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/*
* Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
*
* Copyright (C) 2010 by
* dufte <dufte@justmail.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
* Miranda ICQ: the free icq client for MS Windows
* Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
*
*/
/*
Klasse soll die Gameliste verwalten. Dazu gehört das dynamische Einfügen/Löschen/Verändern von Games.
Erstellen/Sortieren der Menüpunkte ...
*/
#ifndef _XFIRE_GAMELIST
#define _XFIRE_GAMELIST
#include "Xfire_game.h"
#include "Xfire_icon_mng.h"
#include <vector>
using namespace std;
class Xfire_gamelist : public Xfire_base {
private:
vector<Xfire_game*> gamelist;
HANDLE dummymenuitem;
unsigned int nextgameid;
BOOL ingame;
CRITICAL_SECTION gamlistMutex;
void removeDummyMenuItem();
void createDummyMenuItem();
public:
Xfire_icon_mng iconmngr;
void readGamelist(int anz);
void clearGamelist();
void createStartmenu();
void clearStartmenu();
void clearDatabase(BOOL dontaddcustom=FALSE);
void writeDatabase();
BOOL Gameinlist(int id,int*dbid=NULL);
void Addgame(Xfire_game* newgame);
BOOL Xfire_gamelist::Removegame(int id);
int countGames();
~Xfire_gamelist();
Xfire_gamelist();
BOOL getnextGame(Xfire_game**currentgame);
BOOL Ingame(){return ingame;}
void SetGameStatus(BOOL ingame);
int CurrentGame();
Xfire_game* getGame(unsigned int dbid);
Xfire_game* getGamebyGameid(unsigned int gameid);
void Block(BOOL block);
};
#endif
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