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/*
 *  xfirelib - C++ Library for the xfire protocol.
 *  Copyright (C) 2006 by
 *          Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
 *          Herbert Poul <herbert.poul@gmail.com> / http://goim.us
 *    http://xfirelib.sphene.net
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 */

#ifndef __BUDDYLIST_H
#define __BUDDYLIST_H

#include <iostream>
#include <vector>

#include "buddylistnamespacket.h"
#include "clanbuddylistnamespacket.h"
#include "buddylistgamespacket.h"
#include "buddylistonlinepacket.h"
#include "packetlistener.h"
#include "client.h"
#include "xfiregame.h"
#include "friendsoffriendlist.h"


namespace xfirelib {
  using namespace std;

  struct Client;
  struct BuddyListEntry;

  class BuddyList : public PacketListener {
  public:
    BuddyList(Client *client);
    ~BuddyList();

    vector <BuddyListEntry *> * getEntries() { return entries; }
	vector <BuddyListEntry *> * getEntriesClan() { return entriesClan; }

    void receivedPacket(XFirePacket *packet);
    BuddyListEntry *getBuddyById(long userid);
    BuddyListEntry *getBuddyBySid(const char *sid);
    BuddyListEntry *getBuddyByName(string username);
  private:
    void initEntries(BuddyListNamesPacket* buddynames);
	void initEntriesClan(ClanBuddyListNamesPacket* buddynames);
    void updateOnlineBuddies(BuddyListOnlinePacket* buddiesOnline);
    void updateBuddiesGame(BuddyListGamesPacket* buddiesGames);
	void updateFriendsofFriend(FriendsBuddyListNamesPacket* friends);

    Client *client;
    vector <BuddyListEntry *> * entries;
	vector <BuddyListEntry *> * entriesClan;
  };


  class BuddyListEntry {
  public:
    BuddyListEntry();
	~BuddyListEntry();
    bool isOnline();

    void setSid(const char *sid);

    long userid;
    char sid[16];
    string nick;
    string username;
    string statusmsg;
	string gameinfo;
    long game;
    long game2;
	HANDLE hcontact;
	int clanid;

	//lastpopup
	char* lastpopup;
    
    XFireGame *gameObj;
    XFireGame *game2Obj;
  };

  typedef BuddyListEntry *PBuddyListEntry;
};


#endif