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//***********************************************************
// Copyright © 2003-2008 Alexander S. Kiselev, Valentin Pavlyuchenko
//
// This file is part of Boltun.
//
// Boltun is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// Boltun is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Boltun. If not, see <http://www.gnu.org/licenses/>.
//
//***********************************************************
#ifndef _CONFIG_H
#define _CONFIG_H
class BoltunConfig;
template <class T, class BaseClass>
class Property
{
public:
typedef const T(__thiscall BaseClass::*Getter)();
typedef const T(__thiscall BaseClass::*Setter)(const T);
private:
const Getter getter;
const Setter setter;
BaseClass* owner;
bool cacheValid;
T cached;
public:
Property(Getter g, Setter s)
:getter(g), setter(s), cacheValid(false)
{
}
void SetOwner(BaseClass* o)
{
owner = o;
}
inline operator const T()
{
if (cacheValid)
return cached;
cached = (owner->*getter)();
cacheValid = true;
return cached;
}
inline const T operator= (const T& value)
{
cacheValid = true;
return (owner->*setter)(cached = value);
}
};
template <class T, class BaseClass>
class PtrProperty
{
public:
typedef const T* (__thiscall BaseClass::*Getter)();
typedef const T* (__thiscall BaseClass::*Setter)(const T*);
private:
const Getter getter;
const Setter setter;
BaseClass* owner;
bool cacheValid;
const T* cached;
public:
PtrProperty(Getter g, Setter s)
:getter(g), setter(s), cacheValid(false), cached(NULL)
{
}
~PtrProperty()
{
delete cached;
}
void SetOwner(BaseClass* o)
{
owner = o;
}
inline operator const T*()
{
if (cacheValid)
return cached;
cached = (owner->*getter)();
cacheValid = true;
return cached;
}
inline const T* operator= (const T* value)
{
cacheValid = true;
delete cached;
cached = (owner->*setter)(value);
return cached;
}
};
class _BoltunConfigInit;
#define BUILDDEFETTERS(x, typ) \
const typ Get##x(); \
const typ Set##x(const typ value);
class BoltunConfig
{
BUILDDEFETTERS(TalkWithEverybody, bool);
BUILDDEFETTERS(TalkWithNotInList, bool);
BUILDDEFETTERS(TalkWarnContacts, bool);
BUILDDEFETTERS(TalkEveryoneWhileAway, bool);
BUILDDEFETTERS(MarkAsRead, bool);
BUILDDEFETTERS(AnswerPauseTime, int);
BUILDDEFETTERS(AnswerThinkTime, int);
BUILDDEFETTERS(PauseDepends, bool);
BUILDDEFETTERS(PauseRandom, bool);
BUILDDEFETTERS(WarnText, TCHAR*);
BUILDDEFETTERS(MindFileName, TCHAR*);
BUILDDEFETTERS(EngineStaySilent, bool);
BUILDDEFETTERS(EngineMakeLowerCase, bool);
BUILDDEFETTERS(EngineUnderstandAlways, bool);
BoltunConfig();
~BoltunConfig();
friend class _BoltunConfigInit;
public:
Property<bool, BoltunConfig> TalkWithEverybody;
Property<bool, BoltunConfig> TalkWithNotInList;
Property<bool, BoltunConfig> TalkWarnContacts;
Property<bool, BoltunConfig> TalkEveryoneWhileAway;
Property<bool, BoltunConfig> MarkAsRead;
Property<int, BoltunConfig> AnswerPauseTime;
Property<int, BoltunConfig> AnswerThinkTime;
Property<bool, BoltunConfig> PauseDepends;
Property<bool, BoltunConfig> PauseRandom;
PtrProperty<TCHAR, BoltunConfig> WarnText;
PtrProperty<TCHAR, BoltunConfig> MindFileName;
Property<bool, BoltunConfig> EngineStaySilent;
Property<bool, BoltunConfig> EngineMakeLowerCase;
Property<bool, BoltunConfig> EngineUnderstandAlways;
};
extern BoltunConfig &Config;
#endif /* _CONFIG_H */
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