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#ifndef guard_general_debug_debug_window_h
#define guard_general_debug_debug_window_h
//==============================================================================
// Miranda Speak Plugin, © 2002 Ryan Winter
//==============================================================================
#ifdef _DEBUG
//==============================================================================
#include <windows.h>
#include <iostream>
#include <string>
//------------------------------------------------------------------------------
template <class charT, class traits = std::char_traits<charT> >
class WindowStreamBuf : public std::basic_streambuf<charT, traits>
{
public:
WindowStreamBuf()
{
// create the window to put our debug into
m_debug_window = CreateWindow(
"Listbox",
"Debug Window",
WS_OVERLAPPEDWINDOW | WS_VSCROLL,
5,
5,
400,
600,
(HWND) NULL,
(HMENU) NULL,
NULL,
(LPVOID) NULL);
ShowWindow(m_debug_window, SW_SHOW);
}
protected:
virtual int_type overflow(int_type c)
{
if (!traits_type::eq_int_type(c, traits_type::eof()))
{
if (c == '\n')
{
// add the string to the window
SendMessage(m_debug_window, LB_ADDSTRING, 0,
(long)m_buffer.c_str());
// select the last string added
int c = SendMessage(m_debug_window, LB_GETCOUNT, 0,
(long)m_buffer.c_str());
SendMessage(m_debug_window, LB_SETCURSEL, c - 1, 0);
m_buffer.erase(m_buffer.begin(), m_buffer.end());
}
else
{
m_buffer += c;
}
return c;
}
return traits_type::not_eof(c);
}
private:
// assignment and copy are undefined in iostreams and so we hide them.
WindowStreamBuf(const WindowStreamBuf &);
WindowStreamBuf & operator=(const WindowStreamBuf &);
HWND m_debug_window;
std::string m_buffer;
};
//------------------------------------------------------------------------------
class DebugWindow : public std::ostream
{
public:
DebugWindow()
:
std::basic_ostream<char>(&m_stream_buf)
{
// redirect cerr to our debug window
std::cerr = *this;
}
virtual ~DebugWindow()
{
m_stream_buf.pubsync();
}
private:
WindowStreamBuf<char> m_stream_buf;
DebugWindow(const DebugWindow &);
DebugWindow & operator=(const DebugWindow &);
};
//==============================================================================
//
// Summary : Create a debug window
//
// Description : Provides a target to place our debugging information
//
//==============================================================================
#endif
#endif
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