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 | #ifndef _LUA_SCRIPT_H_
#define _LUA_SCRIPT_H_
class CMLuaScript
{
public:
	enum Status
	{
		None,
		Loaded,
		Failed
	};
private:
	lua_State *L;
	char *moduleName;
	TCHAR *fileName;
	TCHAR filePath[MAX_PATH];
	Status status;
	int unloadRef;
public:
	CMLuaScript(lua_State *L, const TCHAR *path);
	~CMLuaScript();
	const char* GetModuleName() const;
	const TCHAR* GetFilePath() const;
	const TCHAR* GetFileName() const;
	const Status GetStatus() const;
	bool Load();
	void Unload();
};
#endif //_LUA_SCRIPT_H_
 |