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//***********************************************************
// Copyright © 2003-2008 Alexander S. Kiselev, Valentin Pavlyuchenko
//
// This file is part of Boltun.
//
// Boltun is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// Boltun is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Boltun. If not, see <http://www.gnu.org/licenses/>.
//
//***********************************************************
#ifndef _BOLTUN_H
#define _BOLTUN_H
#include <windows.h>
#include <time.h>
#include <fstream>
#include <assert.h>
#include <algorithm>
#include <string>
#include <list>
#include <newpluginapi.h>
#include <m_clist.h>
#include <m_system.h>
#include <m_database.h>
#include <m_genmenu.h>
#include <m_options.h>
#include <m_langpack.h>
#include <m_skin.h>
#include "resource.h"
#include "version.h"
#include "config.h"
#include "actionQueue.h"
#include "Engine/TalkEngine.h"
#include "Engine/WordsList.h"
#include "Engine/UnrecentChooser.h"
#include "Engine/MyCodeCvt.h"
#include "Engine/Mind.h"
#define BOLTUN_KEY "Boltun"
struct CMPlugin : public PLUGIN<CMPlugin>
{
CMPlugin();
};
//Service names
#define SERV_CONTACT_AUTO_CHAT "Boltun/ContactAutoChat"
#define SERV_CONTACT_NOT_TO_CHAT "Boltun/ContactNotToChat"
#define SERV_CONTACT_START_CHATTING "Boltun/ContactStartChatting"
//Database keys
#define DB_CONTACT_BOLTUN_NOT_TO_CHAT "BoltunNotToChat"
#define DB_CONTACT_BOLTUN_AUTO_CHAT "BoltunAutoChat"
#define DB_CONTACT_WARNED "Warned"
//Plugin group in settings
#define BOLTUN_GROUP LPGEN("Message sessions")
//Filename depends on UNICODE
#define DEFAULT_MIND_FILE L"boltun.mindw"
//===============================================
// These are strings for translation:
//===============================================
//Plugin name
#define BOLTUN_NAME "Boltun"
#define MIND_FILE_DESC LPGENW("Mind Files")
#define ALL_FILES_DESC LPGENW("All Files")
//UI strings
#define BOLTUN_AUTO_CHAT LPGEN("Boltun/Auto Chat")
#define BOLTUN_NOT_TO_CHAT LPGEN("Boltun/Not to Chat")
#define BOLTUN_START_CHATTING LPGEN("Boltun/Start Chatting")
#define DEFAULT_WARN_TEXT LPGENW("Hello. I'm Boltun! I'll talk to you, while my owner is away. Please write without mistakes!")
// Error messages
#define BOLTUN_ERROR LPGENW("Boltun Error")
#define FAILED_TO_LOAD_BASE LPGENW("Failed to load base of remarks. Error at line %d of %s. (Or few lines before).")
#define FAILED_TO_SAVE_BASE LPGENW("Failed to save base of remarks to %s")
//Settings tab names
#define TAB_GENERAL LPGEN("General Settings")
#define TAB_ENGINE LPGEN("Engine Settings")
#endif /*_BOLTUN_H*/
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