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#include "stdafx.h"
CLuaLoader::CLuaLoader(CMLua *mLua) : mLua(mLua)
{
}
void CLuaLoader::LoadScripts(const TCHAR *scriptDir)
{
mLua->AddScriptsPath(ptrA(mir_utf8encodeT(scriptDir)));
TCHAR searchMask[MAX_PATH];
mir_sntprintf(searchMask, _T("%s\\%s"), scriptDir, _T("*.lua"));
TCHAR fullPath[MAX_PATH], path[MAX_PATH];
WIN32_FIND_DATA fd;
HANDLE hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
mir_sntprintf(fullPath, _T("%s\\%s"), scriptDir, fd.cFileName);
PathToRelativeT(fullPath, path);
if (db_get_b(NULL, MODULE, _T2A(fd.cFileName), 1))
mLua->LoadScript(T2Utf(path));
}
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
}
void CLuaLoader::LoadScripts()
{
TCHAR scriptDir[MAX_PATH];
FoldersGetCustomPathT(g_hCommonFolderPath, scriptDir, _countof(scriptDir), VARST(COMMON_SCRIPTS_PATHT));
LoadScripts(scriptDir);
FoldersGetCustomPathT(g_hCustomFolderPath, scriptDir, _countof(scriptDir), VARST(CUSTOM_SCRIPTS_PATHT));
LoadScripts(scriptDir);
}
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