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#include "stdafx.h"
CLuaModuleLoader::CLuaModuleLoader(lua_State *L) : L(L)
{
}
void CLuaModuleLoader::Load(const char *name, lua_CFunction loader)
{
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED");
lua_getfield(L, -1, name);
if (lua_toboolean(L, -1))
Log("Module %s will be replaced with new one");
lua_pop(L, 1);
lua_pushcfunction(L, loader);
lua_pushstring(L, name);
luaM_pcall(L, 1, 1);
lua_setfield(L, -2, name);
lua_pop(L, 1);
lua_pop(L, 1);
}
void CLuaModuleLoader::Preload(const char *name, lua_CFunction loader)
{
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
lua_pushcfunction(L, loader);
lua_setfield(L, -2, name);
lua_pop(L, 1);
}
void CLuaModuleLoader::LoadModules()
{
// load m_core module
Load(MLUA_CORE, luaopen_m_core);
// load all internal modules
Preload(MLUA_CLIST, luaopen_m_clist);
Preload(MLUA_DATABASE, luaopen_m_database);
Preload(MLUA_ICOLIB, luaopen_m_icolib);
Preload(MLUA_GENMENU, luaopen_m_genmenu);
Preload(MLUA_HOTKEYS, luaopen_m_hotkeys);
Preload(MLUA_MESSAGE, luaopen_m_message);
Preload(MLUA_PROTOCOLS, luaopen_m_protocols);
Preload(MLUA_SCHEDULE, luaopen_m_schedule);
Preload(MLUA_SOUNDS, luaopen_m_sounds);
// regirter delay loading of other modules
Preload(MLUA_MSGBUTTONSBAR, luaopen_m_msg_buttonsbar);
Preload(MLUA_POPUP, luaopen_m_popup);
Preload(MLUA_TOPTOOLBAR, luaopen_m_toptoolbar);
Preload(MLUA_VARIABLES, luaopen_m_variables);
Preload(MLUA_WINDOWS, luaopen_m_windows);
}
void CLuaModuleLoader::Load(lua_State *L)
{
CLuaModuleLoader loader(L);
loader.LoadModules();
}
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