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#ifndef _LUA_ENVIRONMENT_H_
#define _LUA_ENVIRONMENT_H_
class CMLuaEnvironment
{
private:
int m_id;
std::map<HANDLE, int> m_hookRefs;
std::map<HANDLE, int> m_serviceRefs;
void CreateEnvironmentTable();
public:
lua_State *L;
CMLuaEnvironment(lua_State *L);
virtual ~CMLuaEnvironment();
static CMLuaEnvironment* GetEnvironment(lua_State *L);
static int GetEnvironmentId(lua_State *L);
int GetId() const;
void AddHookRef(HANDLE h, int ref);
void ReleaseHookRef(HANDLE h);
void AddServiceRef(HANDLE h, int ref);
void ReleaseServiceRef(HANDLE h);
bool Load();
};
#endif //_LUA_ENVIRONMENT_H_
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