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/*
* xfirelib - C++ Library for the xfire protocol.
* Copyright (C) 2006 by
* Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
* Herbert Poul <herbert.poul@gmail.com> / http://goim.us
* http://xfirelib.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _SENDGAMESTATUS2PACKET_H_
#define _SENDGAMESTATUS2PACKET_H_
#include "sendgamestatuspacket.h"
#define XFIRE_GAME_STATUS2_PACKET 15
namespace xfirelib {
class SendGameStatus2Packet : public SendGameStatusPacket {
public:
virtual ~SendGameStatus2Packet() { }
SendGameStatus2Packet();
int getPacketId() { return XFIRE_GAME_STATUS2_PACKET; }
int getPacketContent(char *buf);
int getPacketAttributeCount() { return 3; }
int getPacketSize() { return 1024; }
//gamestatus2 packet ready gemacht
long gameid;
char ip[4];
long port;
protected:
virtual std::string getGameAttributeName() { return "vid"; }
virtual std::string getIPAttributeName() { return "vip"; }
virtual std::string getPortAttributeName() { return "vport"; }
};
};
#endif
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