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#pragma once
typedef signed char sbyte;
typedef struct _MODERNEFFECTMATRIX
{
sbyte matrix[25];
BYTE topEffect;
BYTE leftEffect;
BYTE rightEffect;
BYTE bottomEffect;
BYTE cycleCount; //low 7 bits
}MODERNEFFECTMATRIX;
typedef struct _MODERNEFFECT
{
BYTE EffectID;
MODERNEFFECTMATRIX EffectMatrix;
DWORD EffectColor1;
DWORD EffectColor2;
}MODERNEFFECT;
#ifdef _EFFECTENUM_FULL_H
wchar_t * ModernEffectNames[] =
#else
wchar_t * _ModernEffectNames[] =
#endif
{
L"Shadow at left",
L"Shadow at right",
L"Outline",
L"Outline smooth",
L"Smooth bump",
L"Contour thin",
L"Contour heavy",
};
#ifdef _EFFECTENUM_FULL_H
MODERNEFFECTMATRIX ModernEffectsEnum[] = {
{ //Shadow at Left
{ 0, 0, 0, 0, 0,
0, 4, 16, 4, 4,
0, 16, 64, 32, 16,
0, 4, 32, 32, 16,
0, 4, 16, 16, 16 }, 2, 2, 2, 2, 1 },
{ //Shadow at Right
{ 0, 0, 0, 0, 0,
4, 4, 16, 4, 0,
16, 32, 64, 16, 0,
16, 32, 32, 4, 0,
16, 16, 16, 4, 0 }, 2, 2, 2, 2, 1 },
{ //Outline
{ 0, 0, 0, 0, 0,
0, 16, 16, 16, 0,
0, 16, 32, 16, 0,
0, 16, 16, 16, 0,
0, 0, 0, 0, 0 }, 1, 1, 1, 1, 1 },
{ //Outline smooth
{ 4, 4, 4, 4, 4,
4, 8, 8, 8, 4,
4, 8, 32, 8, 4,
4, 8, 8, 8, 4,
4, 4, 4, 4, 4 }, 2, 2, 2, 2, 1 },
{ //Smooth bump
{ -2, 2, 2, 2, 2,
-2, -16, 16, 16, 2,
-2, -16, 48, 16, 2,
-2, -16, -16, 16, 2,
-2, -2, -2, -2, -2 }, 2, 2, 2, 2, 1 + 0x80 },
{ //Contour thin
{ 0, 0, 0, 0, 0,
0, 48, 64, 48, 0,
0, 64, 64, 64, 0,
0, 48, 64, 48, 0,
0, 0, 0, 0, 0 }, 1, 1, 1, 1, 1 },
{ //Contour heavy
{ 8, 16, 16, 16, 8,
16, 64, 64, 64, 16,
16, 64, 64, 64, 16,
16, 64, 64, 64, 16,
8, 16, 16, 16, 8 }, 2, 2, 2, 2, 1 },
};
#endif
#ifdef _EFFECTENUM_FULL_H
#define MAXPREDEFINEDEFFECTS sizeof(ModernEffectNames)/sizeof(ModernEffectNames[0])
#else
#define MAXPREDEFINEDEFFECTS sizeof(_ModernEffectNames)/sizeof(_ModernEffectNames[0])
extern wchar_t * ModernEffectNames[];
#endif
extern BOOL SkinEngine_ResetTextEffect(HDC);
extern BOOL SkinEngine_SelectTextEffect(HDC hdc, BYTE EffectID, DWORD FirstColor, DWORD SecondColor);
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