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typedef struct {
int cbSize;
char *pszSection; //section name used to group icons
char *pszDescription; //description for options dialog
char *pszName; //name to refer to icon when playing and in db
char *pszDefaultFile; //default icon file to use
int iDefaultIndex;
} SKINICONDESC;
#define MS_SKIN2_ADDICON "Skin2/Icons/AddIcon"
#define MS_SKIN2_GETICON "Skin2/Icons/GetIcon"
#define ME_SKIN2_ICONSCHANGED "Skin2/IconsChanged"
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