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//***********************************************************
// Copyright © 2003-2008 Alexander S. Kiselev, Valentin Pavlyuchenko
//
// This file is part of Boltun.
//
// Boltun is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// Boltun is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Boltun. If not, see <http://www.gnu.org/licenses/>.
//
//***********************************************************
#include "stdafx.h"
//Database keys
#define DB_EVERYBODY "Everybody"
#define DB_NOT_IN_LIST "NotInList"
#define DB_AUTOAWAY "AutoAway"
#define DB_WARN "Warn"
#define DB_MARK_READ "MarkRead"
#define DB_WAIT_TIME "WaitTime"
#define DB_THINK_TIME "ThinkTime"
#define DB_PAUSE_DEPENDS "PauseDepends"
#define DB_PAUSE_RANDOM "PauseRandom"
#define DB_WARN_TEXT "WarnText"
#define DB_MIND_FILE_NAME "MindFileName"
#define DB_ENGINE_SILENT "SilentEngine"
#define DB_ENGINE_LOWERCASE "MakeLowerCase"
#define DB_ENGINE_UNDERSTAND_ALWAYS "UnderstandAlways"
inline TCHAR* GetString(char* key, const TCHAR* def)
{
DBVARIANT dbv;
TCHAR* val;
if (!db_get_ts(NULL, BOLTUN_KEY, key, &dbv))
{
size_t len = wcslen(dbv.ptszVal) + 1;
val = new TCHAR[len];
_tcscpy_s(val, len, dbv.ptszVal);
db_free(&dbv);
}
else
{
size_t len = wcslen(def) + 1;
val = new TCHAR[len];
_tcscpy_s(val, len, def);
}
return val;
}
inline const TCHAR* SetString(char* key, const TCHAR* value)
{
size_t len = mir_tstrlen(value) + 1;
TCHAR* val = new TCHAR[len];
_tcscpy_s(val, len, value);
db_set_ts(NULL, BOLTUN_KEY, key, val);
return val;
}
#define BUILDETTERS(x, str, def) \
const bool BoltunConfig::Get##x() { \
return db_get_dw(NULL, BOLTUN_KEY, str, def) != 0; } \
const bool BoltunConfig::Set##x(const bool value) { \
db_set_dw(NULL, BOLTUN_KEY, str, value); \
return value; }
#define BUILDINTETTERS(x, str, def) \
const int BoltunConfig::Get##x() { \
return db_get_dw(NULL, BOLTUN_KEY, str, def); } \
const int BoltunConfig::Set##x(const int value) { \
db_set_dw(NULL, BOLTUN_KEY, str, value); \
return value; }
#define BUILDSTRETTERS(x, str, def) \
const TCHAR* BoltunConfig::Get##x() { \
return GetString(str, def); } \
const TCHAR* BoltunConfig::Set##x(const TCHAR* value) { \
return SetString(str, value); }
#define BUILDINIT(x) \
x(&BoltunConfig::Get##x, &BoltunConfig::Set##x)
BUILDETTERS(TalkWithNotInList, DB_NOT_IN_LIST, false);
BUILDETTERS(TalkWithEverybody, DB_EVERYBODY, false);
BUILDETTERS(TalkWarnContacts, DB_WARN, false);
BUILDETTERS(TalkEveryoneWhileAway, DB_AUTOAWAY, false);
BUILDETTERS(MarkAsRead, DB_MARK_READ, true);
BUILDINTETTERS(AnswerPauseTime, DB_WAIT_TIME, 2);
BUILDINTETTERS(AnswerThinkTime, DB_THINK_TIME, 4);
BUILDETTERS(PauseDepends, DB_PAUSE_DEPENDS, TRUE);
BUILDETTERS(PauseRandom, DB_PAUSE_RANDOM, TRUE);
BUILDSTRETTERS(WarnText, DB_WARN_TEXT, TranslateTS(DEFAULT_WARN_TEXT));
BUILDSTRETTERS(MindFileName, DB_MIND_FILE_NAME, DEFAULT_MIND_FILE);
BUILDETTERS(EngineStaySilent, DB_ENGINE_SILENT, FALSE);
BUILDETTERS(EngineMakeLowerCase, DB_ENGINE_LOWERCASE, FALSE);
BUILDETTERS(EngineUnderstandAlways, DB_ENGINE_UNDERSTAND_ALWAYS, FALSE);
BoltunConfig::BoltunConfig()
:BUILDINIT(TalkWithEverybody),
BUILDINIT(TalkWithNotInList),
BUILDINIT(TalkWarnContacts),
BUILDINIT(TalkEveryoneWhileAway),
BUILDINIT(MarkAsRead),
BUILDINIT(AnswerPauseTime),
BUILDINIT(AnswerThinkTime),
BUILDINIT(PauseDepends),
BUILDINIT(PauseRandom),
BUILDINIT(WarnText),
BUILDINIT(MindFileName),
BUILDINIT(EngineStaySilent),
BUILDINIT(EngineMakeLowerCase),
BUILDINIT(EngineUnderstandAlways)
{
TalkWithEverybody.SetOwner(this);
TalkWithNotInList.SetOwner(this);
TalkWarnContacts.SetOwner(this);
TalkEveryoneWhileAway.SetOwner(this);
MarkAsRead.SetOwner(this);
AnswerPauseTime.SetOwner(this);
AnswerThinkTime.SetOwner(this);
PauseDepends.SetOwner(this);
PauseRandom.SetOwner(this);
WarnText.SetOwner(this);
MindFileName.SetOwner(this);
EngineStaySilent.SetOwner(this);
EngineMakeLowerCase.SetOwner(this);
EngineUnderstandAlways.SetOwner(this);
}
BoltunConfig::~BoltunConfig()
{
}
class _BoltunConfigInit
{
public:
BoltunConfig cfg;
};
_BoltunConfigInit inst;
BoltunConfig &Config = inst.cfg;
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