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#include "stdafx.h"
CMLua::CMLua()
{
L = luaL_newstate();
luaL_openlibs(L);
lua_getglobal(L, "package");
lua_pushstring(L, "");
lua_setfield(L, -2, "path");
lua_pushstring(L, "");
lua_setfield(L, -2, "cpath");
lua_pop(L, 1);
luaL_newlib(L, coreLib);
lua_setglobal(L, "M");
Preload(M_ICONSLIBNAME, luaopen_m_icons);
Preload(M_MENUSLIBNAME, luaopen_m_menus);
}
CMLua::~CMLua()
{
lua_close(L);
}
void CMLua::AddPath(const char *path)
{
lua_getglobal(L, "package");
lua_getfield(L, -1, "path");
const char *oldPath = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_pushfstring(L, "%s;%s\\?.lua", oldPath, path);
lua_setfield(L, -2, "path");
lua_pop(L, 1);
}
void CMLua::Load(const char *path)
{
if (luaL_dofile(L, path));
printf("%s\n", lua_tostring(L, -1));
}
void CMLua::Preload(const char *name, lua_CFunction loader)
{
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
lua_pushcfunction(L, loader);
lua_setfield(L, -2, name);
lua_pop(L, 1);
}
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