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//***********************************************************
// Copyright © 2008 Valentin Pavlyuchenko
//
// This file is part of Boltun.
//
// Boltun is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// Boltun is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Boltun. If not, see <http://www.gnu.org/licenses/>.
//
//***********************************************************
#ifndef MindH
#define MindH
#include <string>
#include <vector>
#include <map>
#include <set>
#include "WordsList.h"
#include <tchar.h>
#include "tstring.h"
class Mind;
typedef struct
{
friend class Mind;
std::vector<tstring> initial;
std::set<tstring> question;
std::set<tstring> special;
std::vector<tstring> escape;
std::vector<tstring> failure;
std::vector<tstring> repeats;
unsigned int maxSmileLen;
std::set<tstring> smiles;
std::multimap<WordsList, tstring> keywords;
std::multimap<WordsList, tstring> qkeywords;
std::multimap<tstring, tstring> widelyUsed;
std::multimap<WordsList, tstring> specialEscapes;
std::multimap<WordsList, tstring> qspecialEscapes;
std::multimap<tstring, tstring> study;
std::map<tstring, tstring> aliases;
std::map<tstring, std::vector<tstring>> raliases;
private:
int referenceCount;
} MindData;
class Mind
{
private:
MindData *data;
bool fileTypeMark;
std::vector<tstring> Parse(tstring s);
public:
Mind();
~Mind();
Mind(const Mind& mind);
Mind& operator= (const Mind& mind);
class CorruptedMind
{
public:
int line;
CorruptedMind(int aline)
: line(aline)
{
};
};
const MindData *GetData() const;
void Load(tstring filename);
void Save(tstring filename) const;
void LoadSmiles(tstring filename);
void LoadSmiles(void* smiles, size_t size);
};
#endif
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