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////////////////////////////////////////////////////////////////////////////////
// All code below is exclusively owned by author of Chess4Net - Pavel Perminov
// (packpaul@mail.ru, packpaul1@gmail.com).
// Any changes, modifications, borrowing and adaptation are a subject for
// explicit permition from the owner.
unit TransmitGameSelectionUnit;
interface
uses
Forms, Controls, StdCtrls, TntStdCtrls, Classes,
//
ModalForm;
type
TTransmitGameSelectionForm = class(TModalForm)
OkButton: TTntButton;
CancelButton: TTntButton;
TransmitGameListBox: TTntListBox;
procedure FormCreate(Sender: TObject);
private
procedure FLocalize;
protected
function GetModalID: TModalFormID; override;
public
procedure SetGames(Games: TStrings);
function GetSelected: TObject;
end;
implementation
{$R *.dfm}
uses
LocalizerUnit;
////////////////////////////////////////////////////////////////////////////////
// TTransmitGameSelectionForm
procedure TTransmitGameSelectionForm.FormCreate(Sender: TObject);
begin
FLocalize;
end;
procedure TTransmitGameSelectionForm.FLocalize;
begin
with TLocalizer.Instance do
begin
Caption := GetLabel(67);
OkButton.Caption := GetLabel(11);
CancelButton.Caption := GetLabel(12);
end;
end;
function TTransmitGameSelectionForm.GetModalID: TModalFormID;
begin
Result := mfTransmitGame;
end;
procedure TTransmitGameSelectionForm.SetGames(Games: TStrings);
begin
TransmitGameListBox.Items.Assign(Games);
if (TransmitGameListBox.Count > 0) then
TransmitGameListBox.ItemIndex := 0;
end;
function TTransmitGameSelectionForm.GetSelected: TObject;
var
iIndex: integer;
begin
iIndex := TransmitGameListBox.ItemIndex;
if (iIndex >= 0) then
Result := TransmitGameListBox.Items.Objects[iIndex]
else
Result := nil;
end;
end.
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