessBoard := voChessBoard;
_enuOperation := opWrite;
inherited Create(TRUE);
Priority := tpNormal;
FreeOnTerminate := TRUE;
Resume;
end;
procedure TPosBaseOperator.Execute;
begin
case _enuOperation of
opRead:
_oChessBoard.FReadFromBase;
opWrite:
_oChessBoard.FWriteGameToBase;
end;
end;
initialization
Randomize;
end.
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