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#ifndef _LUA_CORE_H_
#define _LUA_CORE_H_
struct HandleRefParam
{
HANDLE h;
int ref;
lua_State *L;
HandleRefParam(HANDLE h) : L(NULL), h(h), ref(0) { }
HandleRefParam(lua_State *L, HANDLE h, int ref = 0) : L(L), h(h), ref(ref) { }
};
class CMLua
{
private:
lua_State *L;
void SetPaths();
static void KillLuaRefs();
public:
static LIST<void> HookRefs;
static LIST<void> ServiceRefs;
LIST<CMLuaScript> Scripts;
CMLua();
~CMLua();
void Load();
void Unload();
};
#endif //_LUA_CORE_H_
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