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/*
Miranda SmileyAdd Plugin
Copyright (C) 2005 - 2010 Boris Krasnovskiy
Copyright (C) 2003 - 2004 Rein-Peter de Boer
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2
of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <richedit.h>
#define SAFLRE_INSERTEMF 2 // insert smiley as EMF into RichEdit, otherwise bitmap inserted
// this flag allows "true" transparency
#define SAFLRE_OUTGOING 4 // Parsing outgoing message
#define SAFLRE_NOCUSTOM 8 // Do not use custom smileys
#define SAFLRE_FIREVIEW 16 // use NM_FIREVIEWCHANGE messages
struct SMADD_RICHEDIT3
{
unsigned cbSize; //size of the structure
HWND hwndRichEditControl; //handle to the rich edit control
CHARRANGE *rangeToReplace; //same meaning as for normal Richedit use (NULL = replaceall)
const char *Protocolname; //protocol to use... if you have defined a protocol, u can
//use your own protocol name. SmileyAdd will automatically
//select the smileypack that is defined for your protocol.
//Or, use "Standard" for standard smiley set. Or "ICQ"
//if you prefer those icons.
//If not found or NULL, "Standard" will be used
unsigned flags; //Flags (SAFLRE_*) that define the behaivior
BOOL disableRedraw; //Parameter have been depricated, have no effect on operation
MCONTACT hContact; //Contact handle
};
//Replace smileys in a rich edit control...
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_RICHEDIT3*) &smre; //pointer to SMADD_RICHEDIT3
//return: TRUE if API succeeded (all parameters were valid) , FALSE if not.
#define MS_SMILEYADD_REPLACESMILEYS "SmileyAdd/ReplaceSmileys"
struct SMADD_INFO2
{
unsigned cbSize; //size of the structure
char *Protocolname; // " "
HICON ButtonIcon; //RETURN VALUE: this is filled with the icon handle
//of the smiley that can be used on the button
//if used with GETINFO2 handle must be destroyed by user!
//NULL if the buttonicon is not defined...
int NumberOfVisibleSmileys; //Number of visible smileys defined.
int NumberOfSmileys; //Number of total smileys defined
};
//get button smiley icon
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_INFO2*) &smgi; //pointer to SMADD_INFO2
//return: TRUE if API succeeded (all parameters were valid) , FALSE if not.
#define MS_SMILEYADD_GETINFO2 "SmileyAdd/GetInfo2"
// Event notifies that SmileyAdd options have changed
// Message dialogs usually need to redraw it's content on reception of this event
//wParam = Contact handle which options have changed, NULL if global options changed
//lParam = (LPARAM) 0; not used
#define ME_SMILEYADD_OPTIONSCHANGED "SmileyAdd/OptionsChanged"
#define SAFL_PATH 1 // provide smiley file path, icon otherwise
#define SAFL_UNICODE 2 // string fields in OPTIONSDIALOGPAGE are WCHAR*
#define SAFL_OUTGOING 4 // Parsing outgoing message
#define SAFL_NOCUSTOM 8 // Do not use custom smileys
#if defined _UNICODE || defined UNICODE
#define SAFL_TCHAR SAFL_UNICODE
#else
#define SAFL_TCHAR 0
#endif
struct SMADD_BATCHPARSE2
{
unsigned cbSize; //size of the structure
const char *Protocolname; //protocol to use... if you have defined a protocol, u can
//use your own protocol name. Smiley add wil automatically
//select the smileypack that is defined for your protocol.
//Or, use "Standard" for standard smiley set. Or "ICQ"
//if you prefer those icons.
//If not found or NULL: "Standard" will be used
union {
TCHAR *str; //String to parse
char *astr;
wchar_t *wstr;
};
unsigned flag; //One of the SAFL_ flags specifies parsing requirements
//This parameter should be filled by the user
unsigned numSmileys; //Number of Smileys found, this parameter filled by SmileyAdd
unsigned oflag; //One of the SAFL_ flags specifies content of the parse results
//this parameter filled by SmileyAdd
MCONTACT hContact; //Contact handle
};
struct SMADD_BATCHPARSERES
{
unsigned startChar; //Starting smiley character
//Because of iterative nature of the API caller should set this
//parameter to correct value
unsigned size; //Number of characters in smiley (0 if not found)
//Because of iterative nature of the API caller should set this
//parameter to correct value
union {
const TCHAR *filepath;
const char *afilepath;
const wchar_t *wfilepath;
HICON hIcon; //User responsible for destroying icon handle
};
};
//find all smileys in text, API parses the provided text and returns all smileys found
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_BATCHPARSE2*) &smgp; //pointer to SMADD_BATCHPARSE2
//function returns pointer to array SMADD_BATCHPARSERES records for each smiley found
//if no smileys found NULL is returned
//if non NULL value returned pointer must be freed with MS_SMILEYADD_BATCHFREE API
#define MS_SMILEYADD_BATCHPARSE "SmileyAdd/BatchParse"
//Free memory allocated by MS_SMILEYADD_BATCHPARSE
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_BATCHPARSERES*) &smgp; //pointer to SMADD_BATCHPARSERES
#define MS_SMILEYADD_BATCHFREE "SmileyAdd/BatchFree"
struct SMADD_REGCAT
{
unsigned cbSize; //size of the structure
char *name; //smiley category name for reference
char *dispname; //smiley category name for display
};
//Register smiley category
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_REGCAT*) &smgp; pointer to SMADD_REGCAT
#define MS_SMILEYADD_REGISTERCATEGORY "SmileyAdd/RegisterCategory"
//Register smiley category
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) Pointer to protocol name or NULL for all;
#define MS_SMILEYADD_RELOAD "SmileyAdd/Reload"
/**
NM_FIREVIEWCHANGE is WM_NOTIFY Message for notify parent of host window about smiley are going to be repaint
The proposed action is next: Owner of RichEdit windows received NM_FIREVIEWCHANGE through WM_NOTIFY
twice first time before painting|invalidating (FVCN_PREFIRE) and second time - after (FVCN_POSTFIRE).
The Owner window may change any values of received FVCNDATA_NMHDR structure in order to raise needed action.
For example it may substitute FVCA_INVALIDATE to FVCA_CUSTOMDRAW event to force painting on self offscreen context.
It can be:
FVCA_CUSTOMDRAW - in this case you need to provide valid HDC to draw on and valid RECT of smiley
FVCA_INVALIDATE - to invalidate specified rect of window
FVCA_NONE - skip any action. But be aware - animation will be stopped till next repainting of smiley.
FVCA_SENDVIEWCHANGE - to notify richedit ole about object changed. Be aware Richedit will fully reconstruct itself
Another point is moment of received smiley rect - it is only valid if FVCA_DRAW is initially set,
and it is PROBABLY valid if FVCA_INVALIDATE is set. And it most probably invalid in case of FVCA_SENDVIEWCHANGE.
The smiley position is relative last full paint HDC. Usually it is relative to top-left corner of host
richedit (NOT it client area) in windows coordinates.
*/
// Type of Event one of
#define FVCN_PREFIRE 1
#define FVCN_POSTFIRE 2
// Action of event are going to be done
#define FVCA_NONE 0
#define FVCA_DRAW 1 // do not modify hdc in case of _DRAW, Use _CUSTOMDRAW
#define FVCA_CUSTOMDRAW 2
//#define FVCA_INVALIDATE 3 (not supported)
//#define FVCA_SENDVIEWCHANGE 4 (not supported)
#define FVCA_SKIPDRAW 5
// Extended NMHDR structure for WM_NOTIFY
struct FVCNDATA_NMHDR
{
//NMHDR structure
HWND hwndFrom; // Window of smiley host
UINT_PTR idFrom; // ignored
UINT code; // NM_FIREVIEWCHANGE
size_t cbSize;
BYTE bEvent; // FVCN_ value - pre- or post- painting
BYTE bAction; // FVCA_ keys
HDC hDC; // Canvas to draw on
RECT rcRect; // Valid/should be in case of FVCA_DRAW
COLORREF clrBackground; // color to fill background if fTransparent is not set
BOOL fTransparent; // if need to fill back color (not supported)
LPARAM lParam; // used by host window PreFire and PostFire event
};
// Code of WM_NOTIFY message (code)
#define NM_FIREVIEWCHANGE NM_FIRST+1;
struct SMADD_CONT
{
int type; // 0 - directory, 1 - file;
const char *pszModule; // module name
const wchar_t *path; // smiley category name for reference
};
//Loads all smileys for the contact
//wParam = (WPARAM) 0; not used
//lParam = (LPARAM) (SMADD_CONT*) &dir; // pointer to directory to load smiley from
#define MS_SMILEYADD_LOADCONTACTSMILEYS "SmileyAdd/LoadContactSmileys"
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