summaryrefslogtreecommitdiff
path: root/plugins/BASS_interface/src/Bass.h
blob: 1f48d77f617dda5d95019bfb12a5ae6c86097b76 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
/*
	BASS 2.4 C/C++ header file
	Copyright (c) 1999-2014 Un4seen Developments Ltd.

	See the BASS.CHM file for more detailed documentation
*/

#ifndef BASS_H
#define BASS_H

#ifdef _WIN32
#include <wtypes.h>
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
#define WINAPI
#define CALLBACK
typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
#ifndef __OBJC__
typedef int BOOL;
#endif
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
#define LOBYTE(a) (BYTE)(a)
#define HIBYTE(a) (BYTE)((a)>>8)
#define LOWORD(a) (WORD)(a)
#define HIWORD(a) (WORD)((a)>>16)
#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
#endif

#ifdef __cplusplus
extern "C" {
#endif

#define BASSVERSION			0x204	// API version
#define BASSVERSIONTEXT		"2.4"

#ifndef BASSDEF
#define BASSDEF(f) WINAPI f
#else
#define NOBASSOVERLOADS
#endif

typedef DWORD HMUSIC;		// MOD music handle
typedef DWORD HSAMPLE;		// sample handle
typedef DWORD HCHANNEL;		// playing sample's channel handle
typedef DWORD HSTREAM;		// sample stream handle
typedef DWORD HRECORD;		// recording handle
typedef DWORD HSYNC;		// synchronizer handle
typedef DWORD HDSP;			// DSP handle
typedef DWORD HFX;			// DX8 effect handle
typedef DWORD HPLUGIN;		// Plugin handle

// Error codes returned by BASS_ErrorGetCode
#define BASS_OK				0	// all is OK
#define BASS_ERROR_MEM		1	// memory error
#define BASS_ERROR_FILEOPEN	2	// can't open the file
#define BASS_ERROR_DRIVER	3	// can't find a free/valid driver
#define BASS_ERROR_BUFLOST	4	// the sample buffer was lost
#define BASS_ERROR_HANDLE	5	// invalid handle
#define BASS_ERROR_FORMAT	6	// unsupported sample format
#define BASS_ERROR_POSITION	7	// invalid position
#define BASS_ERROR_INIT		8	// BASS_Init has not been successfully called
#define BASS_ERROR_START	9	// BASS_Start has not been successfully called
#define BASS_ERROR_SSL		10	// SSL/HTTPS support isn't available
#define BASS_ERROR_ALREADY	14	// already initialized/paused/whatever
#define BASS_ERROR_NOCHAN	18	// can't get a free channel
#define BASS_ERROR_ILLTYPE	19	// an illegal type was specified
#define BASS_ERROR_ILLPARAM	20	// an illegal parameter was specified
#define BASS_ERROR_NO3D		21	// no 3D support
#define BASS_ERROR_NOEAX	22	// no EAX support
#define BASS_ERROR_DEVICE	23	// illegal device number
#define BASS_ERROR_NOPLAY	24	// not playing
#define BASS_ERROR_FREQ		25	// illegal sample rate
#define BASS_ERROR_NOTFILE	27	// the stream is not a file stream
#define BASS_ERROR_NOHW		29	// no hardware voices available
#define BASS_ERROR_EMPTY	31	// the MOD music has no sequence data
#define BASS_ERROR_NONET	32	// no internet connection could be opened
#define BASS_ERROR_CREATE	33	// couldn't create the file
#define BASS_ERROR_NOFX		34	// effects are not available
#define BASS_ERROR_NOTAVAIL	37	// requested data is not available
#define BASS_ERROR_DECODE	38	// the channel is/isn't a "decoding channel"
#define BASS_ERROR_DX		39	// a sufficient DirectX version is not installed
#define BASS_ERROR_TIMEOUT	40	// connection timedout
#define BASS_ERROR_FILEFORM	41	// unsupported file format
#define BASS_ERROR_SPEAKER	42	// unavailable speaker
#define BASS_ERROR_VERSION	43	// invalid BASS version (used by add-ons)
#define BASS_ERROR_CODEC	44	// codec is not available/supported
#define BASS_ERROR_ENDED	45	// the channel/file has ended
#define BASS_ERROR_BUSY		46	// the device is busy
#define BASS_ERROR_UNKNOWN	-1	// some other mystery problem

// BASS_SetConfig options
#define BASS_CONFIG_BUFFER			0
#define BASS_CONFIG_UPDATEPERIOD	1
#define BASS_CONFIG_GVOL_SAMPLE		4
#define BASS_CONFIG_GVOL_STREAM		5
#define BASS_CONFIG_GVOL_MUSIC		6
#define BASS_CONFIG_CURVE_VOL		7
#define BASS_CONFIG_CURVE_PAN		8
#define BASS_CONFIG_FLOATDSP		9
#define BASS_CONFIG_3DALGORITHM		10
#define BASS_CONFIG_NET_TIMEOUT		11
#define BASS_CONFIG_NET_BUFFER		12
#define BASS_CONFIG_PAUSE_NOPLAY	13
#define BASS_CONFIG_NET_PREBUF		15
#define BASS_CONFIG_NET_PASSIVE		18
#define BASS_CONFIG_REC_BUFFER		19
#define BASS_CONFIG_NET_PLAYLIST	21
#define BASS_CONFIG_MUSIC_VIRTUAL	22
#define BASS_CONFIG_VERIFY			23
#define BASS_CONFIG_UPDATETHREADS	24
#define BASS_CONFIG_DEV_BUFFER		27
#define BASS_CONFIG_VISTA_TRUEPOS	30
#define BASS_CONFIG_IOS_MIXAUDIO	34
#define BASS_CONFIG_DEV_DEFAULT		36
#define BASS_CONFIG_NET_READTIMEOUT	37
#define BASS_CONFIG_VISTA_SPEAKERS	38
#define BASS_CONFIG_IOS_SPEAKER		39
#define BASS_CONFIG_MF_DISABLE		40
#define BASS_CONFIG_HANDLES			41
#define BASS_CONFIG_UNICODE			42
#define BASS_CONFIG_SRC				43
#define BASS_CONFIG_SRC_SAMPLE		44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
#define BASS_CONFIG_OGG_PRESCAN		47
#define BASS_CONFIG_MF_VIDEO		48
#define BASS_CONFIG_AIRPLAY			49
#define BASS_CONFIG_DEV_NONSTOP		50
#define BASS_CONFIG_IOS_NOCATEGORY	51
#define BASS_CONFIG_VERIFY_NET		52

// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT		16
#define BASS_CONFIG_NET_PROXY		17
#define BASS_CONFIG_IOS_NOTIFY		46

// BASS_Init flags
#define BASS_DEVICE_8BITS		1		// 8 bit resolution, else 16 bit
#define BASS_DEVICE_MONO		2		// mono, else stereo
#define BASS_DEVICE_3D			4		// enable 3D functionality
#define BASS_DEVICE_LATENCY		0x100	// calculate device latency (BASS_INFO struct)
#define BASS_DEVICE_CPSPEAKERS	0x400	// detect speakers via Windows control panel
#define BASS_DEVICE_SPEAKERS	0x800	// force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER	0x1000	// ignore speaker arrangement
#define BASS_DEVICE_DMIX		0x2000	// use ALSA "dmix" plugin
#define BASS_DEVICE_FREQ		0x4000	// set device sample rate

// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS		1	// IDirectSound
#define BASS_OBJECT_DS3DL	2	// IDirectSound3DListener

// Device info structure
typedef struct {
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
	const wchar_t *name;	// description
	const wchar_t *driver;	// driver
#else
	const char *name;	// description
	const char *driver;	// driver
#endif
	DWORD flags;
} BASS_DEVICEINFO;

// BASS_DEVICEINFO flags
#define BASS_DEVICE_ENABLED		1
#define BASS_DEVICE_DEFAULT		2
#define BASS_DEVICE_INIT		4

#define BASS_DEVICE_TYPE_MASK			0xff000000
#define BASS_DEVICE_TYPE_NETWORK		0x01000000
#define BASS_DEVICE_TYPE_SPEAKERS		0x02000000
#define BASS_DEVICE_TYPE_LINE			0x03000000
#define BASS_DEVICE_TYPE_HEADPHONES		0x04000000
#define BASS_DEVICE_TYPE_MICROPHONE		0x05000000
#define BASS_DEVICE_TYPE_HEADSET		0x06000000
#define BASS_DEVICE_TYPE_HANDSET		0x07000000
#define BASS_DEVICE_TYPE_DIGITAL		0x08000000
#define BASS_DEVICE_TYPE_SPDIF			0x09000000
#define BASS_DEVICE_TYPE_HDMI			0x0a000000
#define BASS_DEVICE_TYPE_DISPLAYPORT	0x40000000

// BASS_GetDeviceInfo flags
#define BASS_DEVICES_AIRPLAY	0x1000000

typedef struct {
	DWORD flags;	// device capabilities (DSCAPS_xxx flags)
	DWORD hwsize;	// size of total device hardware memory
	DWORD hwfree;	// size of free device hardware memory
	DWORD freesam;	// number of free sample slots in the hardware
	DWORD free3d;	// number of free 3D sample slots in the hardware
	DWORD minrate;	// min sample rate supported by the hardware
	DWORD maxrate;	// max sample rate supported by the hardware
	BOOL eax;		// device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
	DWORD minbuf;	// recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
	DWORD dsver;	// DirectSound version
	DWORD latency;	// delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
	DWORD initflags; // BASS_Init "flags" parameter
	DWORD speakers; // number of speakers available
	DWORD freq;		// current output rate
} BASS_INFO;

// BASS_INFO flags (from DSOUND.H)
#define DSCAPS_CONTINUOUSRATE	0x00000010	// supports all sample rates between min/maxrate
#define DSCAPS_EMULDRIVER		0x00000020	// device does NOT have hardware DirectSound support
#define DSCAPS_CERTIFIED		0x00000040	// device driver has been certified by Microsoft
#define DSCAPS_SECONDARYMONO	0x00000100	// mono
#define DSCAPS_SECONDARYSTEREO	0x00000200	// stereo
#define DSCAPS_SECONDARY8BIT	0x00000400	// 8 bit
#define DSCAPS_SECONDARY16BIT	0x00000800	// 16 bit

// Recording device info structure
typedef struct {
	DWORD flags;	// device capabilities (DSCCAPS_xxx flags)
	DWORD formats;	// supported standard formats (WAVE_FORMAT_xxx flags)
	DWORD inputs;	// number of inputs
	BOOL singlein;	// TRUE = only 1 input can be set at a time
	DWORD freq;		// current input rate
} BASS_RECORDINFO;

// BASS_RECORDINFO flags (from DSOUND.H)
#define DSCCAPS_EMULDRIVER		DSCAPS_EMULDRIVER	// device does NOT have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED		DSCAPS_CERTIFIED	// device driver has been certified by Microsoft

// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
#ifndef WAVE_FORMAT_1M08
#define WAVE_FORMAT_1M08       0x00000001       /* 11.025 kHz, Mono,   8-bit  */
#define WAVE_FORMAT_1S08       0x00000002       /* 11.025 kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_1M16       0x00000004       /* 11.025 kHz, Mono,   16-bit */
#define WAVE_FORMAT_1S16       0x00000008       /* 11.025 kHz, Stereo, 16-bit */
#define WAVE_FORMAT_2M08       0x00000010       /* 22.05  kHz, Mono,   8-bit  */
#define WAVE_FORMAT_2S08       0x00000020       /* 22.05  kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_2M16       0x00000040       /* 22.05  kHz, Mono,   16-bit */
#define WAVE_FORMAT_2S16       0x00000080       /* 22.05  kHz, Stereo, 16-bit */
#define WAVE_FORMAT_4M08       0x00000100       /* 44.1   kHz, Mono,   8-bit  */
#define WAVE_FORMAT_4S08       0x00000200       /* 44.1   kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_4M16       0x00000400       /* 44.1   kHz, Mono,   16-bit */
#define WAVE_FORMAT_4S16       0x00000800       /* 44.1   kHz, Stereo, 16-bit */
#endif

// Sample info structure
typedef struct {
	DWORD freq;		// default playback rate
	float volume;	// default volume (0-1)
	float pan;		// default pan (-1=left, 0=middle, 1=right)
	DWORD flags;	// BASS_SAMPLE_xxx flags
	DWORD length;	// length (in bytes)
	DWORD max;		// maximum simultaneous playbacks
	DWORD origres;	// original resolution bits
	DWORD chans;	// number of channels
	DWORD mingap;	// minimum gap (ms) between creating channels
	DWORD mode3d;	// BASS_3DMODE_xxx mode
	float mindist;	// minimum distance
	float maxdist;	// maximum distance
	DWORD iangle;	// angle of inside projection cone
	DWORD oangle;	// angle of outside projection cone
	float outvol;	// delta-volume outside the projection cone
	DWORD vam;		// voice allocation/management flags (BASS_VAM_xxx)
	DWORD priority;	// priority (0=lowest, 0xffffffff=highest)
} BASS_SAMPLE;

#define BASS_SAMPLE_8BITS		1	// 8 bit
#define BASS_SAMPLE_FLOAT		256	// 32-bit floating-point
#define BASS_SAMPLE_MONO		2	// mono
#define BASS_SAMPLE_LOOP		4	// looped
#define BASS_SAMPLE_3D			8	// 3D functionality
#define BASS_SAMPLE_SOFTWARE	16	// not using hardware mixing
#define BASS_SAMPLE_MUTEMAX		32	// mute at max distance (3D only)
#define BASS_SAMPLE_VAM			64	// DX7 voice allocation & management
#define BASS_SAMPLE_FX			128	// old implementation of DX8 effects
#define BASS_SAMPLE_OVER_VOL	0x10000	// override lowest volume
#define BASS_SAMPLE_OVER_POS	0x20000	// override longest playing
#define BASS_SAMPLE_OVER_DIST	0x30000 // override furthest from listener (3D only)

#define BASS_STREAM_PRESCAN		0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
#define BASS_MP3_SETPOS			BASS_STREAM_PRESCAN
#define BASS_STREAM_AUTOFREE	0x40000	// automatically free the stream when it stop/ends
#define BASS_STREAM_RESTRATE	0x80000	// restrict the download rate of internet file streams
#define BASS_STREAM_BLOCK		0x100000 // download/play internet file stream in small blocks
#define BASS_STREAM_DECODE		0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
#define BASS_STREAM_STATUS		0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC

#define BASS_MUSIC_FLOAT		BASS_SAMPLE_FLOAT
#define BASS_MUSIC_MONO			BASS_SAMPLE_MONO
#define BASS_MUSIC_LOOP			BASS_SAMPLE_LOOP
#define BASS_MUSIC_3D			BASS_SAMPLE_3D
#define BASS_MUSIC_FX			BASS_SAMPLE_FX
#define BASS_MUSIC_AUTOFREE		BASS_STREAM_AUTOFREE
#define BASS_MUSIC_DECODE		BASS_STREAM_DECODE
#define BASS_MUSIC_PRESCAN		BASS_STREAM_PRESCAN	// calculate playback length
#define BASS_MUSIC_CALCLEN		BASS_MUSIC_PRESCAN
#define BASS_MUSIC_RAMP			0x200	// normal ramping
#define BASS_MUSIC_RAMPS		0x400	// sensitive ramping
#define BASS_MUSIC_SURROUND		0x800	// surround sound
#define BASS_MUSIC_SURROUND2	0x1000	// surround sound (mode 2)
#define BASS_MUSIC_FT2MOD		0x2000	// play .MOD as FastTracker 2 does
#define BASS_MUSIC_PT1MOD		0x4000	// play .MOD as ProTracker 1 does
#define BASS_MUSIC_NONINTER		0x10000	// non-interpolated sample mixing
#define BASS_MUSIC_SINCINTER	0x800000 // sinc interpolated sample mixing
#define BASS_MUSIC_POSRESET		0x8000	// stop all notes when moving position
#define BASS_MUSIC_POSRESETEX	0x400000 // stop all notes and reset bmp/etc when moving position
#define BASS_MUSIC_STOPBACK		0x80000	// stop the music on a backwards jump effect
#define BASS_MUSIC_NOSAMPLE		0x100000 // don't load the samples

// Speaker assignment flags
#define BASS_SPEAKER_FRONT	0x1000000	// front speakers
#define BASS_SPEAKER_REAR	0x2000000	// rear/side speakers
#define BASS_SPEAKER_CENLFE	0x3000000	// center & LFE speakers (5.1)
#define BASS_SPEAKER_REAR2	0x4000000	// rear center speakers (7.1)
#define BASS_SPEAKER_N(n)	((n)<<24)	// n'th pair of speakers (max 15)
#define BASS_SPEAKER_LEFT	0x10000000	// modifier: left
#define BASS_SPEAKER_RIGHT	0x20000000	// modifier: right
#define BASS_SPEAKER_FRONTLEFT	BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_FRONTRIGHT	BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REARLEFT	BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REARRIGHT	BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_CENTER		BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_LFE		BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REAR2LEFT	BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REAR2RIGHT	BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT

#define BASS_ASYNCFILE			0x40000000
#define BASS_UNICODE			0x80000000

#define BASS_RECORD_PAUSE		0x8000	// start recording paused
#define BASS_RECORD_ECHOCANCEL	0x2000
#define BASS_RECORD_AGC			0x4000

// DX7 voice allocation & management flags
#define BASS_VAM_HARDWARE		1
#define BASS_VAM_SOFTWARE		2
#define BASS_VAM_TERM_TIME		4
#define BASS_VAM_TERM_DIST		8
#define BASS_VAM_TERM_PRIO		16

// Channel info structure
typedef struct {
	DWORD freq;		// default playback rate
	DWORD chans;	// channels
	DWORD flags;	// BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
	DWORD ctype;	// type of channel
	DWORD origres;	// original resolution
	HPLUGIN plugin;	// plugin
	HSAMPLE sample; // sample
	const char *filename; // filename
} BASS_CHANNELINFO;

// BASS_CHANNELINFO types
#define BASS_CTYPE_SAMPLE		1
#define BASS_CTYPE_RECORD		2
#define BASS_CTYPE_STREAM		0x10000
#define BASS_CTYPE_STREAM_OGG	0x10002
#define BASS_CTYPE_STREAM_MP1	0x10003
#define BASS_CTYPE_STREAM_MP2	0x10004
#define BASS_CTYPE_STREAM_MP3	0x10005
#define BASS_CTYPE_STREAM_AIFF	0x10006
#define BASS_CTYPE_STREAM_CA	0x10007
#define BASS_CTYPE_STREAM_MF	0x10008
#define BASS_CTYPE_STREAM_WAV	0x40000 // WAVE flag, LOWORD=codec
#define BASS_CTYPE_STREAM_WAV_PCM	0x50001
#define BASS_CTYPE_STREAM_WAV_FLOAT	0x50003
#define BASS_CTYPE_MUSIC_MOD	0x20000
#define BASS_CTYPE_MUSIC_MTM	0x20001
#define BASS_CTYPE_MUSIC_S3M	0x20002
#define BASS_CTYPE_MUSIC_XM		0x20003
#define BASS_CTYPE_MUSIC_IT		0x20004
#define BASS_CTYPE_MUSIC_MO3	0x00100 // MO3 flag

typedef struct {
	DWORD ctype;		// channel type
#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
	const wchar_t *name;	// format description
	const wchar_t *exts;	// file extension filter (*.ext1;*.ext2;etc...)
#else
	const char *name;	// format description
	const char *exts;	// file extension filter (*.ext1;*.ext2;etc...)
#endif
} BASS_PLUGINFORM;

typedef struct {
	DWORD version;					// version (same form as BASS_GetVersion)
	DWORD formatc;					// number of formats
	const BASS_PLUGINFORM *formats;	// the array of formats
} BASS_PLUGININFO;

// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
#ifdef __cplusplus
	BASS_3DVECTOR() {};
	BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
#endif
	float x;	// +=right, -=left
	float y;	// +=up, -=down
	float z;	// +=front, -=behind
} BASS_3DVECTOR;

// 3D channel modes
#define BASS_3DMODE_NORMAL		0	// normal 3D processing
#define BASS_3DMODE_RELATIVE	1	// position is relative to the listener
#define BASS_3DMODE_OFF			2	// no 3D processing

// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
#define BASS_3DALG_DEFAULT	0
#define BASS_3DALG_OFF		1
#define BASS_3DALG_FULL		2
#define BASS_3DALG_LIGHT	3

// EAX environments, use with BASS_SetEAXParameters
enum
{
    EAX_ENVIRONMENT_GENERIC,
    EAX_ENVIRONMENT_PADDEDCELL,
    EAX_ENVIRONMENT_ROOM,
    EAX_ENVIRONMENT_BATHROOM,
    EAX_ENVIRONMENT_LIVINGROOM,
    EAX_ENVIRONMENT_STONEROOM,
    EAX_ENVIRONMENT_AUDITORIUM,
    EAX_ENVIRONMENT_CONCERTHALL,
    EAX_ENVIRONMENT_CAVE,
    EAX_ENVIRONMENT_ARENA,
    EAX_ENVIRONMENT_HANGAR,
    EAX_ENVIRONMENT_CARPETEDHALLWAY,
    EAX_ENVIRONMENT_HALLWAY,
    EAX_ENVIRONMENT_STONECORRIDOR,
    EAX_ENVIRONMENT_ALLEY,
    EAX_ENVIRONMENT_FOREST,
    EAX_ENVIRONMENT_CITY,
    EAX_ENVIRONMENT_MOUNTAINS,
    EAX_ENVIRONMENT_QUARRY,
    EAX_ENVIRONMENT_PLAIN,
    EAX_ENVIRONMENT_PARKINGLOT,
    EAX_ENVIRONMENT_SEWERPIPE,
    EAX_ENVIRONMENT_UNDERWATER,
    EAX_ENVIRONMENT_DRUGGED,
    EAX_ENVIRONMENT_DIZZY,
    EAX_ENVIRONMENT_PSYCHOTIC,

    EAX_ENVIRONMENT_COUNT			// total number of environments
};

// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
#define EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
#define EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
#define EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
#define EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
#define EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
#define EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
#define EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
#define EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
#define EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
#define EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
#define EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
#define EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
#define EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
#define EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
#define EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
#define EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
#define EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
#define EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
#define EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
#define EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
#define EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
#define EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
#define EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
#define EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
#define EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F

typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user   : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
         the stream. */

#define BASS_STREAMPROC_END		0x80000000	// end of user stream flag

// special STREAMPROCs
#define STREAMPROC_DUMMY		(STREAMPROC*)0		// "dummy" stream
#define STREAMPROC_PUSH			(STREAMPROC*)-1		// push stream

// BASS_StreamCreateFileUser file systems
#define STREAMFILE_NOBUFFER		0
#define STREAMFILE_BUFFER		1
#define STREAMFILE_BUFFERPUSH	2

// User file stream callback functions
typedef void (CALLBACK FILECLOSEPROC)(void *user);
typedef QWORD (CALLBACK FILELENPROC)(void *user);
typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);

typedef struct {
	FILECLOSEPROC *close;
	FILELENPROC *length;
	FILEREADPROC *read;
	FILESEEKPROC *seek;
} BASS_FILEPROCS;

// BASS_StreamPutFileData options
#define BASS_FILEDATA_END		0	// end & close the file

// BASS_StreamGetFilePosition modes
#define BASS_FILEPOS_CURRENT	0
#define BASS_FILEPOS_DECODE		BASS_FILEPOS_CURRENT
#define BASS_FILEPOS_DOWNLOAD	1
#define BASS_FILEPOS_END		2
#define BASS_FILEPOS_START		3
#define BASS_FILEPOS_CONNECTED	4
#define BASS_FILEPOS_BUFFER		5
#define BASS_FILEPOS_SOCKET		6
#define BASS_FILEPOS_ASYNCBUF	7
#define BASS_FILEPOS_SIZE		8

typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
/* Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user   : The 'user' parameter value given when calling BASS_StreamCreateURL */

// BASS_ChannelSetSync types
#define BASS_SYNC_POS			0
#define BASS_SYNC_END			2
#define BASS_SYNC_META			4
#define BASS_SYNC_SLIDE			5
#define BASS_SYNC_STALL			6
#define BASS_SYNC_DOWNLOAD		7
#define BASS_SYNC_FREE			8
#define BASS_SYNC_SETPOS		11
#define BASS_SYNC_MUSICPOS		10
#define BASS_SYNC_MUSICINST		1
#define BASS_SYNC_MUSICFX		3
#define BASS_SYNC_OGG_CHANGE	12
#define BASS_SYNC_MIXTIME		0x40000000	// FLAG: sync at mixtime, else at playtime
#define BASS_SYNC_ONETIME		0x80000000	// FLAG: sync only once, else continuously

typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data   : Additional data associated with the sync's occurance
user   : The 'user' parameter given when calling BASS_ChannelSetSync */

typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user   : The 'user' parameter given when calling BASS_ChannelSetDSP */

typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user   : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop */

// BASS_ChannelIsActive return values
#define BASS_ACTIVE_STOPPED	0
#define BASS_ACTIVE_PLAYING	1
#define BASS_ACTIVE_STALLED	2
#define BASS_ACTIVE_PAUSED	3

// Channel attributes
#define BASS_ATTRIB_FREQ			1
#define BASS_ATTRIB_VOL				2
#define BASS_ATTRIB_PAN				3
#define BASS_ATTRIB_EAXMIX			4
#define BASS_ATTRIB_NOBUFFER		5
#define BASS_ATTRIB_VBR				6
#define BASS_ATTRIB_CPU				7
#define BASS_ATTRIB_SRC				8
#define BASS_ATTRIB_NET_RESUME		9
#define BASS_ATTRIB_SCANINFO		10
#define BASS_ATTRIB_MUSIC_AMPLIFY	0x100
#define BASS_ATTRIB_MUSIC_PANSEP	0x101
#define BASS_ATTRIB_MUSIC_PSCALER	0x102
#define BASS_ATTRIB_MUSIC_BPM		0x103
#define BASS_ATTRIB_MUSIC_SPEED		0x104
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
#define BASS_ATTRIB_MUSIC_ACTIVE	0x106
#define BASS_ATTRIB_MUSIC_VOL_CHAN	0x200 // + channel #
#define BASS_ATTRIB_MUSIC_VOL_INST	0x300 // + instrument #

// BASS_ChannelGetData flags
#define BASS_DATA_AVAILABLE	0			// query how much data is buffered
#define BASS_DATA_FIXED		0x20000000	// flag: return 8.24 fixed-point data
#define BASS_DATA_FLOAT		0x40000000	// flag: return floating-point sample data
#define BASS_DATA_FFT256	0x80000000	// 256 sample FFT
#define BASS_DATA_FFT512	0x80000001	// 512 FFT
#define BASS_DATA_FFT1024	0x80000002	// 1024 FFT
#define BASS_DATA_FFT2048	0x80000003	// 2048 FFT
#define BASS_DATA_FFT4096	0x80000004	// 4096 FFT
#define BASS_DATA_FFT8192	0x80000005	// 8192 FFT
#define BASS_DATA_FFT16384	0x80000006	// 16384 FFT
#define BASS_DATA_FFT_INDIVIDUAL 0x10	// FFT flag: FFT for each channel, else all combined
#define BASS_DATA_FFT_NOWINDOW	0x20	// FFT flag: no Hanning window
#define BASS_DATA_FFT_REMOVEDC	0x40	// FFT flag: pre-remove DC bias
#define BASS_DATA_FFT_COMPLEX	0x80	// FFT flag: return complex data

// BASS_ChannelGetLevelEx flags
#define BASS_LEVEL_MONO		1
#define BASS_LEVEL_STEREO	2
#define BASS_LEVEL_RMS		4

// BASS_ChannelGetTags types : what's returned
#define BASS_TAG_ID3		0	// ID3v1 tags : TAG_ID3 structure
#define BASS_TAG_ID3V2		1	// ID3v2 tags : variable length block
#define BASS_TAG_OGG		2	// OGG comments : series of null-terminated UTF-8 strings
#define BASS_TAG_HTTP		3	// HTTP headers : series of null-terminated ANSI strings
#define BASS_TAG_ICY		4	// ICY headers : series of null-terminated ANSI strings
#define BASS_TAG_META		5	// ICY metadata : ANSI string
#define BASS_TAG_APE		6	// APE tags : series of null-terminated UTF-8 strings
#define BASS_TAG_MP4 		7	// MP4/iTunes metadata : series of null-terminated UTF-8 strings
#define BASS_TAG_VENDOR		9	// OGG encoder : UTF-8 string
#define BASS_TAG_LYRICS3	10	// Lyric3v2 tag : ASCII string
#define BASS_TAG_CA_CODEC	11	// CoreAudio codec info : TAG_CA_CODEC structure
#define BASS_TAG_MF			13	// Media Foundation tags : series of null-terminated UTF-8 strings
#define BASS_TAG_WAVEFORMAT	14	// WAVE format : WAVEFORMATEEX structure
#define BASS_TAG_RIFF_INFO	0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
#define BASS_TAG_RIFF_BEXT	0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
#define BASS_TAG_RIFF_CART	0x102 // RIFF/BWF "cart" tags : TAG_CART structure
#define BASS_TAG_RIFF_DISP	0x103 // RIFF "DISP" text tag : ANSI string
#define BASS_TAG_APE_BINARY	0x1000	// + index #, binary APE tag : TAG_APE_BINARY structure
#define BASS_TAG_MUSIC_NAME		0x10000	// MOD music name : ANSI string
#define BASS_TAG_MUSIC_MESSAGE	0x10001	// MOD message : ANSI string
#define BASS_TAG_MUSIC_ORDERS	0x10002	// MOD order list : BYTE array of pattern numbers
#define BASS_TAG_MUSIC_INST		0x10100	// + instrument #, MOD instrument name : ANSI string
#define BASS_TAG_MUSIC_SAMPLE	0x10300	// + sample #, MOD sample name : ANSI string

// ID3v1 tag structure
typedef struct {
	char id[3];
	char title[30];
	char artist[30];
	char album[30];
	char year[4];
	char comment[30];
	BYTE genre;
} TAG_ID3;

// Binary APE tag structure
typedef struct {
	const char *key;
	const void *data;
	DWORD length;
} TAG_APE_BINARY;

// BWF "bext" tag structure
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4200)
#endif
#pragma pack(push,1)
typedef struct {
	char Description[256];			// description
	char Originator[32];			// name of the originator
	char OriginatorReference[32];	// reference of the originator
	char OriginationDate[10];		// date of creation (yyyy-mm-dd)
	char OriginationTime[8];		// time of creation (hh-mm-ss)
	QWORD TimeReference;			// first sample count since midnight (little-endian)
	WORD Version;					// BWF version (little-endian)
	BYTE UMID[64];					// SMPTE UMID
	BYTE Reserved[190];
#if defined(__GNUC__) && __GNUC__<3
	char CodingHistory[0];			// history
#elif 1 // change to 0 if compiler fails the following line
	char CodingHistory[];			// history
#else
	char CodingHistory[1];			// history
#endif
} TAG_BEXT;
#pragma pack(pop)

// BWF "cart" tag structures
typedef struct
{
	DWORD dwUsage;					// FOURCC timer usage ID
	DWORD dwValue;					// timer value in samples from head
} TAG_CART_TIMER;

typedef struct
{
	char Version[4];				// version of the data structure
	char Title[64];					// title of cart audio sequence
	char Artist[64];				// artist or creator name
	char CutID[64];					// cut number identification
	char ClientID[64];				// client identification
	char Category[64];				// category ID, PSA, NEWS, etc
	char Classification[64];		// classification or auxiliary key
	char OutCue[64];				// out cue text
	char StartDate[10];				// yyyy-mm-dd
	char StartTime[8];				// hh:mm:ss
	char EndDate[10];				// yyyy-mm-dd
	char EndTime[8];				// hh:mm:ss
	char ProducerAppID[64];			// name of vendor or application
	char ProducerAppVersion[64];	// version of producer application
	char UserDef[64];				// user defined text
	DWORD dwLevelReference;			// sample value for 0 dB reference
	TAG_CART_TIMER PostTimer[8];	// 8 time markers after head
	char Reserved[276];
	char URL[1024];					// uniform resource locator
#if defined(__GNUC__) && __GNUC__<3
	char TagText[0];				// free form text for scripts or tags
#elif 1 // change to 0 if compiler fails the following line
	char TagText[];					// free form text for scripts or tags
#else
	char TagText[1];				// free form text for scripts or tags
#endif
} TAG_CART;
#ifdef _MSC_VER
#pragma warning(pop)
#endif

// CoreAudio codec info structure
typedef struct {
	DWORD ftype;					// file format
	DWORD atype;					// audio format
	const char *name;				// description
} TAG_CA_CODEC;

#ifndef _WAVEFORMATEX_
#define _WAVEFORMATEX_
#pragma pack(push,1)
typedef struct tWAVEFORMATEX
{
	WORD wFormatTag;
	WORD nChannels;
	DWORD nSamplesPerSec;
	DWORD nAvgBytesPerSec;
	WORD nBlockAlign;
	WORD wBitsPerSample;
	WORD cbSize;
} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#pragma pack(pop)
#endif

// BASS_ChannelGetLength/GetPosition/SetPosition modes
#define BASS_POS_BYTE			0		// byte position
#define BASS_POS_MUSIC_ORDER	1		// order.row position, MAKELONG(order,row)
#define BASS_POS_OGG			3		// OGG bitstream number
#define BASS_POS_INEXACT		0x8000000 // flag: allow seeking to inexact position
#define BASS_POS_DECODE			0x10000000 // flag: get the decoding (not playing) position
#define BASS_POS_DECODETO		0x20000000 // flag: decode to the position instead of seeking
#define BASS_POS_SCAN			0x40000000 // flag: scan to the position

// BASS_RecordSetInput flags
#define BASS_INPUT_OFF		0x10000
#define BASS_INPUT_ON		0x20000

#define BASS_INPUT_TYPE_MASK		0xff000000
#define BASS_INPUT_TYPE_UNDEF		0x00000000
#define BASS_INPUT_TYPE_DIGITAL		0x01000000
#define BASS_INPUT_TYPE_LINE		0x02000000
#define BASS_INPUT_TYPE_MIC			0x03000000
#define BASS_INPUT_TYPE_SYNTH		0x04000000
#define BASS_INPUT_TYPE_CD			0x05000000
#define BASS_INPUT_TYPE_PHONE		0x06000000
#define BASS_INPUT_TYPE_SPEAKER		0x07000000
#define BASS_INPUT_TYPE_WAVE		0x08000000
#define BASS_INPUT_TYPE_AUX			0x09000000
#define BASS_INPUT_TYPE_ANALOG		0x0a000000

// DX8 effect types, use with BASS_ChannelSetFX
enum
{
	BASS_FX_DX8_CHORUS,
	BASS_FX_DX8_COMPRESSOR,
	BASS_FX_DX8_DISTORTION,
	BASS_FX_DX8_ECHO,
	BASS_FX_DX8_FLANGER,
	BASS_FX_DX8_GARGLE,
	BASS_FX_DX8_I3DL2REVERB,
	BASS_FX_DX8_PARAMEQ,
	BASS_FX_DX8_REVERB
};

typedef struct {
    float       fWetDryMix;
    float       fDepth;
    float       fFeedback;
    float       fFrequency;
    DWORD       lWaveform;	// 0=triangle, 1=sine
    float       fDelay;
    DWORD       lPhase;		// BASS_DX8_PHASE_xxx
} BASS_DX8_CHORUS;

typedef struct {
    float   fGain;
    float   fAttack;
    float   fRelease;
    float   fThreshold;
    float   fRatio;
    float   fPredelay;
} BASS_DX8_COMPRESSOR;

typedef struct {
    float   fGain;
    float   fEdge;
    float   fPostEQCenterFrequency;
    float   fPostEQBandwidth;
    float   fPreLowpassCutoff;
} BASS_DX8_DISTORTION;

typedef struct {
    float   fWetDryMix;
    float   fFeedback;
    float   fLeftDelay;
    float   fRightDelay;
    BOOL    lPanDelay;
} BASS_DX8_ECHO;

typedef struct {
    float       fWetDryMix;
    float       fDepth;
    float       fFeedback;
    float       fFrequency;
    DWORD       lWaveform;	// 0=triangle, 1=sine
    float       fDelay;
    DWORD       lPhase;		// BASS_DX8_PHASE_xxx
} BASS_DX8_FLANGER;

typedef struct {
    DWORD       dwRateHz;               // Rate of modulation in hz
    DWORD       dwWaveShape;            // 0=triangle, 1=square
} BASS_DX8_GARGLE;

typedef struct {
    int     lRoom;                  // [-10000, 0]      default: -1000 mB
    int     lRoomHF;                // [-10000, 0]      default: 0 mB
    float   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
    float   flDecayTime;            // [0.1, 20.0]      default: 1.49s
    float   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
    int     lReflections;           // [-10000, 1000]   default: -2602 mB
    float   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
    int     lReverb;                // [-10000, 2000]   default: 200 mB
    float   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
    float   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
    float   flDensity;              // [0.0, 100.0]     default: 100.0 %
    float   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
} BASS_DX8_I3DL2REVERB;

typedef struct {
    float   fCenter;
    float   fBandwidth;
    float   fGain;
} BASS_DX8_PARAMEQ;

typedef struct {
    float   fInGain;                // [-96.0,0.0]            default: 0.0 dB
    float   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
    float   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
    float   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
} BASS_DX8_REVERB;

#define BASS_DX8_PHASE_NEG_180        0
#define BASS_DX8_PHASE_NEG_90         1
#define BASS_DX8_PHASE_ZERO           2
#define BASS_DX8_PHASE_90             3
#define BASS_DX8_PHASE_180            4

typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
/* iOS notification callback function.
status : The notification (BASS_IOSNOTIFY_xxx) */

#define BASS_IOSNOTIFY_INTERRUPT		1	// interruption started
#define BASS_IOSNOTIFY_INTERRUPT_END	2	// interruption ended

BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)();
int BASSDEF(BASS_ErrorGetCode)();
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
#else
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
#endif
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
DWORD BASSDEF(BASS_GetDevice)();
BOOL BASSDEF(BASS_Free)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
#endif
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
BOOL BASSDEF(BASS_Update)(DWORD length);
float BASSDEF(BASS_GetCPU)();
BOOL BASSDEF(BASS_Start)();
BOOL BASSDEF(BASS_Stop)();
BOOL BASSDEF(BASS_Pause)();
BOOL BASSDEF(BASS_SetVolume)(float volume);
float BASSDEF(BASS_GetVolume)();

HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);

BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void BASSDEF(BASS_Apply3D)();
#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
#endif

HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);

HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);

HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);

BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
DWORD BASSDEF(BASS_RecordGetDevice)();
BOOL BASSDEF(BASS_RecordFree)();
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);

double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);

BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
BOOL BASSDEF(BASS_FXReset)(HFX handle);

#ifdef __cplusplus
}

#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
{
	return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
}

static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
{
	return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
}

static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
{
	return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
}

static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
{
	return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
}

static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
{
	return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
}
#endif
#endif

#endif