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#ifndef _LUA_ENVIROMENT_H_
#define _LUA_ENVIROMENT_H_

class CMLuaEnviroment
{
private:
	int id;

	void CreateEnviromentTable();

public:
	lua_State *L;

	CMLuaEnviroment(lua_State *L);
	virtual ~CMLuaEnviroment() { }

	static CMLuaEnviroment* GetEnviroment(lua_State *L);
	static int GetEnviromentId(lua_State *L);

	int GetId() const;

	bool Load(int ind);
	void Unload();
};

#endif //_LUA_ENVIROMENT_H_