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#include "stdafx.h"
CMLua::CMLua() : L(NULL)
{
Load();
}
CMLua::~CMLua()
{
Unload();
}
void CMLua::Load()
{
L = luaL_newstate();
luaL_openlibs(L);
lua_getglobal(L, "package");
lua_pushstring(L, "");
lua_setfield(L, -2, "path");
lua_pushstring(L, "");
lua_setfield(L, -2, "cpath");
lua_pop(L, 1);
MUUID muidLast = MIID_LAST;
hScriptsLangpack = GetPluginLangId(muidLast, 0);
console = new CMLuaConsole(L);
CLuaModuleLoader::Load(L);
CLuaScriptLoader::Load(L);
}
void CMLua::Unload()
{
delete console;
if (L)
lua_close(L);
KillModuleMenus(hScriptsLangpack);
//KillModuleSubclassing
//KillModuleServices
//KillModuleEventHooks
}
void CMLua::Reload()
{
Unload();
Load();
}
int CMLua::HookEventObjParam(void *obj, WPARAM wParam, LPARAM lParam, LPARAM param)
{
lua_State *L = (lua_State*)obj;
int ref = param;
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
lua_pushnumber(L, wParam);
lua_pushnumber(L, lParam);
if (lua_pcall(L, 2, 1, 0))
printf("%s\n", lua_tostring(L, -1));
int res = (int)lua_tointeger(L, 1);
//luaL_unref(L, LUA_REGISTRYINDEX, ref);
return res;
}
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