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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "stdafx.h"
#include "dummyxfiregameresolver.h"
#include "xdebug.h"
namespace xfirelib {
XFireGame *DummyXFireGameResolver::resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) {
XDEBUG2( "Resolving GameId: %d\n", gameid );
DummyXFireGame *game = new DummyXFireGame();
switch(gameid) {
case 2: game->init( gameid, "America's Army: Special Forces", packet,iterator ); break;
case 3: game->init( gameid, "Unreal Tournament", packet,iterator ); break;
case 4: game->init( gameid, "Unreal Tournament 2003", packet ,iterator); break;
case 5: game->init( gameid, "Counter-Strike 1.6", packet ,iterator); break;
case 32: game->init( gameid, "Teamspeak", packet ,iterator); break;
case 4181: game->init( gameid, "Unreal Tournament 2004", packet,iterator ); break;
case 4578: game->init( gameid, "Battlefield 2", packet ,iterator); break;
case 4611: game->init( gameid, "Live for Speed", packet,iterator ); break;
default:
game->init( gameid, "Non Resolvegame", packet,iterator );
break;
}
return game;
}
};
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