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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define BZ_NO_STDIO
#ifdef _WIN32
# define _WIN32_WINNT 0x0500
# define _WIN32_IE 0x0501
#endif
#ifdef _DEBUG
# define _STLP_DEBUG 1
#endif
#ifndef _WIN64
#define _USE_32BIT_TIME_T
#endif
#define _STLP_DONT_USE_SHORT_STRING_OPTIM 1 // Uses small string buffer, so it saves memory for a lot of strings
#define _STLP_USE_PTR_SPECIALIZATIONS 1 // Reduces some code bloat
#define _STLP_USE_TEMPLATE_EXPRESSION 1 // Speeds up string concatenation
#define _STLP_NO_ANACHRONISMS 1
#include <windows.h>
#include <io.h>
#include <fcntl.h>
#include <Winsock2.h>
#include <newpluginapi.h>
#include <m_system_cpp.h>
#include <m_database.h>
#include <m_protosvc.h>
#include <m_langpack.h>
#include <m_avatars.h>
#include <m_netlib.h>
#include <m_clistint.h>
#include <win2k.h>
#include <m_folders.h>
#include <m_flash.h>
#include "CriticalSection.h"
#include "TigerHash.h"
#include "Version.h"
#include "resource.h"
#ifdef _DEBUG
inline void _cdecl debugTrace(const char* format, ...)
{
va_list args;
va_start(args, format);
char buf[512];
_vsnprintf(buf, sizeof(buf), format, args);
OutputDebugStringA(buf);
va_end(args);
}
# define debug debugTrace
#define assert(exp) \
do { if (!(exp)) { \
debug("Assertion hit in %s(%d): " #exp "\n", __FILE__, __LINE__); \
if(1 == _CrtDbgReport(_CRT_ASSERT, __FILE__, __LINE__, NULL, #exp)) \
_CrtDbgBreak(); } } while(false)
#else
# define debug
# define assert
#endif
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