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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __CLIENT_H
#define __CLIENT_H
#include "stdafx.h"
#ifndef NO_PTHREAD
#include <pthread.h>
#endif
#include <string>
#include "packetreader.h"
#include "xfirepacketcontent.h"
#include "packetlistener.h"
#include "buddylist.h"
#include "xfiregameresolver.h"
namespace xfirelib {
struct BuddyList;
class Client : public PacketListener {
public:
Client();
~Client();
//proxy hinzugefügt dufte
void connect(std::string username, std::string password,int useproxy=0,string proxyip="",int proxyport=0);
/**
* Sends a XFirePacketContent (does NOT delete content)
* Returns true if sent successfully.
*/
bool send(XFirePacketContent *content);
BuddyList *getBuddyList() { return buddyList; }
void addPacketListener(PacketListener *packetListener);
void disconnect();
void sendMessage(string username, string message);
void sendNickChange(string nick);
XFireGameResolver *getGameResolver();
void setGameResolver(XFireGameResolver *resolver) {
delete this->gameResolver;
this->gameResolver = resolver;
}
BOOL gotBudduyList;
BOOL connected;
char protocolVersion;
char localaddr[18];
unsigned long llocaladdr;
protected:
void receivedPacket( XFirePacket *packet );
void startThreads();
#ifndef NO_PTHREAD
static void *startReadThread(void *ptr);
static void *startSendPingThread(void *ptr);
#else
static void startReadThread(LPVOID lParam);
static void startSendPingThread(LPVOID lParam);
#endif
private:
XFireGameResolver *gameResolver;
PacketReader *packetReader;
std::string *username;
std::string *password;
Socket *socket;
BuddyList *buddyList;
#ifndef NO_PTHREAD
pthread_t readthread;
pthread_t sendpingthread;
#endif
};
};
#endif
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