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/*
* astyle --force-indent=tab=4 --brackets=linux --indent-switches
* --pad=oper --one-line=keep-blocks --unpad=paren
*
* Miranda IM: the free IM client for Microsoft* Windows*
*
* Copyright 2000-2010 Miranda ICQ/IM project,
* all portions of this codebase are copyrighted to the people
* listed in contributors.txt.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* you should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* part of clist_ng plugin for Miranda.
*
* (C) 2005-2010 by silvercircle _at_ gmail _dot_ com and contributors
*
* $Id: gfx.cpp 134 2010-10-01 10:23:10Z silvercircle $
*
* clist_ng low level graphics code
*/
#include <commonheaders.h>
#include <math.h>
#ifdef _USE_D2D
ID2D1Factory* Gfx::pD2DFactory = 0;
#endif
COLORREF Gfx::txtColor = 0;
//Gdiplus::GdiplusStartupInput Gfx::gdiPlusStartupInput;
//ULONG_PTR Gfx::gdiPlusToken;
/**
* Create a 32bit RGBA bitmap, compatible for rendering with alpha channel.
* Required by anything which would render on a transparent aero surface.
* the image is a "bottom up" bitmap, as it has a negative
* height. This is a requirement for some UxTheme APIs (e.g.
* DrawThemeTextEx).
*
* @param rc RECT &: the rectangle describing the target area.
* @param dc The device context for which the bitmap should be created.
*
* @return HBITMAP: handle to the bitmap created.
*/
BYTE* Gfx::m_p = nullptr;
size_t Gfx::m_sAllocated = 0;
HBITMAP Gfx::createRGBABitmap(const LONG cx, const LONG cy)
{
BITMAPINFO dib = {0};
dib.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
dib.bmiHeader.biWidth = cx;
dib.bmiHeader.biHeight = -cy; // use a "topdown" bitmap (0,0 = left, top corner)
dib.bmiHeader.biPlanes = 1;
dib.bmiHeader.biBitCount = 32;
dib.bmiHeader.biCompression = BI_RGB;
return(CreateDIBSection(0, &dib, DIB_RGB_COLORS, NULL, NULL, 0 ));
}
/**
* initialize Direct2D, create the factory
*/
void Gfx::D2D_Init()
{
#ifdef _USE_D2D
HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory);
#endif
}
void Gfx::D2D_Release()
{
#ifdef _USE_D2D
pD2DFactory->Release();
#endif
}
void Gfx::deSaturate(HBITMAP hBitmap, bool fReduceContrast)
{
BITMAP bmp;
DWORD dwLen;
BYTE bMin = 255, bMax = 0, bRamp = 0, bMaxAdjust, bMinAdjust;
int x, y;
GetObject(hBitmap, sizeof(bmp), &bmp);
if (bmp.bmBitsPixel != 32)
return;
dwLen = bmp.bmWidth * bmp.bmHeight * (bmp.bmBitsPixel / 8);
if (dwLen > m_sAllocated) {
m_p = (BYTE *)realloc(m_p, dwLen);
m_sAllocated = dwLen;
}
memset(m_p, 0, dwLen);
GetBitmapBits(hBitmap, dwLen, m_p);
if(fReduceContrast) {
for (y = 0; y < bmp.bmHeight; ++y) {
BYTE *px = m_p + bmp.bmWidth * 4 * y;
for (x = 0; x < bmp.bmWidth; ++x) {
BYTE avg = (px[0] + px[1] + px[2]) / 3;
bMin = min(avg, bMin);
bMax = max(avg, bMax);
px += 4;
}
}
bRamp = (bMax + bMin) / 2;
bMaxAdjust = (bMax - bRamp) / 2;
bMinAdjust = (bRamp - bMin) / 2;
}
for (y = 0; y < bmp.bmHeight; ++y) {
BYTE *px = m_p + bmp.bmWidth * 4 * y;
for (x = 0; x < bmp.bmWidth; ++x) {
BYTE avg = (px[0] + px[1] + px[2]) / 3;
//if(fReduceContrast)
// avg = (avg < bRamp ? avg + bMinAdjust : avg - bMaxAdjust);
px[0] = px[1] = px[2] = avg;
px += 4;
}
}
SetBitmapBits(hBitmap, bmp.bmWidth * bmp.bmHeight * 4, m_p);
}
void Gfx::setBitmapAlpha(HBITMAP hBitmap, BYTE bAlpha)
{
BITMAP bmp;
DWORD dwLen;
int x, y;
GetObject(hBitmap, sizeof(bmp), &bmp);
if (bmp.bmBitsPixel != 32)
return;
dwLen = bmp.bmWidth * bmp.bmHeight * (bmp.bmBitsPixel / 8);
if (dwLen > m_sAllocated) {
m_p = (BYTE *)realloc(m_p, dwLen);
m_sAllocated = dwLen;
}
memset(m_p, 0, dwLen);
GetBitmapBits(hBitmap, dwLen, m_p);
for (y = 0; y < bmp.bmHeight; ++y) {
BYTE *px = m_p + bmp.bmWidth * 4 * y;
for (x = 0; x < bmp.bmWidth; ++x) {
px[3] = bAlpha;
px += 4;
}
}
SetBitmapBits(hBitmap, bmp.bmWidth * bmp.bmHeight * 4, m_p);
}
/**
* render text using UxTheme (vista+) DrawTextEx() API
* @param hdc device context
* @param hTheme a valid theme handle
* @param szText text to draw
* @param rc rectangle where to draw
* @param dtFlags flags (same as DrawText())
* @param iGlowSize glow size if we want glow, if 0 use solid color
* @param clr color to use
* @param fForceAero force using composited text with glow
* @return return value of DrawText()
*/
int Gfx::renderText(HDC hdc, HANDLE hTheme, const TCHAR *szText, RECT *rc, DWORD dtFlags, const int iGlowSize, int length, bool fForceAero)
{
if(hTheme || fForceAero) {
DTTOPTS dto = {0};
dto.dwSize = sizeof(dto);
if(iGlowSize && (cfg::isAero || fForceAero)) {
dto.iGlowSize = iGlowSize;
dto.dwFlags = DTT_COMPOSITED|DTT_GLOWSIZE;
}
else {
dto.dwFlags = DTT_TEXTCOLOR|DTT_COMPOSITED;//|DTT_SHADOWTYPE|DTT_SHADOWOFFSET|DTT_SHADOWCOLOR|DTT_BORDERSIZE|DTT_BORDERCOLOR;
dto.crText = txtColor;
}
dto.iBorderSize = 10;
return(Api::pfnDrawThemeTextEx(hTheme, hdc, BP_PUSHBUTTON, PBS_NORMAL, szText, length, dtFlags, rc, &dto));
}
else {
::SetTextColor(hdc, txtColor);
return(::DrawText(hdc, szText, -1, rc, dtFlags));
}
}
void Gfx::preMultiply(HBITMAP hBitmap, int mode)
{
DWORD dwLen;
int width, height, x, y;
BITMAP bmp;
BYTE alpha;
GetObject(hBitmap, sizeof(bmp), &bmp);
width = bmp.bmWidth;
height = bmp.bmHeight;
dwLen = width * height * 4;
if (dwLen > m_sAllocated) {
m_p = (BYTE *)realloc(m_p, dwLen);
m_sAllocated = dwLen;
}
if(m_p) {
GetBitmapBits(hBitmap, dwLen, m_p);
for (y = 0; y < height; ++y) {
BYTE *px = m_p + width * 4 * y;
for (x = 0; x < width; ++x) {
if(mode) {
alpha = px[3];
px[0] = px[0] * alpha/255;
px[1] = px[1] * alpha/255;
px[2] = px[2] * alpha/255;
}
else
px[3] = 255;
px += 4;
}
}
dwLen = SetBitmapBits(hBitmap, dwLen, m_p);
}
}
/**
* render a image item on the given target surface.
*
* @param hdc target HDC
* @param item image item
* @param rc target rectangle (client coordinates)
*/
void __fastcall Gfx::renderImageItem(HDC hdc, TImageItem *item, RECT *rc)
{
BYTE l = item->bLeft, r = item->bRight, t = item->bTop, b = item->bBottom;
LONG width = rc->right - rc->left;
LONG height = rc->bottom - rc->top;
BOOL isGlyph = (item->dwFlags & IMAGE_GLYPH) && Skin::glyphItem;
HDC hdcSrc = isGlyph ? Skin::glyphItem->hdc : item->hdc;
LONG srcOrigX = isGlyph ? item->glyphMetrics[0] : 0;
LONG srcOrigY = isGlyph ? item->glyphMetrics[1] : 0;
if(item->dwFlags & IMAGE_FLAG_DIVIDED) {
// top 3 items
Api::pfnAlphaBlend(hdc, rc->left, rc->top, l, t, hdcSrc, srcOrigX, srcOrigY, l, t, item->bf);
Api::pfnAlphaBlend(hdc, rc->left + l, rc->top, width - l - r, t, hdcSrc, srcOrigX + l, srcOrigY, item->inner_width, t, item->bf);
Api::pfnAlphaBlend(hdc, rc->right - r, rc->top, r, t, hdcSrc, srcOrigX + (item->width - r), srcOrigY, r, t, item->bf);
// middle 3 items
Api::pfnAlphaBlend(hdc, rc->left, rc->top + t, l, height - t - b, hdcSrc, srcOrigX, srcOrigY + t, l, item->inner_height, item->bf);
if(item->dwFlags & IMAGE_FILLSOLID && item->fillBrush) {
RECT rcFill;
rcFill.left = rc->left + l; rcFill.top = rc->top +t;
rcFill.right = rc->right - r; rcFill.bottom = rc->bottom - b;
FillRect(hdc, &rcFill, item->fillBrush);
}
else
Api::pfnAlphaBlend(hdc, rc->left + l, rc->top + t, width - l - r, height - t - b, hdcSrc, srcOrigX + l, srcOrigY + t, item->inner_width, item->inner_height, item->bf);
Api::pfnAlphaBlend(hdc, rc->right - r, rc->top + t, r, height - t - b, hdcSrc, srcOrigX + (item->width - r), srcOrigY + t, r, item->inner_height, item->bf);
// bottom 3 items
Api::pfnAlphaBlend(hdc, rc->left, rc->bottom - b, l, b, hdcSrc, srcOrigX, srcOrigY + (item->height - b), l, b, item->bf);
Api::pfnAlphaBlend(hdc, rc->left + l, rc->bottom - b, width - l - r, b, hdcSrc, srcOrigX + l, srcOrigY + (item->height - b), item->inner_width, b, item->bf);
Api::pfnAlphaBlend(hdc, rc->right - r, rc->bottom - b, r, b, hdcSrc, srcOrigX + (item->width - r), srcOrigY + (item->height - b), r, b, item->bf);
}
else {
switch(item->bStretch) {
case IMAGE_STRETCH_H:
// tile image vertically, stretch to width
{
LONG top = rc->top;
do {
if(top + item->height <= rc->bottom) {
Api::pfnAlphaBlend(hdc, rc->left, top, width, item->height, hdcSrc, srcOrigX, srcOrigY, item->width, item->height, item->bf);
top += item->height;
}
else {
Api::pfnAlphaBlend(hdc, rc->left, top, width, rc->bottom - top, hdcSrc, srcOrigX, srcOrigY, item->width, rc->bottom - top, item->bf);
break;
}
} while (TRUE);
break;
}
case IMAGE_STRETCH_V:
// tile horizontally, stretch to height
{
LONG left = rc->left;
do {
if(left + item->width <= rc->right) {
Api::pfnAlphaBlend(hdc, left, rc->top, item->width, height, hdcSrc, srcOrigX, srcOrigY, item->width, item->height, item->bf);
left += item->width;
}
else {
Api::pfnAlphaBlend(hdc, left, rc->top, rc->right - left, height, hdcSrc, srcOrigX, srcOrigY, rc->right - left, item->height, item->bf);
break;
}
} while (TRUE);
break;
}
case IMAGE_STRETCH_B:
// stretch the image in both directions...
Api::pfnAlphaBlend(hdc, rc->left, rc->top, width, height, hdcSrc, srcOrigX, srcOrigY, item->width, item->height, item->bf);
break;
default:
break;
}
}
}
/**
* colorize an image item (both standalone items with their own bitmap and glyph items).
*
* @param item image item to colorize
* @param clr color to use (note: BGRA format required, although, alpha is ignored)
* @param hue hue adjustment (in degrees, -180 .. +180
* @param saturation scalar value (0.0 ... 1.0)
* @param value scalar value (0.0 ... 1.0)
*
* note: this isn't performance critical as it only runs at skin loading time or when
* the user changes colorization options, never during rendering.
*
* if clr == 0, hsv transformation will be applied, otherwise it's rgb colorization.
*/
void Gfx::colorizeGlyph(TImageItem *item, const COLORREF clr, float hue, float saturation, float value)
{
LONG stride = 0, line, pixel;
HBITMAP hBitmap = 0;
LONG x, y, x1, y1;
BITMAP bmp = {0};
DWORD dwLen;
BYTE* pOrig, *pLine, alpha;
float v_s_u = 0, v_s_w = 0, r = 0, g = 0, b = 0;
if(0 == clr) { // do hsv transformation
v_s_u = value * saturation * cos(hue * M_PI/180);
v_s_w = value * saturation * sin(hue * M_PI/180);
}
else { // rgb colorization
BYTE rValue = GetRValue(clr);
BYTE gValue = GetGValue(clr);
BYTE bValue = GetBValue(clr);
r = (float)rValue / 2.55;
g = (float)gValue / 2.55;
b = (float)bValue / 2.55;
}
if(item) {
/*
* colorize a rectangular glyph
*/
if(item->dwFlags & IMAGE_GLYPH) {
hBitmap = Skin::glyphItem->hbm;
x = item->glyphMetrics[0];
y = item->glyphMetrics[1];
x1 = x + item->glyphMetrics[2] - 1;
y1 = y + item->glyphMetrics[3] - 1;
GetObject(hBitmap, sizeof(bmp), &bmp);
if (bmp.bmBitsPixel != 32)
return;
dwLen = bmp.bmWidth * bmp.bmHeight * 4;
if (dwLen > m_sAllocated) {
m_p = (BYTE *)realloc(m_p, dwLen);
dwLen = (DWORD)m_sAllocated;
}
memset(m_p, 0, dwLen);
pOrig = m_p;
GetBitmapBits(hBitmap, dwLen, m_p);
stride = bmp.bmWidthBytes;
m_p += ((y * stride) + (4 * x));
for(line = y; line <= y1; line++) {
pLine = m_p;
for(pixel = x; pixel <= x1; pixel++) {
alpha = m_p[3];
if(alpha > 0) {
if(0 == clr)
hsvTransformPixel(m_p, value, v_s_u, v_s_w, alpha);
else
rgbTransformPixel(m_p, r, g, b, alpha);
}
m_p += 4;
}
m_p = pLine + stride;
}
SetBitmapBits(hBitmap, dwLen, pOrig);
}
else if (item->hbm) {
GetObject(item->hbm, sizeof(bmp), &bmp);
if (bmp.bmBitsPixel != 32)
return;
dwLen = bmp.bmWidth * bmp.bmHeight * 4;
if (dwLen > m_sAllocated) {
m_p = (BYTE *)realloc(m_p, dwLen);
m_sAllocated = dwLen;
}
memset(m_p, 0, dwLen);
pOrig = m_p;
GetBitmapBits(item->hbm, dwLen, m_p);
for(pixel = 0; pixel < (bmp.bmWidth * bmp.bmHeight); pixel++) {
alpha = m_p[3];
if(alpha > 0) {
if(0 == clr)
hsvTransformPixel(m_p, value, v_s_u, v_s_w, alpha);
else
rgbTransformPixel(m_p, r, g, b, alpha);
}
m_p += 4;
}
SetBitmapBits(item->hbm, dwLen, pOrig);
}
}
}
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