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#include "stdafx.h"
CMLua::CMLua() : L(nullptr)
{
//MUUID muidLast = MIID_LAST;
//g_hMLuaLangpack = GetPluginLangId(muidLast, 0);
}
CMLua::~CMLua()
{
Log("Unloading lua engine");
KillModuleIcons(g_hMLuaLangpack);
KillModuleSounds(g_hMLuaLangpack);
KillModuleMenus(g_hMLuaLangpack);
KillModuleHotkeys(g_hMLuaLangpack);
KillObjectEventHooks(L);
KillObjectServices(L);
lua_close(L);
}
lua_State* CMLua::GetState()
{
return L;
}
void CMLua::Load()
{
Log("Loading lua engine");
L = luaL_newstate();
Log("Loading standard modules");
luaL_openlibs(L);
lua_atpanic(L, luaM_atpanic);
}
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